This commit is contained in:
Charles 2001-02-22 16:56:27 +00:00
parent c8a3f3c9fc
commit 404975b407
8 changed files with 83 additions and 37 deletions

View file

@ -26,8 +26,13 @@
void CNpc::processCloseSharkManAttack( int _frames )
{
s32 moveX, moveY;
s32 moveX = 0, moveY = 0;
s32 groundHeight;
s16 decDir, incDir, moveDist;
s32 direction;
s32 maxHeight = 10;
s32 fallSpeed = 2;
s8 yMovement = fallSpeed * _frames;
s16 headingToPlayer = ratan2( playerYDist, playerXDist );
@ -62,32 +67,47 @@ void CNpc::processCloseSharkManAttack( int _frames )
{
// continue charge
if ( playerXDist < 0 )
if ( playerXDist != 0 )
{
m_heading = 2048;
direction = playerXDist / abs( playerXDist );
}
else
{
m_heading = 0;
direction = 1;
}
s32 preShiftX = _frames * m_velocity * rcos( m_heading );
s32 preShiftY = _frames * m_velocity * rsin( m_heading );
moveX = preShiftX >> 12;
if ( !moveX && preShiftX )
if ( m_layerCollision->getHeightFromGround( Pos.vx + ( _frames * m_velocity * direction ), Pos.vy ) < -maxHeight )
{
moveX = preShiftX / abs( preShiftX );
}
// there is an obstacle in the way, abort
moveY = preShiftY >> 12;
if ( !moveY && preShiftY )
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
}
else
{
moveY = preShiftY / abs( preShiftY );
}
// check for vertical movement
Pos.vx += moveX;
Pos.vy += moveY;
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{
// groundHeight <= yMovement indicates either just above ground or on or below ground
moveX = _frames * m_velocity * direction;
moveY = groundHeight;
}
else
{
// fall
moveY = yMovement;
}
Pos.vx += moveX;
Pos.vy += moveY;
}
}
else
{