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4 changed files with 37 additions and 22 deletions
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@ -104,14 +104,14 @@
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const int CFrontEndStart::s_itemFrames[]=
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const int CFrontEndStart::s_itemFrames[]=
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{
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{
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FRM_BLOWER, // SHOPITEM_BLOWER
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FRM_CAKE, // SHOPITEM_CAKE
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FRM_CUPCAKE, // SHOPITEM_CUPCAKE
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FRM_JELLY2, // SHOPITEM_JELLY2
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FRM_PARTYHAT, // SHOPITEM_PARTYHAT
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FRM_PREZZIE, // SHOPITEM_PREZZIE
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FRM_SARNIE, // SHOPITEM_SARNIE
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FRM_TEDDY, // SHOPITEM_TEDDY
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FRM_TEDDY, // SHOPITEM_TEDDY
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FRM_SARNIE, // SHOPITEM_SARNIE
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FRM_CUPCAKE, // SHOPITEM_CUPCAKE
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FRM_PREZZIE, // SHOPITEM_PREZZIE
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FRM_JELLY2, // SHOPITEM_JELLY2
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FRM_CAKE, // SHOPITEM_CAKE
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FRM_BLOWER, // SHOPITEM_BLOWER
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FRM_PARTYHAT, // SHOPITEM_PARTYHAT
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};
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};
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@ -121,14 +121,14 @@
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// 125 tokens in total
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// 125 tokens in total
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CShopScene::SHOPITEM CShopScene::s_shopItems[NUM_SHOP_ITEM_IDS]=
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CShopScene::SHOPITEM CShopScene::s_shopItems[NUM_SHOP_ITEM_IDS]=
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{
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{
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{ 5, FRM_TEDDY },
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{ 5, FRM_TEDDY }, // SHOPITEM_TEDDY
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{ 8, FRM_SARNIE },
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{ 8, FRM_SARNIE }, // SHOPITEM_SARNIE
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{ 10, FRM_CUPCAKE },
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{ 10, FRM_CUPCAKE }, // SHOPITEM_CUPCAKE
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{ 12, FRM_PREZZIE },
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{ 12, FRM_PREZZIE }, // SHOPITEM_PREZZIE
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{ 16, FRM_JELLY2 },
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{ 16, FRM_JELLY2 }, // SHOPITEM_JELLY2
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{ 20, FRM_CAKE },
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{ 20, FRM_CAKE }, // SHOPITEM_CAKE
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{ 24, FRM_BLOWER },
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{ 24, FRM_BLOWER }, // SHOPITEM_BLOWER
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{ 30, FRM_PARTYHAT },
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{ 30, FRM_PARTYHAT }, // SHOPITEM_PARTYHAT
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};
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};
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xmPlayingId s_playId;
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xmPlayingId s_playId;
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@ -52,14 +52,15 @@ public:
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typedef enum
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typedef enum
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{
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{
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SHOPITEM_BLOWER,
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SHOPITEM_CAKE,
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SHOPITEM_CUPCAKE,
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SHOPITEM_JELLY2,
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SHOPITEM_PARTYHAT,
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SHOPITEM_PREZZIE,
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SHOPITEM_SARNIE,
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SHOPITEM_TEDDY,
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SHOPITEM_TEDDY,
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SHOPITEM_SARNIE,
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SHOPITEM_CUPCAKE,
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SHOPITEM_PREZZIE,
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SHOPITEM_JELLY2,
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SHOPITEM_CAKE,
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SHOPITEM_BLOWER,
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SHOPITEM_PARTYHAT,
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NUM_SHOP_ITEM_IDS
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NUM_SHOP_ITEM_IDS
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} SHOPITEM_ID;
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} SHOPITEM_ID;
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@ -139,10 +139,24 @@ void GameState::render()
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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// Define this to make the game go to the scene selecter after every scene
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//#define _ALWAYS_GO_BACK_TO_THE_SCENE_SELECTER_
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#ifdef _ALWAYS_GO_BACK_TO_THE_SCENE_SELECTER_
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#include "paul\scenesel.h"
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#endif
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void GameState::setNextScene( CScene *_nextScene )
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void GameState::setNextScene( CScene *_nextScene )
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{
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{
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ASSERT(!s_pendingScene);
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ASSERT(!s_pendingScene);
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#ifdef _ALWAYS_GO_BACK_TO_THE_SCENE_SELECTER_
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if(s_currentScene!=&SceneSelector)
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{
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_nextScene=&SceneSelector;
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}
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#endif
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s_pendingScene=_nextScene;
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s_pendingScene=_nextScene;
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}
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}
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