This commit is contained in:
parent
fd240a847f
commit
4321a15043
7 changed files with 43 additions and 83 deletions
|
@ -21,7 +21,7 @@ make$Chapter\_$Level\:\t$Chapter\_$Level\_LVL\n
|
|||
clean$Chapter\_$Level\:\tclean$Chapter\_$Level\_LVL
|
||||
|
||||
$Chapter\_$Level\_IN_DIR :=\t\$(LEVELS_IN_DIR)/$Chapter/$Level
|
||||
$Chapter\_$Level\_IN :=\t\$(foreach LVL, \$(LEVELS_$Chapter\_$Level), \$($Chapter\_$Level\_IN_DIR)/$Level\$(LVL).pme)
|
||||
$Chapter\_$Level\_IN :=\t\$(foreach LVL, \$(LEVELS_$Chapter\_$Level), \$($Chapter\_$Level\_IN_DIR)/$Level\$(LVL).mex)
|
||||
$Chapter\_$Level\_OUT :=\t\$(foreach LVL, \$(LEVELS_$Chapter\_$Level), \$(LEVELS_OUT_DIR)/$Chapter\_$Level\$(LVL).lvl)
|
||||
$Chapter\_$Level\_TEX :=\t\$(LEVELS_OUT_DIR)/$Chapter\_$Level.tex)
|
||||
|
||||
|
|
|
@ -122,7 +122,8 @@ level_src := level \
|
|||
layertile \
|
||||
layerback \
|
||||
layertilesolid \
|
||||
layertile3d
|
||||
layertile3d \
|
||||
layercollision
|
||||
|
||||
locale_src := textdbase
|
||||
|
||||
|
|
|
@ -1,85 +1,33 @@
|
|||
/******************************/
|
||||
/*** Solid Tile Layer Class ***/
|
||||
/*** Collision Layer Class ***/
|
||||
/******************************/
|
||||
|
||||
#include "system\global.h"
|
||||
#include <DStructs.h>
|
||||
#include "utils\utils.h"
|
||||
#include "gfx\prim.h"
|
||||
|
||||
|
||||
#include "LayerTile.h"
|
||||
#include "LayerTileSolid.h"
|
||||
#include "LayerCollision.h"
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
CLayerTileSolid::CLayerTileSolid(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList) : CLayerTile(Hdr,TileList,TriList,QuadList,VtxList)
|
||||
CLayerCollision::CLayerCollision(sLayerHdr *Hdr)
|
||||
{
|
||||
LayerHdr=Hdr;
|
||||
Map=(u8*)MakePtr(Hdr,sizeof(sLayerHdr));
|
||||
MapWidth=LayerHdr->Width;
|
||||
MapHeight=LayerHdr->Height;
|
||||
printf("COLLISION LAYER = %i %i\n",MapWidth,MapHeight);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
CLayerCollision::~CLayerCollision()
|
||||
{
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
CLayerTileSolid::~CLayerTileSolid()
|
||||
void CLayerCollision::shutdown()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
void CLayerTileSolid::init(DVECTOR &MapPos,int Shift,int Width,int Height)
|
||||
{
|
||||
CLayerTile::init(MapPos,Shift,MapWidth,MapHeight);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTileSolid::shutdown()
|
||||
{
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTileSolid::think(DVECTOR &MapPos)
|
||||
{ // Overide default strip scroll update
|
||||
int XPos=MapPos.vx>>MapXYShift;
|
||||
int YPos=MapPos.vy>>MapXYShift;
|
||||
|
||||
ShiftX=XPos&15;
|
||||
ShiftY=YPos&15;
|
||||
|
||||
MapX=XPos>>4;
|
||||
MapY=YPos>>4;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayerTileSolid::render()
|
||||
{
|
||||
sPrimGridElem *Grid=GetGridPos(MapX,MapY);
|
||||
s16 TileX,TileY;
|
||||
sOT *ThisOT=OtPtr+LayerOT;
|
||||
|
||||
// Setup shift bits of pos
|
||||
TileY=-ShiftY;
|
||||
|
||||
// Render it!!
|
||||
for (int Y=0; Y<SCREEN_TILE_HEIGHT; Y++)
|
||||
{
|
||||
sPrimGridElem *GridDown= Grid->Down;
|
||||
TileX=-ShiftX;
|
||||
|
||||
for (int X=0; X<SCREEN_TILE_WIDTH; X++)
|
||||
{
|
||||
TSPRT_16 *Prim=&Grid->Prim;
|
||||
/**/ Prim->x0=TileX;
|
||||
/**/ Prim->y0=TileY;
|
||||
addPrimNoCheck(ThisOT,Prim);
|
||||
Grid=Grid->Right;
|
||||
TileX+=TILE_WIDTH;
|
||||
}
|
||||
Grid=GridDown;
|
||||
TileY+=TILE_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,25 +1,26 @@
|
|||
/******************************/
|
||||
/*** Solid Tile Layer Class ***/
|
||||
/*** Collision Layer Class ***/
|
||||
/******************************/
|
||||
|
||||
#ifndef __LAYER_TILE_SOLID_H__
|
||||
#define __LAYER_TILE_SOLID_H__
|
||||
#ifndef __LAYER_COLLISION_H__
|
||||
#define __LAYER_COLLISION_H__
|
||||
|
||||
#include <dstructs.h>
|
||||
|
||||
/*****************************************************************************/
|
||||
class CLayerTileSolid : public CLayerTile
|
||||
class CLayerCollision
|
||||
{
|
||||
public:
|
||||
CLayerTileSolid(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
|
||||
~CLayerTileSolid();
|
||||
CLayerCollision(sLayerHdr *Hdr);
|
||||
virtual ~CLayerCollision();
|
||||
|
||||
void init(DVECTOR &MapPos,int Shift,int Width,int Height);
|
||||
void shutdown();
|
||||
void think(DVECTOR &MapPos);
|
||||
void render();
|
||||
virtual void shutdown();
|
||||
|
||||
protected:
|
||||
sLayerHdr *LayerHdr;
|
||||
int MapWidth,MapHeight;
|
||||
|
||||
u8 *Map;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -15,10 +15,10 @@
|
|||
#include "level\layerback.h"
|
||||
#include "level\layertilesolid.h"
|
||||
#include "level\layertile3d.h"
|
||||
#include "level\layercollision.h"
|
||||
|
||||
#include "pad\pads.h"
|
||||
|
||||
|
||||
DVECTOR CLevel::MapPos;
|
||||
|
||||
/*****************************************************************************/
|
||||
|
@ -97,6 +97,13 @@ sTile *TileList=(sTile*)MakePtr(LevelHdr,LevelHdr->TileList);
|
|||
TileLayers[CLayerTile::LAYER_TILE_TYPE_FORE]=NewLayer;
|
||||
}
|
||||
*/
|
||||
// Collision
|
||||
if (LevelHdr->CollisionLayer)
|
||||
{
|
||||
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->CollisionLayer);
|
||||
CollisionLayer=new ("Collision Layer") CLayerCollision(Layer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
|
|
@ -6,10 +6,11 @@
|
|||
#define __LEVEL_LEVEL_H__
|
||||
|
||||
#include "system\global.h"
|
||||
#include "level/layertile.h"
|
||||
#include "level/layertile.h"
|
||||
#include "level/layercollision.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
class CLayer;
|
||||
class CLayer;
|
||||
class CLevel
|
||||
{
|
||||
public:
|
||||
|
@ -33,7 +34,9 @@ private:
|
|||
|
||||
|
||||
// Tile Layers
|
||||
CLayerTile *TileLayers[CLayerTile::LAYER_TILE_TYPE_MAX];
|
||||
CLayerTile *TileLayers[CLayerTile::LAYER_TILE_TYPE_MAX];
|
||||
// Collision
|
||||
CLayerCollision *CollisionLayer;
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
|
|
Binary file not shown.
Loading…
Add table
Reference in a new issue