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source/enemy/nfskull.cpp
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70
source/enemy/nfskull.cpp
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/*=========================================================================
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nffolk.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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void CNpc::processCloseFlamingSkullAttack( int _frames )
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{
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s32 distX, distY;
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s32 distXSqr, distYSqr;
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if ( m_state == FLAMING_SKULL_ATTACK )
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{
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processGenericGetUserDist( _frames, &distX, &distY );
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distXSqr = distX * distX;
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distYSqr = distY * distY;
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if ( distXSqr + distYSqr < 400 )
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{
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m_state = FLAMING_SKULL_RETURN;
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}
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else
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{
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processGenericGotoTarget( _frames, distX, distY, m_data[m_type].speed );
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}
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}
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else
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{
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distX = m_base.vx - Pos.vx;
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distY = m_base.vy - Pos.vy;
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distXSqr = distX * distX;
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distYSqr = distY * distY;
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if ( distXSqr + distYSqr < 100 )
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{
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m_state = FLAMING_SKULL_ATTACK;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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else
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{
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processGenericGotoTarget( _frames, distX, distY, m_data[m_type].speed );
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}
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}
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}
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