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6ba7114904
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4 changed files with 6 additions and 10 deletions
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@ -594,15 +594,15 @@ eng=Oil Rig
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eng=Canning Factory
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eng=Canning Factory
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[STR__CHAPTER_6_LEVEL_1]
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[STR__CHAPTER_6_LEVEL_1]
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eng=Snail Race
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eng=Big Wheel
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[STR__CHAPTER_6_LEVEL_2]
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[STR__CHAPTER_6_LEVEL_2]
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eng=Roller Coaster
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eng=Roller Coaster
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[STR__CHAPTER_6_LEVEL_3]
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[STR__CHAPTER_6_LEVEL_3]
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eng=Big Wheel
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eng=Tunnel of Love
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[STR__CHAPTER_6_LEVEL_4]
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[STR__CHAPTER_6_LEVEL_4]
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eng=Ghost Train
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eng=Ghost Train
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[STR__CHAPTER_6_LEVEL_5]
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[STR__CHAPTER_6_LEVEL_5]
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eng=Tunnel of Love
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eng=Snail Race
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@ -486,7 +486,7 @@ static void strKickCD(CdlLOC *loc)
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void SetCDVolumeOff()
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void SetCDVolumeOff()
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{
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{
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// SetCDVolume(0);
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SetCDVolume(0);
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}
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}
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -804,7 +804,7 @@ void CGameScene::initLevel()
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s_bossHasBeenKilled=false;
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s_bossHasBeenKilled=false;
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s_justHitBossArenaTrigger=false;
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s_justHitBossArenaTrigger=false;
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if(getLevelNumber()==5&&getChapterNumber()==3)
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if(getLevelNumber()==5&&getChapterNumber()==1)
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{
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{
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m_levelHasTimer=true;
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m_levelHasTimer=true;
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m_timer=30*55;
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m_timer=30*55;
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@ -19,11 +19,7 @@
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// Add this to have CDXA on PC build!!
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// Add this to have CDXA on PC build!!
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// You will need a CD with Track1 synced to something, oh, and a CD drive
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// You will need a CD with Track1 synced to something, oh, and a CD drive
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#ifndef __USER_paul__
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//#define FORCE_XA 1
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#if 0//|| defined(__USER_daveo__)
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#define FORCE_XA 1
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#endif
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#endif
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#if __FILE_SYSTEM__==CD | FORCE_XA
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#if __FILE_SYSTEM__==CD | FORCE_XA
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#define ENABLE_XA
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#define ENABLE_XA
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