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a7ac143cce
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420026d239
13 changed files with 58 additions and 82 deletions
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@ -31,19 +31,14 @@
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#include "player\player.h"
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#endif
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#ifndef __ANIM_ANENOMELVL1_HEADER__
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#include <ACTOR_ANENOMELVL1_ANIM.h>
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#ifndef __ANIM_ANENOME_HEADER__
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#include <ACTOR_ANENOME_ANIM.h>
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#endif
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#ifndef __ANIM_SPIKEYANENOME_HEADER__
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#include <ACTOR_SPIKEYANENOME_ANIM.h>
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#endif
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#ifndef __ANIM_ANENOMELVL3_HEADER__
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#include <ACTOR_ANENOMELVL3_ANIM.h>
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#endif
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void CNpcAnemoneEnemy::processEnemyCollision( CThing *thisThing )
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{
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// do nothing
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@ -154,10 +149,10 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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if ( m_timerTimer <= 0 && !m_animPlaying )
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{
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if ( m_animNo != ANIM_ANENOMELVL1_FIRE )
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if ( m_animNo != ANIM_ANENOME_FIRE )
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{
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m_animPlaying = true;
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m_animNo = ANIM_ANENOMELVL1_FIRE;
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m_animNo = ANIM_ANENOME_FIRE;
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m_frame = 0;
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}
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}
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@ -165,10 +160,10 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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}
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else
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{
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if ( !m_animPlaying || m_animNo != ANIM_ANENOMELVL1_BEND )
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if ( !m_animPlaying || m_animNo != ANIM_ANENOME_FIRE )
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{
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m_animPlaying = true;
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m_animNo = ANIM_ANENOMELVL1_BEND;
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m_animNo = ANIM_ANENOME_FIRE;
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m_frame = 0;
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}
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}
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@ -177,7 +172,7 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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{
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if ( m_timerTimer <= 0 && !m_animPlaying )
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{
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if ( m_animNo == ANIM_ANENOMELVL1_FIRE )
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if ( m_animNo == ANIM_ANENOME_FIRE )
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{
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// if firing anim is complete and user is still in range, fire projectile
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@ -192,7 +187,7 @@ void CNpcAnemone1Enemy::processClose( int _frames )
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m_sensorFunc = NPC_SENSOR_NONE;
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m_animPlaying = true;
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m_animNo = ANIM_ANENOMELVL1_BEND;
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m_animNo = ANIM_ANENOME_FIRE;
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m_frame = 0;
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}
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}
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@ -291,10 +286,10 @@ void CNpcAnemone2Enemy::processClose( int _frames )
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void CNpcAnemone3Enemy::processClose( int _frames )
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{
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if ( m_animNo != ANIM_ANENOMELVL3_FIRE )
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if ( m_animNo != ANIM_ANENOME_FIRE )
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{
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m_animPlaying = true;
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m_animNo = ANIM_ANENOMELVL3_FIRE;
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m_animNo = ANIM_ANENOME_FIRE;
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m_frame = 0;
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}
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else if ( !m_animPlaying )
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@ -316,7 +311,7 @@ void CNpcAnemone3Enemy::processClose( int _frames )
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m_sensorFunc = NPC_SENSOR_NONE;
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m_animPlaying = true;
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m_animNo = ANIM_ANENOMELVL3_BEND;
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m_animNo = ANIM_ANENOME_FIRE;
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m_frame = 0;
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}
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}
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