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@ -39,6 +39,7 @@ void CNpcEyeballEnemy::processEnemyCollision( CThing *thisThing )
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void CNpcEyeballEnemy::postInit()
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void CNpcEyeballEnemy::postInit()
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{
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{
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return;
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CProjectile *projectile;
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CProjectile *projectile;
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projectile = new ( "eyeball projectile" ) CProjectile;
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projectile = new ( "eyeball projectile" ) CProjectile;
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projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
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@ -49,6 +50,7 @@ void CNpcEyeballEnemy::postInit()
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bool CNpcEyeballEnemy::processSensor()
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bool CNpcEyeballEnemy::processSensor()
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{
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{
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return(false);
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switch( m_sensorFunc )
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switch( m_sensorFunc )
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{
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{
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case NPC_SENSOR_NONE:
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case NPC_SENSOR_NONE:
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@ -72,6 +74,7 @@ bool CNpcEyeballEnemy::processSensor()
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void CNpcEyeballEnemy::processClose( int _frames )
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void CNpcEyeballEnemy::processClose( int _frames )
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{
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{
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return;
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if ( Next )
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if ( Next )
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{
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{
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CProjectile *projectile;
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CProjectile *projectile;
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