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6589558f70
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53ffdfd03b
2 changed files with 63 additions and 7 deletions
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@ -76,7 +76,7 @@ int CLayerCollision::getHeightFromGround(int _x,int _y,int _maxHeight)
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yFraction=16-(_y&0x0f);
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distanceFromGround=0;
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_MASK)*16)+xFraction];
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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if(colHeight)
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{
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// Inside a collision block.. find the nearest ground above this point
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@ -89,7 +89,7 @@ int CLayerCollision::getHeightFromGround(int _x,int _y,int _maxHeight)
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{
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return -_maxHeight;
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}
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_MASK)*16)+xFraction];
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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}
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distanceFromGround+=yFraction-colHeight;
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if(distanceFromGround<-_maxHeight)distanceFromGround=-_maxHeight;
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@ -107,7 +107,7 @@ int CLayerCollision::getHeightFromGround(int _x,int _y,int _maxHeight)
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{
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return _maxHeight;
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}
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_MASK)*16)+xFraction];
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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}
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distanceFromGround+=yFraction-colHeight;
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if(distanceFromGround>_maxHeight)distanceFromGround=_maxHeight;
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@ -116,6 +116,62 @@ int CLayerCollision::getHeightFromGround(int _x,int _y,int _maxHeight)
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return distanceFromGround;
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}
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/*
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int CLayerCollision::getHeightFromGround(int X,int Y,int _MaxHeight)
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{
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int MapX,MapY,XOfs,YOfs;
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int Dist,MaxIt;
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u8 *MapPtr,ColTile;
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int MapOfs,DistOfs;
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int MaxHeight=128;
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MapX=X>>4;
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MapY=Y>>4;
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XOfs=X&0x0f;
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YOfs=16-(Y&0x0f);
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Dist=0;
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MapPtr=&Map[MapX+(MapY*MapWidth)];
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MaxIt=MaxHeight>>4;
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ColTile=*MapPtr;
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MaxIt=8;
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if(ColTile)
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{ // In collision, search up
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MapPtr-=MapWidth;
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while (*MapPtr!=0 && MaxIt--)
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{
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ColTile=*MapPtr;
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MapPtr-=MapWidth;
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Dist-=16;
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}
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}
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else
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{ // No collision, search down
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MapPtr+=MapWidth;
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while (*MapPtr==0 && MaxIt--)
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{
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ColTile=*MapPtr;
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MapPtr+=MapWidth;
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Dist+=16;
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}
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}
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// ColTile=*MapPtr;
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if (ColTile)
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{
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int Tile=ColTile & COLLISION_TYPE_MASK;
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Dist-=s_collisionTable[(Tile*16)+XOfs];
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}
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return Dist;
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}
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*/
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/*****************************************************************************/
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/*
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@ -132,7 +188,7 @@ int CLayerCollision::getHeightFromCeiling(int _x,int _y,int _maxHeight)
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yFraction=16-(_y&0x0f);
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distanceFromCeiling=0;
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_MASK)*16)+xFraction];
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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if(yFraction<colHeight)
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{
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// Inside a collision block and under the floor
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@ -152,7 +208,7 @@ int CLayerCollision::getHeightFromCeiling(int _x,int _y,int _maxHeight)
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{
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return _maxHeight;
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}
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_MASK)*16)+xFraction];
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
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}
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distanceFromCeiling+=colHeight-16;
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}
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@ -213,7 +269,7 @@ void CLayerCollision::render(DVECTOR &MapPos)
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for(x=-xoff;x<(33*16)-xoff;x+=16)
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{
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colour=&s_typeColours[((*coll)&COLLISION_TYPE_MASK)>>COLLISION_TYPE_FLAG_SHIFT];
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switch((*coll)&COLLISION_MASK)
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switch((*coll)&COLLISION_TILE_MASK)
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{
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case 0:
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break;
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@ -22,7 +22,7 @@ virtual ~CLayerCollision();
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virtual void shutdown();
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u8 Get(int X,int Y) {return(Map[X+(Y*MapWidth)]&COLLISION_MASK);}
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u8 Get(int X,int Y) {return(Map[X+(Y*MapWidth)]&COLLISION_TILE_MASK);}
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int getHeightFromGround(int _x,int _y,int _maxHeight=32);
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int getCollisionBlock(int _x,int _y) {return Map[(_x>>4)+((_y>>4)*MapWidth)];}
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