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@ -30,7 +30,7 @@ void CWaterDripEmitterTrigger::think(int _frames)
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{
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CFX::Create( CFX::FX_TYPE_DROP_WATER, Pos );
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m_timer = GameState::getOneSecondInFrames() >> 2;
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m_timer = GameState::getOneSecondInFrames();
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}
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else
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{
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