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71
source/fx/fxbaseanim.cpp
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71
source/fx/fxbaseanim.cpp
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/***********************/
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/*** Anim Base Class ***/
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/***********************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "FX\FXAnim.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXAnim::init(DVECTOR const &_Pos)
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{
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CFX::init();
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Pos=_Pos;
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SetFrame(0,0);
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Scale=ONE;
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}
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/*****************************************************************************/
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void CFXAnim::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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void CFXAnim::SetFrame(int Base,int Count,int Shift=0)
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{
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Frame=0;
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BaseFrame=Base;
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FrameShift=Shift;
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MaxFrame=(Count<<FrameShift)-1;
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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void CFXAnim::think(int _frames)
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{
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CFX::think(_frames);
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Frame+=_frames;
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if (Frame>=MaxFrame) setToShutdown();
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}
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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void CFXAnim::render()
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{
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CFX::render();
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if (!canRender() || isSetToShutdown()) return;
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DVECTOR &RenderPos=getRenderPos();
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POLY_FT4 *Ft4;
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int ThisFrame=(MaxFrame-Frame)>>FrameShift;
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printf("%i\n",ThisFrame);
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Ft4=m_spriteBank->printRotatedScaledSprite(BaseFrame+ThisFrame,RenderPos.vx,RenderPos.vy,Scale,Scale,0,OtPos*0);
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setRGB0(Ft4,R,G,B);
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}
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