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b22cdf459b
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3f4d387a25
11 changed files with 35 additions and 35 deletions
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@ -256,7 +256,7 @@ player_src := demoplay \
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pmjelly \
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pmnet \
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psbutt \
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pscrouch \
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pslook \
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psduck \
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psfall \
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pshitgnd \
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@ -79,8 +79,8 @@ typedef enum
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STATE_DUCK,
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STATE_SOAKUP,
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STATE_GETUP,
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STATE_CROUCHDOWN,
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STATE_CROUCHUP,
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STATE_LOOKDOWN,
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STATE_LOOKDOWNRELAX,
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STATE_JUMPBACK,
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NUM_STATES,
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@ -211,8 +211,8 @@ int CPlayerModeBubbleMixture::canBlowBubbleFromThisState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_CROUCHDOWN:
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case STATE_CROUCHUP:
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case STATE_LOOKDOWN:
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case STATE_LOOKDOWNRELAX:
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case STATE_JUMPBACK:
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break;
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}
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@ -196,8 +196,8 @@ int CPlayerModeChop::canAttackFromThisState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_CROUCHDOWN:
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case STATE_CROUCHUP:
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case STATE_LOOKDOWN:
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case STATE_LOOKDOWNRELAX:
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case STATE_JUMPBACK:
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break;
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}
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@ -22,8 +22,8 @@
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#endif
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// States
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#ifndef __PLAYER__PSCROUCH_H__
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#include "player\pscrouch.h"
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#ifndef __PLAYER__PSLOOK_H__
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#include "player\pslook.h"
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#endif
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#ifndef __PLAYER__PSJUMP_H__
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@ -127,8 +127,8 @@ static CPlayerState *s_stateTable[]=
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NULL, // STATE_DUCK
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NULL, // STATE_SOAKUP
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&s_stateGetUp, // STATE_GETUP
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&s_stateCrouchDown, // STATE_CROUCHDOWN
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&s_stateCrouchUp, // STATE_CROUCHUP
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&s_stateLookDown, // STATE_LOOKDOWN
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&s_stateLookDownRelax, // STATE_LOOKDOWNRELAX
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&s_stateJumpBack, // STATE_JUMPBACK
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};
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@ -215,8 +215,8 @@ int CPlayerModeJellyLauncher::setState(int _state)
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_CROUCHDOWN:
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case STATE_CROUCHUP:
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case STATE_LOOKDOWN:
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case STATE_LOOKDOWNRELAX:
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allowChange=false;
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break;
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}
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@ -261,8 +261,8 @@ int CPlayerModeJellyLauncher::canFireFromThisState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_CROUCHDOWN:
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case STATE_CROUCHUP:
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case STATE_LOOKDOWN:
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case STATE_LOOKDOWNRELAX:
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case STATE_JUMPBACK:
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break;
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}
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@ -352,8 +352,8 @@ int CPlayerModeNet::canSwingNetFromThisState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_CROUCHDOWN:
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case STATE_CROUCHUP:
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case STATE_LOOKDOWN:
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case STATE_LOOKDOWNRELAX:
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case STATE_JUMPBACK:
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break;
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}
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@ -30,8 +30,8 @@
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#endif
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// States
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#ifndef __PLAYER__PSCROUCH_H__
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#include "player\pscrouch.h"
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#ifndef __PLAYER__PSLOOK_H__
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#include "player\pslook.h"
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#endif
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#ifndef __PLAYER__PSJUMP_H__
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@ -115,8 +115,8 @@ static CPlayerState *s_stateTable[]=
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&s_stateDuck, // STATE_DUCK
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&s_stateSoakUp, // STATE_SOAKUP
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&s_stateGetUp, // STATE_GETUP
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&s_stateCrouchDown, // STATE_CROUCHDOWN
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&s_stateCrouchUp, // STATE_CROUCHUP
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&s_stateLookDown, // STATE_LOOKDOWN
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&s_stateLookDownRelax, // STATE_LOOKDOWNRELAX
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&s_stateJumpBack, // STATE_JUMPBACK
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};
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@ -220,7 +220,7 @@ int CPlayerModeBase::canDoLookAround()
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case STATE_IDLE:
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case STATE_IDLETEETER:
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case STATE_SOAKUP:
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case STATE_CROUCHDOWN:
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case STATE_LOOKDOWN:
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ret=true;
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break;
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@ -236,7 +236,7 @@ int CPlayerModeBase::canDoLookAround()
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case STATE_BUTTBOUNCEUP:
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case STATE_DUCK:
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case STATE_GETUP:
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case STATE_CROUCHUP:
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case STATE_LOOKDOWNRELAX:
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case STATE_JUMPBACK:
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break;
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}
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@ -273,8 +273,8 @@ ATTACK_STATE CPlayerModeBase::getAttackState()
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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case STATE_CROUCHDOWN:
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case STATE_CROUCHUP:
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case STATE_LOOKDOWN:
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case STATE_LOOKDOWNRELAX:
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case STATE_JUMPBACK:
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break;
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}
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@ -87,7 +87,7 @@ void CPlayerStateBaseIdle::thinkControl(CPlayerModeBase *_playerMode)
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}
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else if(controlHeld&PI_DOWN&&_playerMode->canDoLookAround())
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{
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_playerMode->setState(STATE_CROUCHDOWN);
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_playerMode->setState(STATE_LOOKDOWN);
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}
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}
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@ -117,7 +117,7 @@ void CPlayerStateRun::think(CPlayerModeBase *_playerMode)
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}
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if(controlDown&PI_DOWN)
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{
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switchedState=_playerMode->setState(STATE_CROUCHDOWN);
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switchedState=_playerMode->setState(STATE_LOOKDOWN);
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}
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if(controlHeld&PI_LEFT)
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@ -1507,14 +1507,6 @@ SOURCE=..\..\..\source\player\psbutt.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\player\pscrouch.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\player\pscrouch.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\player\psduck.cpp
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# End Source File
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# Begin Source File
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@ -1563,6 +1555,14 @@ SOURCE=..\..\..\source\player\psjump.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\player\pslook.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\player\pslook.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\player\psrun.cpp
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# End Source File
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# Begin Source File
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