From 50b9bd45f2aa98cf854ed6ae636fd292d18c869a Mon Sep 17 00:00:00 2001 From: Paul Date: Wed, 7 Mar 2001 21:29:07 +0000 Subject: [PATCH] --- source/game/game.cpp | 1 + source/player/player.cpp | 6 ------ 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/source/game/game.cpp b/source/game/game.cpp index cda1a9034..6403db836 100644 --- a/source/game/game.cpp +++ b/source/game/game.cpp @@ -256,6 +256,7 @@ void CGameScene::initLevel() Level.init(); createPlayer(); + m_player->setRespawnPos(Level.getPlayerSpawnPos()); m_player->init(); m_player->setLayerCollision(Level.getCollisionLayer()); m_player->setMapSize(Level.getMapSize()); diff --git a/source/player/player.cpp b/source/player/player.cpp index 8da89cae3..c744ae210 100644 --- a/source/player/player.cpp +++ b/source/player/player.cpp @@ -211,12 +211,6 @@ void CPlayer::init() m_skel.Init(ACTORS_SPONGEBOB_A3D); TPLoadTex(ACTORS_ACTOR_SPONGEBOB_TEX); - -// Temporary default respawn pos... should realy be set with setRespawnPos() from the level (pkg) -m_respawnPos.vx=23*16; -m_respawnPos.vy=10*16; - - m_animNo=0; m_animFrame=0; m_currentMode=PLAYER_MODE_BASICUNARMED;