This commit is contained in:
Charles 2001-05-14 21:08:03 +00:00
parent 918abff5fa
commit 37be262782
24 changed files with 404 additions and 697 deletions

View file

@ -42,54 +42,29 @@ void CNpcSquidDartEnemy::render()
{
CEnemyThing::render();
// Render
DVECTOR renderPos;
DVECTOR origRenderPos;
DVECTOR offset = CLevel::getCameraPos();
int frame = FRM_SQUIDDART_SWIM0001 + ( m_frame >> 8 );
int spriteWidth = m_spriteBank->getFrameWidth( frame );
int spriteHeight = m_spriteBank->getFrameHeight( frame );
renderPos.vx = Pos.vx - offset.vx;
origRenderPos.vx = renderPos.vx;
if ( m_reversed )
if (canRender())
{
renderPos.vx += ( spriteWidth >> 1 ) + m_drawOffset.vx;
}
else
{
renderPos.vx -= ( spriteWidth >> 1 ) + m_drawOffset.vx;
}
DVECTOR &renderPos=getRenderPos();
renderPos.vy = Pos.vy - offset.vy;
origRenderPos.vy = renderPos.vy;
renderPos.vy += m_drawOffset.vy - ( spriteHeight >> 1 );
int frame = FRM_SQUIDDART_SWIM0001 + ( m_frame >> 8 );
CRECT collisionRect = getCollisionArea();
collisionRect.x1 -= Pos.vx;
collisionRect.x2 -= Pos.vx;
collisionRect.y1 -= Pos.vy;
collisionRect.y2 -= Pos.vy;
SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
setRGB0( SprFrame, 255, 128, 255 );
if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
{
if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
{
SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
setRGB0( SprFrame, 255, 128, 255 );
/*s32 XMax = SprFrame->x1 - origRenderPos.vx;
s32 XMin = SprFrame->x0 - origRenderPos.vx;
s32 XMax = SprFrame->x1 - origRenderPos.vx;
s32 XMin = SprFrame->x0 - origRenderPos.vx;
s32 YMax = SprFrame->y2 - origRenderPos.vy;
s32 YMin = SprFrame->y0 - origRenderPos.vy;*/
s32 YMax = SprFrame->y2 - origRenderPos.vy;
s32 YMin = SprFrame->y0 - origRenderPos.vy;
s32 XMax = SprFrame->x1 - renderPos.vx;
s32 XMin = SprFrame->x0 - renderPos.vx;
setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
}
s32 YMax = SprFrame->y2 - renderPos.vy;
s32 YMin = SprFrame->y0 - renderPos.vy;
setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
}
}
}