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71
source/fx/fxbaseanim.cpp
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71
source/fx/fxbaseanim.cpp
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/***********************/
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/*** Anim Base Class ***/
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/***********************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "FX\FXAnim.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXAnim::init(DVECTOR const &_Pos)
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{
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CFX::init();
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Pos=_Pos;
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SetFrame(0,0);
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Scale=ONE;
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}
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/*****************************************************************************/
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void CFXAnim::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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void CFXAnim::SetFrame(int Base,int Count,int Shift=0)
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{
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Frame=0;
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BaseFrame=Base;
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FrameShift=Shift;
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MaxFrame=(Count<<FrameShift)-1;
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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void CFXAnim::think(int _frames)
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{
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CFX::think(_frames);
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Frame+=_frames;
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if (Frame>=MaxFrame) setToShutdown();
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}
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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void CFXAnim::render()
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{
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CFX::render();
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if (!canRender() || isSetToShutdown()) return;
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DVECTOR &RenderPos=getRenderPos();
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POLY_FT4 *Ft4;
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int ThisFrame=(MaxFrame-Frame)>>FrameShift;
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printf("%i\n",ThisFrame);
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Ft4=m_spriteBank->printRotatedScaledSprite(BaseFrame+ThisFrame,RenderPos.vx,RenderPos.vy,Scale,Scale,0,OtPos*0);
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setRGB0(Ft4,R,G,B);
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}
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31
source/fx/fxbaseanim.h
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31
source/fx/fxbaseanim.h
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/***********************/
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/*** Anim Base Class ***/
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/***********************/
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#ifndef __FX_FX_ANIM_HEADER__
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#define __FX_FX_ANIM_HEADER__
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#include "fx/fx.h"
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/*****************************************************************************/
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class CFXAnim : public CFX
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{
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public:
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual void SetScale(int S) {Scale=S;}
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virtual void SetFrame(int Base,int Count,int Shift=0);
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protected:
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s16 BaseFrame,Frame;
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s16 MaxFrame;
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s16 FrameShift;
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s16 Scale;
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u8 R,G,B;
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};
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#endif
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95
source/fx/fxbasetrail.cpp
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95
source/fx/fxbasetrail.cpp
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/************************/
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/*** Trail Base Class ***/
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/************************/
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#include "system\global.h"
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#include <DStructs.h>
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#include "utils\utils.h"
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#include "gfx\prim.h"
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#include "gfx\sprbank.h"
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#include <sprites.h>
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#include "level\level.h"
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#include "FX\FXTrail.h"
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CFXTrail::init(DVECTOR const &_Pos)
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{
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CFX::init();
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Pos=_Pos;
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HeadIdx=0;
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ListCount=0;
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DieOut=0;
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}
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/*****************************************************************************/
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void CFXTrail::shutdown()
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{
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CFX::shutdown();
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}
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/*****************************************************************************/
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/*** Think *******************************************************************/
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/*****************************************************************************/
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void CFXTrail::think(int _frames)
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{
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CThing *Parent=getParent();
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if (Parent)
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{
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this->setPos(Parent->getPos());
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}
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}
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/*****************************************************************************/
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CFXTrail::sList &CFXTrail::moveHead()
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{
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HeadIdx--;
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if (HeadIdx<0) HeadIdx+=LIST_SIZE;
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if (ListCount<LIST_SIZE) ListCount++;
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return(List[HeadIdx]);
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}
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/*****************************************************************************/
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/*** Render ******************************************************************/
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/*****************************************************************************/
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void CFXTrail::render()
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{
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CFX::render();
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if (canRender())
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{
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DVECTOR RenderPos=getRenderPos();
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int ThisIdx=HeadIdx;
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int StartY=RenderPos.vy;
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for (int i=0; i<ListCount; i++)
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{
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sList &ThisElem=List[ThisIdx];
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POLY_FT4 *Ft4;
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RenderPos.vx+=ThisElem.Ofs.vx>>2;
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RenderPos.vy+=ThisElem.Ofs.vy>>2;
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if (ThisElem.Shade)
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{
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Ft4=m_spriteBank->printRotatedScaledSprite(ThisElem.Frame,RenderPos.vx,RenderPos.vy,ThisElem.Scale,ThisElem.Scale,ThisElem.Angle,OtPos*0);
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setShadeTex(Ft4,0);
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setRGB0(Ft4,ThisElem.Shade,ThisElem.Shade,ThisElem.Shade);
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setSemiTrans(Ft4,1);
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Ft4->tpage|=Trans<<5;
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}
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ThisIdx++;
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ThisIdx&=LIST_SIZE-1;
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}
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int BY=(RenderPos.vy-StartY)-32;
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setCollisionCentreOffset(0,BY>>1);
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setCollisionSize(64,-BY);
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}
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}
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40
source/fx/fxbasetrail.h
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40
source/fx/fxbasetrail.h
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/***********************/
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/*** Trail Base Class ***/
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/***********************/
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#ifndef __FX_FX_TRAIL_HEADER__
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#define __FX_FX_TRAIL_HEADER__
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#include "fx/fx.h"
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/*****************************************************************************/
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class CFXTrail : public CFX
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{
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public:
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struct sList
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{
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u16 Frame;
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u16 Scale,Angle;
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DVECTOR Ofs,Vel;
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s16 Shade; // Acts as life
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};
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enum
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{
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LIST_SIZE = 16
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};
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virtual void init(DVECTOR const &Pos);
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virtual void shutdown();
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virtual void think(int _frames);
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virtual void render();
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virtual sList &moveHead();
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protected:
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sList List[LIST_SIZE];
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s16 ListCount;
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s16 HeadIdx;
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u16 Trans;
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};
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#endif
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