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@ -27,6 +27,10 @@
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#include "player\player.h"
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#endif
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#ifndef __PAD_VIBE_H__
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#include "pad\vibe.h"
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#endif
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#ifndef __ANIM_STOMPER_HEADER__
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#include <ACTOR_STOMPER_ANIM.h>
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#endif
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@ -135,6 +139,9 @@ void CNpcSkullStomperEnemy::processClose( int _frames )
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bubblePos.vx += 20 - ( getRnd() % 41 );
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CFX::Create( CFX::FX_TYPE_BUBBLE_WATER, bubblePos );
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}
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CGameScene::setCameraShake(0,8);
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CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_SHORT);
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}
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else
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{
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