This commit is contained in:
Daveo 2001-07-09 20:02:33 +00:00
parent 7b8e1fe8c4
commit 3aeddaf979
9 changed files with 111 additions and 235 deletions

View file

@ -9,7 +9,7 @@
#include "system\vid.h"
/*****************************************************************************/
sOT *OtList[2],*BaseOtPtr,*GUIOtPtr,*OtPtr;
sOT *OtList[2],*BaseOtPtr,*OtPtr;
u32 DmaStart[2];
u8 *PrimBuffer[2],*PrimListStart,*PrimListEnd;
u8 *CurrPrim,*EndPrim;
@ -26,8 +26,7 @@ void PrimInit()
PrimFlipFlag=0;
BaseOtPtr=(sOT*)OtList[PrimFlipFlag];
GUIOtPtr=BaseOtPtr;
OtPtr=GUIOtPtr+MAX_OT_GUI;
OtPtr=BaseOtPtr;
CurrPrim=(u8*)PrimBuffer[PrimFlipFlag];
EndPrim=CurrPrim+PRIMPOOL_SIZE;
@ -60,8 +59,7 @@ void PrimDisplay()
PrimFlipFlag^=1;
BaseOtPtr=(sOT*)OtList[PrimFlipFlag];
GUIOtPtr=BaseOtPtr;
OtPtr=GUIOtPtr+MAX_OT_GUI;
OtPtr=BaseOtPtr;
CurrPrim=(u8*)PrimBuffer[PrimFlipFlag];
EndPrim=CurrPrim+(PRIMPOOL_SIZE);
ResetOTagR(BaseOtPtr,MAX_OT_ALL);
@ -71,8 +69,7 @@ void PrimDisplay()
void FlushPrimPool()
{
BaseOtPtr=(sOT*)OtList[PrimFlipFlag];
GUIOtPtr=BaseOtPtr;
OtPtr=GUIOtPtr+MAX_OT_GUI;
OtPtr=BaseOtPtr;
CurrPrim=(u8*)PrimBuffer[PrimFlipFlag];
EndPrim=CurrPrim+(PRIMPOOL_SIZE);
ResetOTagR(BaseOtPtr,MAX_OT_ALL);

View file

@ -15,11 +15,10 @@
#include "gfx\primplus.h"
#endif
#define MAX_OT_GUI (0)
//#define MAX_OT_GUI (0)
#define MAX_OT (16)
#define MAX_OT_ALL (MAX_OT+MAX_OT_GUI)
#define MAX_PRIMS ((1024*2)+512) // Put back after overrender bug found (BAD DAVE!) ( put back in by evilpaul ;)
// bumped down a lil, cos we need memory hope this value works ok. Be ok once quadding is in
#define MAX_OT_ALL (MAX_OT)
#define MAX_PRIMS ((1024*2)) // Took off 512 as mid layer now pre-stored as TSPRTs
//#define USE_NTAGS 1
@ -308,7 +307,7 @@ typedef u32 sOT;
#define OTLIST_SIZE (MAX_OT_ALL*sizeof(sOT))
/********************************************************************************************************/
extern sOT *BaseOtPtr,*GUIOtPtr,*OtPtr;
extern sOT *BaseOtPtr,*OtPtr;
extern u8 *CurrPrim,*EndPrim;
extern u8 *PrimListStart,*PrimListEnd;
//extern int PrimFlipFlag;
@ -330,12 +329,13 @@ LINE_G2 *DrawGLine(int _x0,int _y0,int _x1,int _y1,int _r1,int _g1,int _b1,int
/********************************************************************************************************/
/*** Inlines ********************************************************************************************/
/********************************************************************************************************/
/*
inline void AddGUIPrimToList(void *Prim,u32 Depth)
{
ASSERT(Depth<MAX_OT_GUI);
addPrim(GUIOtPtr+Depth,(u32*)Prim);
}
*/
/*-----------------------------------------------------------------------------------------------------*/
inline void AddPrimToList(void *Prim,u32 Depth)
{

View file

@ -14,25 +14,44 @@ const u32 XInc=16<<0;
const u32 YInc=16<<16;
/*****************************************************************************/
//DVECTOR TileMapOfs={0,4}; // To line layers up :oP
static const int TILE2D_WIDTH=16;
static const int TILE2D_HEIGHT=12;
static const int SCREEN_TILE2D_WIDTH=((512/TILE2D_WIDTH)+1);
static const int SCREEN_TILE2D_HEIGHT=((256/TILE2D_HEIGHT)+1);
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerTile::CLayerTile(sLevelHdr *LevelHdr,sLayerHdr *Hdr)
{
int Count=SCREEN_TILE2D_WIDTH*SCREEN_TILE2D_HEIGHT;
int MemSize=Count*sizeof(TSPRT);
LayerHdr=Hdr;
MapWidth=LayerHdr->Width;
MapHeight=LayerHdr->Height;
// printf("%i %i\n",MapWidth,MapHeight);
ElemBank2d=LevelHdr->ElemBank2d;
Map=(sTileMapElem*)MakePtr(Hdr,sizeof(sLayerHdr));
PrimBank=(TSPRT*)MemAlloc(MemSize,"Mid Polyz");
TSPRT *PrimPtr=PrimBank;
for (int i=0; i<Count; i++)
{
setTSprt(PrimPtr);
setTSetShadeTex(PrimPtr,1);
PrimPtr->w=TILE2D_WIDTH;
PrimPtr->h=TILE2D_HEIGHT;
PrimPtr++;
}
}
/*****************************************************************************/
CLayerTile::~CLayerTile()
{
MemFree(PrimBank);
}
/*****************************************************************************/
@ -58,16 +77,10 @@ int XPos=MapPos.vx>>MapXYShift;
int YPos=MapPos.vy>>MapXYShift;
MapXY.vx=XPos>>4;
MapXY.vy=YPos/12;
MapXY.vy=YPos/TILE2D_HEIGHT;
/* if (LayerHdr->SubType==1) // BODGE AND A HALF
{
MapXY.vx+=TileMapOfs.vx; MapXY.vy+=TileMapOfs.vy;
}
*/
ShiftX=XPos & 15;
// ShiftY=YPos & 15;
ShiftY=YPos%12;
ShiftY=YPos%TILE2D_HEIGHT;
if (MapXY.vx+SCREEN_TILE2D_WIDTH<=MapWidth)
RenderW=SCREEN_TILE2D_WIDTH;
@ -84,19 +97,18 @@ int YPos=MapPos.vy>>MapXYShift;
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
#if 1 // FT4 version
void CLayerTile::render()
{
sTileMapElem *MapPtr=GetMapPos();
u8 *PrimPtr=GetPrimPtr();
s16 TileX,TileY;
sOT *ThisOT=OtPtr+LayerOT;
TSPRT *PrimPtr=PrimBank;
// Setup shift bits of pos
TileY=-ShiftY;
// Render it!!
for (int Y=0; Y<RenderH; Y++)
{
sTileMapElem *MapRow=MapPtr;
@ -109,68 +121,17 @@ sOT *ThisOT=OtPtr+LayerOT;
if (ThisTile)
{
sElem2d *Tile=&ElemBank2d[ThisTile];
POLY_FT4 *Ft4=(POLY_FT4*)PrimPtr;
setPolyFT4(Ft4);
setShadeTex(Ft4,1);
setXYWH(Ft4,TileX,TileY,16,12);
setUVWH(Ft4,Tile->u0,Tile->v0,15,15);
Ft4->tpage=Tile->TPage;
Ft4->clut=Tile->Clut;
// addPrimNoCheck(ThisOT,Ft4);
addPrim(ThisOT,Ft4);
PrimPtr+=sizeof(POLY_FT4);
PrimPtr->x0=TileX;
PrimPtr->y0=TileY;
setTSprtTPage(PrimPtr,Tile->TPage);
*(u32*)&PrimPtr->u0=*(u32*)&Tile->u0; // copy uv AND clut
addPrim(ThisOT,PrimPtr);
PrimPtr++;
}
TileX+=TILE2D_WIDTH;
}
MapPtr+=MapWidth;
TileY+=TILE2D_HEIGHT;
}
SetPrimPtr(PrimPtr);
}
#else
void CLayerTile::render()
{
sTileMapElem *MapPtr=GetMapPos();
u8 *PrimPtr=GetPrimPtr();
s16 TileX,TileY;
sOT *ThisOT=OtPtr+LayerOT;
// Setup shift bits of pos
TileY=-ShiftY;
// Render it!!
for (int Y=0; Y<RenderH; Y++)
{
sTileMapElem *MapRow=MapPtr;
TileX=-ShiftX;
for (int X=0; X<RenderW; X++)
{
int ThisTile=*MapRow++;
if (ThisTile)
{
/**/ sElem2d *Tile=&ElemBank2d[ThisTile];
TSPRT_16 *SprPtr=(TSPRT_16*)PrimPtr;
setTSprt16(SprPtr);
setTSetShadeTex(SprPtr,1);
/**/ SprPtr->x0=TileX;
/**/ SprPtr->y0=TileY;
/**/ setTSprtTPage(SprPtr,Tile->TPage);
*(u32*)&SprPtr->u0=*(u32*)&Tile->u0; // copy uv AND clut
addPrimNoCheck(ThisOT,SprPtr);
PrimPtr+=sizeof(TSPRT_16);
}
// MapRow++;
TileX+=TILE2D_WIDTH;
}
MapPtr+=MapWidth;
TileY+=TILE2D_HEIGHT;
}
SetPrimPtr(PrimPtr);
}
#endif

View file

@ -18,22 +18,12 @@ class CLayerTile
public:
enum LAYER_TILE_TYPE
{ // Stored reverse for rendering :o)
LAYER_TILE_TYPE_FORE,
LAYER_TILE_TYPE_ACTION,
LAYER_TILE_TYPE_MID,
LAYER_TILE_TYPE_BACK,
LAYER_TILE_TYPE_MAX
};
enum
{
TILE2D_WIDTH=16,
TILE2D_HEIGHT=12,
SCREEN_TILE2D_WIDTH=(32+2),
SCREEN_TILE2D_HEIGHT=(22+2),
SCREEN_TILE_SIZE=SCREEN_TILE2D_WIDTH*SCREEN_TILE2D_HEIGHT,
};
CLayerTile(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
virtual ~CLayerTile();
@ -58,6 +48,7 @@ protected:
u16 ShiftX,ShiftY;
sTileMapElem *Map;
TSPRT *PrimBank;
};