This commit is contained in:
parent
9d668cb68e
commit
4d00a63deb
14 changed files with 71 additions and 322 deletions
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@ -1696,3 +1696,15 @@ void CNpcEnemy::processCoralBlower( int _frames )
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m_isBlowerOn = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CVECTOR CNpcEnemy::getRGB()
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{
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CVECTOR rgb;
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rgb.r = 0;
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rgb.g = 0;
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rgb.b = 0;
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return( rgb );
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}
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@ -110,6 +110,7 @@ public:
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virtual int getFrameCount();
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virtual int getFrame() {return( m_frame );}
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void setSpeed( s16 newSpeed ) {m_speed = newSpeed;}
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virtual CVECTOR getRGB();
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static CNpcEnemy *Create(sThingActor *ThisActor);
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virtual void setupWaypoints( sThingActor *ThisActor );
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@ -139,307 +139,3 @@ void CNpcSmallJellyfishProjectileEnemy::think(int _frames)
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setToShutdown();
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSmallJellyfishProjectileEnemy::render()
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{
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SprFrame = NULL;
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if ( m_isActive )
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{
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CEnemyThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SprFrame = m_spriteBank->printRotatedScaledSprite( FRM_JELLYFISH1_SWIM1 + ( m_frame >> 8 ),renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,10);
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setRGB0( SprFrame, 255, 128, 255 ); // Let me know if these change! ALso ket me know when the different coloured ones go in pls! (pkg)
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// get xmax, xmin, ymax, ymin
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s32 XMax;
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s32 XMin;
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s32 YMax;
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s32 YMin;
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XMin=SprFrame->x0;
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if (XMin>SprFrame->x1) XMin=SprFrame->x1;
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if (XMin>SprFrame->x2) XMin=SprFrame->x2;
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if (XMin>SprFrame->x3) XMin=SprFrame->x3;
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XMax=SprFrame->x0;
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if (XMax<SprFrame->x1) XMax=SprFrame->x1;
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if (XMax<SprFrame->x2) XMax=SprFrame->x2;
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if (XMax<SprFrame->x3) XMax=SprFrame->x3;
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YMin=SprFrame->y0;
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if (YMin>SprFrame->y1) YMin=SprFrame->y1;
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if (YMin>SprFrame->y2) YMin=SprFrame->y2;
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if (YMin>SprFrame->y3) YMin=SprFrame->y3;
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YMax=SprFrame->y0;
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if (YMax<SprFrame->y1) YMax=SprFrame->y1;
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if (YMax<SprFrame->y2) YMax=SprFrame->y2;
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if (YMax<SprFrame->y3) YMax=SprFrame->y3;
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XMax -= renderPos.vx;
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XMin -= renderPos.vx;
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YMax -= renderPos.vy;
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YMin -= renderPos.vy;
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setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
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setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSmallJellyfishProjectileEnemy::processClose( int _frames )
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{
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s32 moveX = 0, moveY = 0;
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s16 moveDist = 0;
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s32 moveVel = 0;
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if ( playerXDistSqr + playerYDistSqr > 10000 )
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{
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this->m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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else
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{
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bool pathComplete;
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bool waypointChange;
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s32 xDist, yDist;
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s16 headingToTarget = m_npcPath.think( Pos, &pathComplete, &waypointChange, &xDist, &yDist );
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if ( pathComplete )
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{
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this->m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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else
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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if ( m_evadeClockwise )
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{
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headingToPlayer += 1024;
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}
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else
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{
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headingToPlayer -= 1024;
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}
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headingToPlayer &= 4095;
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s16 decDir, incDir;
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decDir = headingToPlayer - headingToTarget;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToTarget - headingToPlayer;
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if ( incDir < 0 )
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{
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incDir += ONE;
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}
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if ( decDir < incDir )
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{
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moveDist = decDir;
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}
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else
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{
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moveDist = incDir;
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}
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if ( moveDist < 128 )
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{
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// evasion angle is close to angle required to go to waypoint, hence resume waypoint movement
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this->m_controlFunc = NPC_CONTROL_MOVEMENT;
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this->m_timerFunc = NPC_TIMER_EVADE_DONE;
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this->m_timerTimer = GameState::getOneSecondInFrames();
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this->m_sensorFunc = NPC_SENSOR_NONE;
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}
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else
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{
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decDir = m_heading - headingToPlayer;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToPlayer - m_heading;
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if ( incDir < 0 )
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{
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incDir += ONE;
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}
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if ( decDir < incDir )
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{
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moveDist = -decDir;
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}
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else
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{
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moveDist = incDir;
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}
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if ( moveDist < -128 )
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{
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moveDist = -128;
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}
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else if ( moveDist > 128 )
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{
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moveDist = 128;
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}
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m_heading += moveDist;
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m_heading &= 4095;
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moveX = ( _frames * 3 * rcos( m_heading ) ) >> 12;
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moveY = ( _frames * 3 * rsin( m_heading ) ) >> 12;
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moveVel = ( _frames * 3 ) << 8;
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if ( processGroundCollisionReverse( &moveX, &moveY ) )
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{
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m_evadeClockwise = !m_evadeClockwise;
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}
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processMovementModifier(_frames, moveX, moveY, moveVel, moveDist);
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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bool CNpcSmallJellyfishProjectileEnemy::processSensor()
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 5625 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_evadeClockwise = getRnd() % 2;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSmallJellyfishProjectileEnemy::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange )
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{
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s32 newX, newY;
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s32 preShiftX, preShiftY;
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s16 headingVal;
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//u16 jellyfishData[5] = { 96, 192, 256, 192, 128, };
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u16 jellyfishData[6] = { 256, 256, 96, 48, 96, 256, };
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u32 dataPoint;
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m_movementTimer += _frames;
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if ( m_movementTimer > ( GameState::getOneSecondInFrames() >> 1 ) )
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{
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m_movementTimer = 0;
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}
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dataPoint = 5 * m_movementTimer;
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if ( dataPoint != 0 )
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{
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dataPoint /= ( GameState::getOneSecondInFrames() >> 1 );
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}
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m_frame = ( ( m_movementTimer * ( getFrameCount() - 1 ) << 8 ) ) / GameState::getOneSecondInFrames();
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s32 resistance;
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s32 absVelocity = abs( m_velocity );
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s32 reqVelocity = dist;
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resistance = _frames * NPC_JELLYFISH_RESISTANCE;
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if ( absVelocity < resistance )
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{
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resistance = absVelocity;
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}
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if ( absVelocity != 0 )
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{
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resistance = -( resistance * m_velocity ) / absVelocity;
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}
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else
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{
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resistance = 0;
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}
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m_velocity += resistance;
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headingVal = abs( headingChange );
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if ( headingVal > 128 )
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{
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headingVal = 128;
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}
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reqVelocity = dist * jellyfishData[dataPoint];
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reqVelocity >>= 8;
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reqVelocity *= 128 + ( 128 - headingVal );
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reqVelocity >>= 8;
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s32 absReqVelocity = abs( reqVelocity );
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if ( absReqVelocity > absVelocity )
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{
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m_velocity += reqVelocity >> 1;
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}
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preShiftX = ( m_velocity >> 8 ) * rcos( m_heading );
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preShiftY = ( m_velocity >> 8 ) * rsin( m_heading );
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newX = preShiftX >> 12;
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if ( !newX && preShiftX )
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{
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newX = preShiftX / abs( preShiftX );
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}
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newY = preShiftY >> 12;
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if ( !newY && preShiftY )
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{
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newY = preShiftY / abs( preShiftY );
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}
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Pos.vx += newX;
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Pos.vy += newY;
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m_drawRotation = m_heading;
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}
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@ -14,34 +14,21 @@
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#ifndef __ENEMY_NPROJJF_H__
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#define __ENEMY_NPROJJF_H__
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#ifndef __ENEMY_NSJFISH_H__
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#include "enemy\nsjfish.h"
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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class CNpcSmallJellyfishProjectileEnemy : public CNpcEnemy
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class CNpcSmallJellyfishProjectileEnemy : public CNpcSmallJellyfishEnemy
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{
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public:
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void render();
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virtual int getFrameCount() {return( FRM_JELLYFISH1_SWIM6 - FRM_JELLYFISH1_SWIM1 + 1 );}
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virtual u8 canCollideWithEnemy() {return( false );}
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virtual void postInit();
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virtual void think(int _frames);
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protected:
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virtual bool processSensor();
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virtual void processClose( int _frames );
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virtual void processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange );
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enum
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{
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NPC_JELLYFISH_RESISTANCE = 64,
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};
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s32 m_lifetime;
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bool m_evadeClockwise;
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};
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#endif
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@ -141,3 +141,16 @@ void CNpcSmallJellyfish2BackgroundEnemy::collidedWith( CThing *_thisThing )
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CVECTOR CNpcSmallJellyfish2BackgroundEnemy::getRGB()
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{
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CVECTOR rgb;
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rgb.r = 128;
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rgb.g = 128;
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rgb.b = 255;
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return( rgb );
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}
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@ -22,6 +22,7 @@ class CNpcSmallJellyfish2BackgroundEnemy : public CNpcSmallJellyfishBackgroundEn
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{
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public:
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virtual void render();
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virtual CVECTOR getRGB();
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protected:
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virtual void collidedWith(CThing *_thisThing);
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};
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@ -376,3 +376,16 @@ void CNpcSmallJellyfishEnemy::fireAsProjectile( s16 heading )
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projectile->setHasRGB( true );
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projectile->setRGB( 255, 128, 255 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CVECTOR CNpcSmallJellyfishEnemy::getRGB()
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{
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CVECTOR rgb;
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rgb.r = 255;
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rgb.g = 128;
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rgb.b = 255;
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return( rgb );
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}
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@ -28,6 +28,7 @@ public:
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virtual void render();
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virtual int getFrameCount() {return( FRM_JELLYFISH1_SWIM7 - FRM_JELLYFISH1_SWIM1 + 1 );}
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virtual u8 canCollideWithEnemy() {return( false );}
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virtual CVECTOR getRGB();
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protected:
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virtual bool processSensor();
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virtual void processClose( int _frames );
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@ -159,3 +159,18 @@ void CNpcBouncingBarrelHazard::render()
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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const CRECT *CNpcBouncingBarrelHazard::getThinkBBox()
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{
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CRECT objThinkBox = getCollisionArea();
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sBBox &thinkBBox = CThingManager::getThinkBBox();
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objThinkBox.x1 = thinkBBox.XMin;
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objThinkBox.x2 = thinkBBox.XMax;
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objThinkBox.y1 = thinkBBox.YMin;
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objThinkBox.y2 = thinkBBox.YMax;
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return &objThinkBox;
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}
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@ -23,6 +23,7 @@ class CNpcBouncingBarrelHazard : public CNpcHazard
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public:
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void init();
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void render();
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virtual CRECT const *getThinkBBox();
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protected:
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void processMovement( int _frames );
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@ -193,6 +193,7 @@ void CPlayerModeNet::think()
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if(((CNpcEnemy*)thing)->canBeCaughtByNet())
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{
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((CNpcEnemy*)thing)->caughtWithNet();
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m_RGB = ((CNpcEnemy*)thing)->getRGB();
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m_netState=NET_STATE__JUST_CAUGHT_SOMETHING;
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thing=NULL;
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if(m_player->getJellyFishAmmo()==0)
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@ -238,6 +239,7 @@ void CPlayerModeNet::think()
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5*60);
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projectile->setLayerCollision( m_player->getLayerCollision() );
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projectile->updateCollisionArea();
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projectile->setRGB( m_RGB );
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m_netState=NET_STATE__JUST_LAUNCHED_SOMETHING;
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m_player->useOneJellyFishAmmo();
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@ -60,6 +60,7 @@ private:
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int m_netFrame;
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NetState m_netState;
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int m_netSin;
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CVECTOR m_RGB;
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};
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@ -428,6 +428,10 @@ void CPlayerProjectile::init( DVECTOR initPos, s16 initHeading )
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{
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m_reversed = 1;
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}
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m_RGB.r = 0;
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m_RGB.g = 0;
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m_RGB.b = 0;
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}
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void CPlayerProjectile::init( DVECTOR initPos, s16 initHeading, PLAYER_PROJECTILE_MOVEMENT_TYPE initMoveType, PLAYER_PROJECTILE_LIFETIME_TYPE initLifeType )
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@ -554,7 +558,7 @@ void CPlayerProjectile::render()
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}
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SprFrame = m_spriteBank->printFT4(FRM_JELLYFISH1_SWIM1 + m_frame,x,y,m_reversed,0,10);
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setRGB0( SprFrame, 255, 128, 255 );
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setRGB0( SprFrame, m_RGB.r, m_RGB.g, m_RGB.b );
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}
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DVECTOR CPlayerProjectile::getScreenOffset()
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@ -112,6 +112,7 @@ public:
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void setLifeTime( PLAYER_PROJECTILE_LIFETIME_TYPE lifeType );
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void setPosition( DVECTOR newPos );
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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void setRGB( CVECTOR new_RGB ) {m_RGB = new_RGB;}
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private:
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class CLayerCollision *m_layerCollision;
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@ -131,6 +132,7 @@ protected:
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int m_frame;
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POLY_FT4 *SprFrame;
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u8 m_reversed;
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CVECTOR m_RGB;
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};
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