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d1cd9b0665
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4e4724e222
9 changed files with 324 additions and 110 deletions
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@ -185,20 +185,20 @@ void CGUIObject::render()
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ot=getOt();
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r=g=b=200;
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DrawLine(x ,y ,x+w,y ,r,g,b,ot);
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DrawLine(x ,y ,x ,y+h,r,g,b,ot);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,ot);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,ot);
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DrawLine(x ,y ,x+w,y ,r,g,b,0);
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DrawLine(x ,y ,x ,y+h,r,g,b,0);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,0);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,0);
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x+=1;y+=1;w-=2;h-=2;
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DrawLine(x ,y ,x+w,y ,r,g,b,ot);
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DrawLine(x ,y ,x ,y+h,r,g,b,ot);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,ot);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,ot);
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DrawLine(x ,y ,x+w,y ,r,g,b,0);
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DrawLine(x ,y ,x ,y+h,r,g,b,0);
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DrawLine(x+w,y ,x+w,y+h,r,g,b,0);
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DrawLine(x ,y+h,x+w,y+h,r,g,b,0);
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x+=1;y+=1;w+=1;h+=1;
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DrawLine(x ,y ,x+w,y ,0,0,0,ot);
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DrawLine(x ,y ,x ,y+h,0,0,0,ot);
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DrawLine(x+w,y ,x+w,y+h,0,0,0,ot);
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DrawLine(x ,y+h,x+w,y+h,0,0,0,ot);
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DrawLine(x ,y ,x+w,y ,0,0,0,0);
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DrawLine(x ,y ,x ,y+h,0,0,0,0);
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DrawLine(x+w,y ,x+w,y+h,0,0,0,0);
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DrawLine(x ,y+h,x+w,y+h,0,0,0,0);
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}
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#endif
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}
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@ -463,6 +463,14 @@ void drawBambooBorder(int _x,int _y,int _w,int _h,int _ot)
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y1+=step;
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}
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}
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else
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{
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x1=_x-(vbam->W/2);
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x2=x1+_w;
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y1=1+(_y+(corner->H/2)+(vbam->H/2)-(vbam->H/2)+vbam->H-vbam->H-1);
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s_uiSpriteBank->printFT4(vbam,x1,y1,0,0,_ot);
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s_uiSpriteBank->printFT4(vbam,x2,y1,0,0,_ot);
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}
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// Draw Corners
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corner=s_uiSpriteBank->getFrameHeader(FRM__BAMBOOTOPLEFT);
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@ -496,13 +504,6 @@ _sbb sbb=
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};
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void drawSpeechBubbleBorder(int _x,int _y,int _w,int _h,int _ot,int _faceFrame)
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{
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/*
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DrawLine(_x ,_y ,_x+_w,_y ,255,0,255,0);
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DrawLine(_x+_w,_y ,_x+_w,_y+_h,255,0,255,0);
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DrawLine(_x+_w,_y+_h,_x ,_y+_h,255,0,255,0);
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DrawLine(_x ,_y+_h,_x ,_y ,255,0,255,0);
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*/
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sFrameHdr *cornerFh;
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POLY_FT4 *ft4;
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LINE_F2 *f2;
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@ -47,6 +47,10 @@
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#include "fma\fma.h"
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#endif
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#ifndef __SHOP_SHOP_H__
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#include "shop\shop.h"
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#endif
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#ifndef __BACKEND_GAMEOVER_H__
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#include "backend\gameover.h"
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#endif
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@ -94,6 +98,7 @@ CScene *CSceneSelector::s_sceneList[]=
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&GameCompletedScene,
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&FmaScene,
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&MapScene,
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&ShopScene,
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};
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int CSceneSelector::s_sceneCount=sizeof(s_sceneList)/sizeof(CScene*);
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@ -50,6 +50,18 @@
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#include "game\game.h"
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#endif
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#ifndef __GUI_GFRAME_H__
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#include "gui\gframe.h"
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#endif
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#ifndef __GUI_GFACTORY_H__
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#include "gui\gfactory.h"
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#endif
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#ifndef __GUI_GTEXTBOX_H__
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#include "gui\gtextbox.h"
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#endif
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/* Std Lib
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------- */
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@ -111,6 +123,10 @@ CShopScene ShopScene;
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int fx=48;
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int fy=155;
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int fw=416;
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int fh=64;
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void CShopScene::init()
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{
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m_image=CFileIO::loadFile(BACKDROP_SHOP_GFX);
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@ -125,6 +141,14 @@ void CShopScene::init()
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m_spriteBank=new ("shop sprites") SpriteBank();
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m_spriteBank->load(SHOP_SHOP_SPR);
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// GUI Frame
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CGUITextBox *tb;
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m_guiFrame=new ("Token Count Frame") CGUIGroupFrame();
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m_guiFrame->init(0);
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m_guiFrame->setOt(0);
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m_guiFrame->setFlags(CGUIObject::FLAG_DRAWBORDER);
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m_guiFrame->setObjectXYWH(fx,fy,fw,fh);
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m_readyToExit=false;
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CFader::setFadingIn(CFader::BLACK_FADE);
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@ -141,6 +165,8 @@ void CShopScene::init()
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---------------------------------------------------------------------- */
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void CShopScene::shutdown()
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{
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m_guiFrame->shutdown();
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m_spriteBank->dump(); delete m_spriteBank;
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m_font->dump(); delete m_font;
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@ -157,7 +183,7 @@ void CShopScene::shutdown()
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int shopx=180;
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int shopy=38;
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int shopw=512-(180*2);
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int shopygap=50;
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int shopygap=51;
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int shopitemsperrow=4;
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int shopflashspeed=200;
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int shopflashbase=128;
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@ -184,7 +210,7 @@ void CShopScene::render()
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{
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SpriteBank *sb=CGameScene::getSpriteBank();
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sFrameHdr *fh=sb->getFrameHeader(FRM__MAPPOINTER);
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sb->printFT4(fh,x-fh->W,y+25,0,0,0);
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sb->printFT4(fh,x-fh->W,y+30,0,0,0);
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// Flash selected item
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int rgb=((msin(m_flashSin)*shopflashrange)>>12)+shopflashbase;
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@ -208,6 +234,8 @@ void CShopScene::render()
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x+=gap;
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}
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}
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renderUi();
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}
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@ -241,8 +269,9 @@ void CShopScene::think(int _frames)
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m_flashSin=0;
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}
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m_flashSin=(m_flashSin+(_frames*shopflashspeed))&4095;
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m_guiFrame->think(_frames);
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}
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@ -258,6 +287,102 @@ int CShopScene::readyToShutdown()
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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typedef struct
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{
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int
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tokenx,tokeny,
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pricex,pricey,
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gaptoreadout,
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instructionsx,instructionsy,
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instructionsygap,
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instructionsbuttonyoffset,
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instructionsbuttonspace,
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instructionsbuttongap,
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end;
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} shopdata;
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shopdata shop=
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{
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10,10, // tokenx,tokeny,
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40,10, // pricex,pricey,
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5, // gaptoreadout
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250,7, // instructionsx,instructionsy,
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16, // instructionsygap,
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3, // instructionsbuttonyoffset,
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10, // instructionsbuttonspace,
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5, // instructionsbuttongap,
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};
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void CShopScene::renderUi()
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{
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int xbase,ybase;
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SpriteBank *sb;
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sFrameHdr *fh1,*fh2;
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int x,y;
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char buf[10];
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xbase=fx;
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ybase=fy;
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sb=CGameScene::getSpriteBank();
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m_font->setJustification(FontBank::JUST_LEFT);
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// Token count
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fh1=sb->getFrameHeader(FRM__TOKEN);
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x=xbase+shop.tokenx;
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y=ybase+shop.tokeny;
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sb->printFT4(fh1,x,y,0,0,0);
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sprintf(buf,"x%d",99);
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// x+=fh1->W+shop.gaptoreadout;
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// y+=fh1->H+m_font->getStringHeight(buf);
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PAUL_DBGMSG("%d,%d",fh1->H,m_font->getStringHeight(buf));
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m_font->print(x,y,buf);
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// Item price
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m_font->print(xbase+shop.pricex,ybase+shop.pricey,STR__SHOP_SCREEN__PRICE);
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// Instructions
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x=xbase+shop.instructionsx;
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y=ybase+shop.instructionsy;
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m_font->print(x,y,STR__SHOP_SCREEN__LEFT_RIGHT_TO_SELECT_ITEM);
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fh1=sb->getFrameHeader(FRM__BUTL);
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fh2=sb->getFrameHeader(FRM__BUTR);
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x-=shop.instructionsbuttonspace+fh2->W;
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y+=shop.instructionsbuttonyoffset;
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sb->printFT4(fh2,x,y,0,0,0);
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x-=shop.instructionsbuttongap+fh1->W;
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sb->printFT4(fh1,x,y,0,0,0);
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x=xbase+shop.instructionsx;
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y=ybase+shop.instructionsy+shop.instructionsygap;
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m_font->print(x,y,STR__SHOP_SCREEN__CROSS_TO_PURCHASE);
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fh1=sb->getFrameHeader(FRM__BUTX);
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x-=shop.instructionsbuttonspace+fh2->W;
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y+=shop.instructionsbuttonyoffset;
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sb->printFT4(fh1,x,y,0,0,0);
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x=xbase+shop.instructionsx;
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y=ybase+shop.instructionsy+(shop.instructionsygap*2);
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m_font->print(x,y,STR__SHOP_SCREEN__TRIANGLE_TO_EXIT);
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fh1=sb->getFrameHeader(FRM__BUTT);
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x-=shop.instructionsbuttonspace+fh2->W;
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y+=shop.instructionsbuttonyoffset;
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sb->printFT4(fh1,x,y,0,0,0);
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m_guiFrame->render();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -46,6 +46,8 @@ public:
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private:
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void renderUi();
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int isItemAvailableToBut(int _itemNumber);
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@ -74,6 +76,9 @@ private:
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int m_readyToExit;
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unsigned char *m_image;
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class CGUIGroupFrame *m_guiFrame;
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int m_currentlySelectedItem;
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int m_flashSin;
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