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@ -161,7 +161,8 @@ void CNpcSquidDartEnemy::processClose( int _frames )
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{
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s32 movement;
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s32 yAim = playerYDist - 10;
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s32 maxSpeed = 2 * m_data[m_type].speed * _frames;
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//s32 maxSpeed = m_data[m_type].speed * _frames;
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s32 maxSpeed = m_speed * _frames;
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if ( m_attack )
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{
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