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@ -15,7 +15,36 @@
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#include "triggers\tbgeyser.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __SYSTEM_GSTATE_H__
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#include "system\gstate.h"
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#endif
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void CBubbleGeyserEmitterTrigger::collidedWith(CThing *_thisThing)
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{
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switch( _thisThing->getThingType() )
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{
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case TYPE_PLAYER:
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{
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CPlayer *player = (CPlayer *) _thisThing;
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DVECTOR move;
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move.vx = 0;
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move.vy = -4 * GameState::getFramesSinceLast();
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player->shove( move );
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move.vx = player->getMoveVelocity()->vx;
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player->setMoveVelocity( &move );
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player->setFloating();
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break;
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}
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default:
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break;
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}
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}
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