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@ -67,6 +67,7 @@ static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
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static void setBossHasBeenKilled();
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static int getBossHasBeenKilled() {return s_bossHasBeenKilled;}
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static void initHealth();
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static void dropHealth(DVECTOR const &Pos,int Amount,int Vel);
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