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0b3c1a069c
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55119a981e
1 changed files with 47 additions and 47 deletions
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@ -941,44 +941,41 @@ void CNpcPlatform::collidedWith( CThing *_thisThing )
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{
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case TYPE_PLAYER:
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{
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if ( m_detectCollision && m_isActive )
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CPlayer *player;
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DVECTOR playerPos;
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CRECT collisionArea;
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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playerPos=player->getPos();
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collisionArea=getCollisionArea();
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s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
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if ( threshold > 16 )
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{
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CPlayer *player;
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DVECTOR playerPos;
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CRECT collisionArea;
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threshold = 16;
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}
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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playerPos=player->getPos();
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collisionArea=getCollisionArea();
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s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
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if ( threshold > 16 )
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if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
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{
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if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
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{
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threshold = 16;
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player->setPlatform( this );
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m_contact = true;
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}
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if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
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else
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{
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if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
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if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
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{
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player->setPlatform( this );
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int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
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m_contact = true;
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}
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else
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{
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if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
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if ( height >= -threshold && height < 1 )
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{
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int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
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player->setPlatform( this );
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if ( height >= -threshold && height < 1 )
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{
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player->setPlatform( this );
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m_contact = true;
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}
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m_contact = true;
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}
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}
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}
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@ -1036,25 +1033,28 @@ int CNpcPlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
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{
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int collided = false;
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CRECT thisRect, thatRect;
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thisRect = getCollisionArea();
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thatRect = _thisThing->getCollisionArea();
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DVECTOR posDelta = getPosDelta();
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thisRect.y1 -= abs( posDelta.vy ) >> 1;
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thisRect.y2 += abs( posDelta.vy ) >> 1;
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posDelta = _thisThing->getPosDelta();
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thatRect.y1 -= abs( posDelta.vy ) >> 1;
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thatRect.y2 += abs( posDelta.vy ) >> 1;
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if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
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((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
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if ( m_detectCollision && m_isActive && !isSetToShutdown() )
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{
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collided = true;
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CRECT thisRect, thatRect;
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thisRect = getCollisionArea();
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thatRect = _thisThing->getCollisionArea();
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DVECTOR posDelta = getPosDelta();
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thisRect.y1 -= abs( posDelta.vy ) >> 1;
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thisRect.y2 += abs( posDelta.vy ) >> 1;
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posDelta = _thisThing->getPosDelta();
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thatRect.y1 -= abs( posDelta.vy ) >> 1;
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thatRect.y2 += abs( posDelta.vy ) >> 1;
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if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
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((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
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{
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collided = true;
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}
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}
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return( collided );
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