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3e2a380aa2
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3db41dcb68
7 changed files with 12 additions and 14 deletions
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@ -18,7 +18,7 @@
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#define MAX_OT_GUI (0)
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#define MAX_OT (16)
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#define MAX_OT_ALL (MAX_OT+MAX_OT_GUI)
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#define MAX_PRIMS ((1024*2)) // Put back after overrender bug found (BAD DAVE!)
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#define MAX_PRIMS ((1024*2)+1024) // Put back after overrender bug found (BAD DAVE!) ( put back in by evilpaul ;)
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//#define USE_NTAGS 1
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@ -37,7 +37,7 @@
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void CNpcBranchPlatform::postInit()
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{
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sBBox boundingBox = m_modelGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ) << 1, 50 + ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ) << 1, PLATFORMCOLLISIONHEIGHT );
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if ( m_reversed )
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{
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@ -319,5 +319,5 @@ void CNpcBranchPlatform::calculateBoundingBoxSize()
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x2=+length*mcos(angle&4095)>>12;
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y2=+length*msin(angle&4095)>>12;
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setCollisionSize(abs(x2-x1),50 + abs(y2-y1)+PLATFORMCOLLISIONHEIGHT);
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setCollisionSize(abs(x2-x1),abs(y2-y1)+PLATFORMCOLLISIONHEIGHT);
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}
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@ -479,7 +479,7 @@ void CNpcPlatform::reinit()
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void CNpcPlatform::postInit()
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{
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sBBox boundingBox = m_modelGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), 50 + ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), PLATFORMCOLLISIONHEIGHT);
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, boundingBox.YMin );
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if ( m_type == NPC_LINEAR_PLATFORM )
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@ -700,7 +700,7 @@ void CNpcPlatform::calculateBoundingBoxSize()
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x2=+halfLength*mcos(angle&4095)>>12;
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y2=+halfLength*msin(angle&4095)>>12;
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setCollisionSize(abs(x2-x1),50 + abs(y2-y1)+PLATFORMCOLLISIONHEIGHT);
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setCollisionSize(abs(x2-x1),abs(y2-y1)+PLATFORMCOLLISIONHEIGHT);
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//sBBox boundingBox = m_modelGfx->GetBBox();
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//setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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@ -42,7 +42,7 @@
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// The collision box is this high.. if SB keeps falling through platforms then it *should* be sufficient
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// just to up this a bit
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#define PLATFORMCOLLISIONHEIGHT 80
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#define PLATFORMCOLLISIONHEIGHT 90
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/*****************************************************************************/
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@ -36,7 +36,7 @@ void CNpcRaftPlatform::postInit()
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m_isSinking = false;
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sBBox boundingBox = m_modelGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), 50 + ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), PLATFORMCOLLISIONHEIGHT + ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( ( boundingBox.YMax + boundingBox.YMin ) >> 1 ) - 16 );
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}
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@ -35,7 +35,7 @@ void CNpcSteerableBarrelPlatform::postInit()
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CNpcPlatform::postInit();
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sBBox boundingBox = m_modelGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), 50 + ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), PLATFORMCOLLISIONHEIGHT + ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( ( boundingBox.YMax + boundingBox.YMin ) >> 1 ) - 32 );
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}
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@ -1779,12 +1779,10 @@ int CPlayer::moveVertical(int _moveDistance)
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int colHeightBefore,colHeightAfter;
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// Yes.. Check to see if we're about to hit/go through the ground/platform
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if(!isOnPlatform())
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{
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colHeightBefore=getHeightFromGround(pos.vx,pos.vy,16);
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colHeightAfter=getHeightFromGround(pos.vx,pos.vy+_moveDistance,16);
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}
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else
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colHeightBefore=getHeightFromGround(pos.vx,pos.vy,16);
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colHeightAfter=getHeightFromGround(pos.vx,pos.vy+_moveDistance,16);
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if(isOnPlatform()&&
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!(colHeightBefore>=0&&colHeightAfter<=0))
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{
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colHeightBefore=getHeightFromPlatformNoGround(pos.vx,pos.vy,16);
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colHeightAfter=getHeightFromPlatformNoGround(pos.vx,pos.vy+_moveDistance,16);
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