diff --git a/source/player/panimsfx.cpp b/source/player/panimsfx.cpp index c4a4e8877..40e512248 100644 --- a/source/player/panimsfx.cpp +++ b/source/player/panimsfx.cpp @@ -113,6 +113,7 @@ static const CPlayer::AnimFrameSfx s_runSfx[]= static const int s_runCount=sizeof(s_runSfx)/sizeof(CPlayer::AnimFrameSfx); // ANIM_PLAYER_ANIM_RUNSTART + // ANIM_PLAYER_ANIM_RUNSTOP static const CPlayer::AnimFrameSfx s_runStopSfx[]= { @@ -142,6 +143,7 @@ static const int s_idleWindCount=sizeof(s_idleWindSfx)/sizeof(CPlayer::AnimFrame // This is the table that ties up anims to sfx // CPlayer::setAnimFrame() uses this table to generate sfx based upon anim frames +// NB: Don't use frame 0 in the AnimFrameSfx lists ot it'll play more than once const CPlayer::AnimSfx CPlayer::s_animSfx[]= { { s_buttBounceEndCount, s_buttBounceEndSfx }, // ANIM_PLAYER_ANIM_BUTTBOUNCEEND