This commit is contained in:
parent
ff21bdcb8d
commit
43b93b2431
4 changed files with 37 additions and 22 deletions
|
@ -104,14 +104,14 @@
|
|||
|
||||
const int CFrontEndStart::s_itemFrames[]=
|
||||
{
|
||||
FRM_BLOWER, // SHOPITEM_BLOWER
|
||||
FRM_CAKE, // SHOPITEM_CAKE
|
||||
FRM_CUPCAKE, // SHOPITEM_CUPCAKE
|
||||
FRM_JELLY2, // SHOPITEM_JELLY2
|
||||
FRM_PARTYHAT, // SHOPITEM_PARTYHAT
|
||||
FRM_PREZZIE, // SHOPITEM_PREZZIE
|
||||
FRM_SARNIE, // SHOPITEM_SARNIE
|
||||
FRM_TEDDY, // SHOPITEM_TEDDY
|
||||
FRM_SARNIE, // SHOPITEM_SARNIE
|
||||
FRM_CUPCAKE, // SHOPITEM_CUPCAKE
|
||||
FRM_PREZZIE, // SHOPITEM_PREZZIE
|
||||
FRM_JELLY2, // SHOPITEM_JELLY2
|
||||
FRM_CAKE, // SHOPITEM_CAKE
|
||||
FRM_BLOWER, // SHOPITEM_BLOWER
|
||||
FRM_PARTYHAT, // SHOPITEM_PARTYHAT
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -121,14 +121,14 @@
|
|||
// 125 tokens in total
|
||||
CShopScene::SHOPITEM CShopScene::s_shopItems[NUM_SHOP_ITEM_IDS]=
|
||||
{
|
||||
{ 5, FRM_TEDDY },
|
||||
{ 8, FRM_SARNIE },
|
||||
{ 10, FRM_CUPCAKE },
|
||||
{ 12, FRM_PREZZIE },
|
||||
{ 16, FRM_JELLY2 },
|
||||
{ 20, FRM_CAKE },
|
||||
{ 24, FRM_BLOWER },
|
||||
{ 30, FRM_PARTYHAT },
|
||||
{ 5, FRM_TEDDY }, // SHOPITEM_TEDDY
|
||||
{ 8, FRM_SARNIE }, // SHOPITEM_SARNIE
|
||||
{ 10, FRM_CUPCAKE }, // SHOPITEM_CUPCAKE
|
||||
{ 12, FRM_PREZZIE }, // SHOPITEM_PREZZIE
|
||||
{ 16, FRM_JELLY2 }, // SHOPITEM_JELLY2
|
||||
{ 20, FRM_CAKE }, // SHOPITEM_CAKE
|
||||
{ 24, FRM_BLOWER }, // SHOPITEM_BLOWER
|
||||
{ 30, FRM_PARTYHAT }, // SHOPITEM_PARTYHAT
|
||||
};
|
||||
|
||||
xmPlayingId s_playId;
|
||||
|
|
|
@ -52,14 +52,15 @@ public:
|
|||
|
||||
typedef enum
|
||||
{
|
||||
SHOPITEM_BLOWER,
|
||||
SHOPITEM_CAKE,
|
||||
SHOPITEM_CUPCAKE,
|
||||
SHOPITEM_JELLY2,
|
||||
SHOPITEM_PARTYHAT,
|
||||
SHOPITEM_PREZZIE,
|
||||
SHOPITEM_SARNIE,
|
||||
SHOPITEM_TEDDY,
|
||||
SHOPITEM_SARNIE,
|
||||
SHOPITEM_CUPCAKE,
|
||||
SHOPITEM_PREZZIE,
|
||||
SHOPITEM_JELLY2,
|
||||
SHOPITEM_CAKE,
|
||||
SHOPITEM_BLOWER,
|
||||
SHOPITEM_PARTYHAT,
|
||||
|
||||
NUM_SHOP_ITEM_IDS
|
||||
} SHOPITEM_ID;
|
||||
|
||||
|
|
|
@ -139,10 +139,24 @@ void GameState::render()
|
|||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
// Define this to make the game go to the scene selecter after every scene
|
||||
//#define _ALWAYS_GO_BACK_TO_THE_SCENE_SELECTER_
|
||||
|
||||
#ifdef _ALWAYS_GO_BACK_TO_THE_SCENE_SELECTER_
|
||||
#include "paul\scenesel.h"
|
||||
#endif
|
||||
|
||||
void GameState::setNextScene( CScene *_nextScene )
|
||||
{
|
||||
ASSERT(!s_pendingScene);
|
||||
|
||||
#ifdef _ALWAYS_GO_BACK_TO_THE_SCENE_SELECTER_
|
||||
if(s_currentScene!=&SceneSelector)
|
||||
{
|
||||
_nextScene=&SceneSelector;
|
||||
}
|
||||
#endif
|
||||
|
||||
s_pendingScene=_nextScene;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue