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ec8ff7ed5b
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396949c907
13 changed files with 142 additions and 6 deletions
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@ -124,7 +124,8 @@ platform_src := platform \
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pclam \
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pfishhk3 \
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prbridge \
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pbaloon
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pbaloon \
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ptrpdoor
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hazard_src := hazard \
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hfalling \
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@ -144,7 +145,8 @@ hazard_src := hazard \
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hrrock \
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hflytrap \
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hrweight \
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hrwheel
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hrwheel \
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hpswitch
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fx_src := fx \
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fxbaseanim \
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@ -103,6 +103,10 @@
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#include "hazard\hrwheel.h"
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#endif
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#ifndef __HAZARD_HPSWITCH_H__
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#include "hazard\hpswitch.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -126,6 +130,7 @@ CNpcHazard::NPC_HAZARD_UNIT_TYPE CNpcHazard::mapEditConvertTable[NPC_HAZARD_TYPE
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NPC_FLY_TRAP_HAZARD,
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NPC_RISING_WEIGHT_HAZARD,
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NPC_RISING_WEIGHT_WHEEL_HAZARD,
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NPC_PRESSURE_SWITCH_HAZARD,
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -246,6 +251,12 @@ CNpcHazard *CNpcHazard::Create(sThingHazard *ThisHazard)
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break;
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}
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case NPC_PRESSURE_SWITCH_HAZARD:
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{
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hazard = new ("pressure switch hazard") CNpcPressureSwitchHazard;
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break;
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}
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default:
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{
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hazard = NULL;
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@ -54,6 +54,7 @@ public:
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NPC_FLY_TRAP_HAZARD,
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NPC_RISING_WEIGHT_HAZARD,
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NPC_RISING_WEIGHT_WHEEL_HAZARD,
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NPC_PRESSURE_SWITCH_HAZARD,
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NPC_HAZARD_TYPE_MAX,
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};
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@ -555,6 +555,7 @@ void CLevel::initThings(int _respawningLevel)
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CJellyfishGenerator::init();
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CThingManager::initAllThings();
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CThingManager::matchWheelsAndWeights();
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CThingManager::matchPressureSwitches();
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}
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@ -395,6 +395,18 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
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NPC_PLATFORM_TIMER_NONE,
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},
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{ // NPC_TRAPDOOR_PLATFORM
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3,
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128,
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true,
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DAMAGE__NONE,
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0,
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4,
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NPC_PLATFORM_INFINITE_LIFE,
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0,
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NPC_PLATFORM_TIMER_NONE,
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},
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{ // NPC_PLAYER_BUBBLE_PLATFORM
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3,
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128,
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@ -451,6 +463,7 @@ CNpcPlatform::NPC_PLATFORM_UNIT_TYPE CNpcPlatform::mapEditConvertTable[NPC_PLATF
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NPC_FISH_HOOK_3_PLATFORM,
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NPC_RISING_BRIDGE_PLATFORM,
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NPC_BALLOON_BRIDGE_PLATFORM,
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NPC_TRAPDOOR_PLATFORM,
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NPC_PLAYER_BUBBLE_PLATFORM,
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NPC_CLAM_PLATFORM,
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};
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@ -155,6 +155,10 @@
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#include "platform\pbaloon.h"
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#endif
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#ifndef __PLATFORM_PTRPDOOR_H__
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#include "platform\ptrpdoor.h"
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#endif
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#include "fx\fx.h"
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#include "fx\fxjfish.h"
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@ -364,6 +368,12 @@ CNpcPlatform *CNpcPlatform::Create(sThingPlatform *ThisPlatform)
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break;
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}
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case NPC_TRAPDOOR_PLATFORM:
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{
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platform = new ("trapdoor platform") CNpcTrapdoorPlatform;
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break;
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}
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default:
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{
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ASSERT( 0 );
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@ -1077,13 +1087,22 @@ int CNpcPlatform::getHeightFromPlatformAtPosition(int _x,int _y, int offsetX, in
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// Rotate backwards to find height at current position
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int hypotenuse = ( ( top.vx - _x ) << 12 ) / rcos( angle );
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s16 cosVal = rcos( angle );
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if ( !cosVal )
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{
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return( top.vy - _y );
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}
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else
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{
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int hypotenuse = ( ( top.vx - _x ) << 12 ) / cosVal;
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int angleHeight = -( hypotenuse * rsin( angle ) ) >> 12;
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return( ( top.vy - _y ) + angleHeight );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -83,6 +83,7 @@ public:
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NPC_FISH_HOOK_3_PLATFORM,
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NPC_RISING_BRIDGE_PLATFORM,
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NPC_BALLOON_BRIDGE_PLATFORM,
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NPC_TRAPDOOR_PLATFORM,
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NPC_PLAYER_BUBBLE_PLATFORM,
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NPC_CLAM_PLATFORM,
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NPC_PLATFORM_TYPE_MAX,
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@ -108,6 +109,7 @@ public:
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void setGraphic( u8 graphicNum );
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virtual void setWaypoints( sThingPlatform *ThisPlatform );
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virtual void trigger() {;}
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NPC_PLATFORM_UNIT_TYPE getType() {return( m_type );}
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static NPC_PLATFORM_UNIT_TYPE getTypeFromMapEdit( u16 newType );
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static CNpcPlatform *Create(sThingPlatform *ThisPlatform);
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@ -43,6 +43,10 @@
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#include "hazard\hrwheel.h"
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#endif
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#ifndef __HAZARD_HPSWITCH_H__
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#include "hazard\hpswitch.h"
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#endif
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/* Std Lib
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------- */
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@ -189,6 +193,53 @@ void CThingManager::initAllThings()
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CThingManager::matchPressureSwitches()
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{
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CNpcHazard *hazard;
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hazard = (CNpcHazard *) s_thingLists[CThing::TYPE_HAZARD];
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while( hazard )
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{
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if ( hazard->getType() == CNpcHazard::NPC_PRESSURE_SWITCH_HAZARD )
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{
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CNpcPressureSwitchHazard *switchHazard = (CNpcPressureSwitchHazard *) hazard;
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DVECTOR triggerPos = switchHazard->getTriggerPos();
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CNpcPlatform *platform;
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platform = (CNpcPlatform *) s_thingLists[CThing::TYPE_PLATFORM];
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while( platform )
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{
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if ( platform->getType() == CNpcPlatform::NPC_TRAPDOOR_PLATFORM )
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{
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CNpcTrapdoorPlatform *trapdoor = (CNpcTrapdoorPlatform *) platform;
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DVECTOR testPos = trapdoor->getTriggerPos();
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if ( testPos.vx == triggerPos.vx && testPos.vy == triggerPos.vy )
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{
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switchHazard->linkToPlatform( trapdoor );
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}
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}
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platform = (CNpcPlatform *) platform->m_nextListThing;
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}
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}
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hazard = (CNpcHazard *) hazard->m_nextListThing;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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@ -63,6 +63,7 @@ public:
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static CThing* checkCollisionAreaAgainstThings(CRECT *_area,int _type,int _continue);
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static void initCollision();
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static void matchWheelsAndWeights();
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static void matchPressureSwitches();
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static sBBox &getRenderBBox() {return(m_RenderBBox);}
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static sBBox &getThinkBBox() {return(m_ThinkBBox);}
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@ -112,6 +112,8 @@ Retracting=6
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RollingOildrumPlatform=24
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RisingBridge=27
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BalloonBridge=28
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TrapdoorLeft=29
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TrapdoorRight=29
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################################################
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# Triggers
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@ -153,3 +155,4 @@ BouncingRock=12
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FlyTrap=15
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RisingWeight=16
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RisingWeightWheel=17
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PressureSwitch=18
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@ -219,3 +219,13 @@ Collision=0
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Health=0
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AttackStrength=0
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Respawn=2
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[PressureSwitch]
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Gfx=..\..\graphics\hazards\pressureswitch\pressureswitch.gin
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Waypoints=1
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Speed=0
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TurnRate=0
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Collision=0
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Health=0
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AttackStrength=0
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Respawn=2
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@ -111,3 +111,9 @@ Gfx=..\..\Graphics\platforms\seesaw\seesaw_wooden.gin
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[BalloonBridge]
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Gfx=..\..\Graphics\platforms\seesaw\seesaw_wooden.gin
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[TrapdoorLeft]
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Gfx=..\..\Graphics\platforms\trapdoor_wooden\trapdoor_woodenl.gin
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[TrapdoorRight]
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Gfx=..\..\Graphics\platforms\trapdoor_wooden\trapdoor_woodenr.gin
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@ -917,6 +917,14 @@ SOURCE=..\..\..\source\hazard\hpendulm.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\hazard\hpswitch.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\hazard\hpswitch.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\hazard\hrrock.cpp
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# End Source File
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# Begin Source File
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@ -1451,6 +1459,14 @@ SOURCE=..\..\..\source\platform\pseesaw.cpp
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SOURCE=..\..\..\source\platform\pseesaw.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\ptrpdoor.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\ptrpdoor.h
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# End Source File
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# End Group
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# Begin Group "player"
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