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25 changed files with 58 additions and 40 deletions
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@ -245,8 +245,8 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
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m_heading += *moveDist;
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m_heading &= 4095;
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s32 preShiftX = _frames * m_data[m_type].speed * rcos( m_heading );
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s32 preShiftY = _frames * m_data[m_type].speed * rsin( m_heading );
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s32 preShiftX = _frames * m_speed * rcos( m_heading );
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s32 preShiftY = _frames * m_speed * rsin( m_heading );
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*moveX = preShiftX >> 12;
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if ( !(*moveX) && preShiftX )
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@ -298,7 +298,7 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
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*moveY = 0;
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}
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*moveVel = ( _frames * m_data[m_type].speed ) << 8;
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*moveVel = ( _frames * m_speed ) << 8;
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//processGroundCollisionReverse( moveX, moveY );
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}
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@ -346,7 +346,7 @@ void CNpcEnemy::processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY
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distX = distX / abs( distX );
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if ( m_layerCollision->getHeightFromGround( Pos.vx + ( distX * m_data[m_type].speed * _frames ), Pos.vy ) < -maxHeight )
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if ( m_layerCollision->getHeightFromGround( Pos.vx + ( distX * m_speed * _frames ), Pos.vy ) < -maxHeight )
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{
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// there is an obstacle in the way, increment the path point (hopefully this will resolve the problem)
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@ -362,7 +362,7 @@ void CNpcEnemy::processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY
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{
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// groundHeight <= yMovement indicates either just above ground or on or below ground
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*moveX = distX * m_data[m_type].speed * _frames;
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*moveX = distX * m_speed * _frames;
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*moveY = groundHeight;
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}
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else
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