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@ -482,7 +482,7 @@ static void displayValues()
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print("Scene:\n");
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scene=GameState::getCurrentScene();
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sprintf(textBuf," Current scene: %s\n",scene->getSceneName());
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sprintf(textBuf," Current scene: %s\n",scene?scene->getSceneName():"None!?!?");
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print(textBuf);
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scene=GameState::getPendingScene();
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sprintf(textBuf," Pending scene: %s\n",scene?scene->getSceneName():"None");
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