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@ -180,6 +180,8 @@ public:
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static CNpcEnemy *Create(sThingActor *ThisActor);
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void setupWaypoints( sThingActor *ThisActor );
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virtual int canCollide();
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protected:
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class CLayerCollision *m_layerCollision;
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@ -302,6 +304,7 @@ protected:
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void processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY, s32 *moveVel, s32 *moveDist );
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void processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY );
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bool processGroundCollisionReverse( s32 *moveX, s32 *moveY );
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virtual void processEnemyCollision( CThing *thisThing );
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void reinit();
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@ -329,6 +332,7 @@ protected:
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s32 m_velocity;
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bool m_evadeClockwise;
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s32 m_movementTimer;
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s32 m_collisionTimer;
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s32 m_timerTimer;
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s32 m_extension;
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bool m_extendDir;
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