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@ -455,6 +455,7 @@ void CNpcFlyingDutchmanEnemy::render()
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DVECTOR &renderPos=getRenderPos();
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
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setSemiTrans( SprFrame, true );
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m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 );
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sBBox boundingBox = m_actorGfx->GetBBox();
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