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40
source/fx/fxbasetrail.h
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40
source/fx/fxbasetrail.h
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/***********************/
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/*** Trail Base Class ***/
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/***********************/
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#ifndef __FX_FX_TRAIL_HEADER__
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#define __FX_FX_TRAIL_HEADER__
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#include "fx/fx.h"
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/*****************************************************************************/
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class CFXTrail : public CFX
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{
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public:
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struct sList
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{
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u16 Frame;
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u16 Scale,Angle;
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DVECTOR Ofs,Vel;
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s16 Shade; // Acts as life
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};
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enum
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{
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LIST_SIZE = 16
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};
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual sList &moveHead();
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protected:
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sList List[LIST_SIZE];
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s16 ListCount;
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s16 HeadIdx;
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u16 Trans;
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};
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#endif
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