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@ -49,7 +49,8 @@ void CNpcGeyserPlatformGenerator::think( int _frames )
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if ( m_timer < 0 )
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{
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m_timer = getRnd() % ( m_data[m_type].initTimer * GameState::getOneSecondInFrames() );
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//m_timer = getRnd() % ( m_data[m_type].initTimer * GameState::getOneSecondInFrames() );
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m_timer = m_data[m_type].initTimer * GameState::getOneSecondInFrames();
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// generate new falling platform
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