This commit is contained in:
parent
ed42b035d1
commit
3713a14b54
7 changed files with 37 additions and 1 deletions
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@ -131,7 +131,8 @@ platform_src := platform \
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pplayer \
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pcbubble \
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pdrop \
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psswitch
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psswitch \
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plift
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hazard_src := hazard \
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hfalling \
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@ -490,6 +490,18 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
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0,
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NPC_PLATFORM_TIMER_NONE,
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},
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{ // NPC_LIFT_PLATFORM
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2,
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128,
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true,
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DAMAGE__NONE,
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0,
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2,
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NPC_PLATFORM_INFINITE_LIFE,
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0,
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NPC_PLATFORM_TIMER_NONE,
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},
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};
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CNpcPlatform::NPC_PLATFORM_UNIT_TYPE CNpcPlatform::mapEditConvertTable[NPC_PLATFORM_TYPE_MAX] =
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@ -528,6 +540,7 @@ CNpcPlatform::NPC_PLATFORM_UNIT_TYPE CNpcPlatform::mapEditConvertTable[NPC_PLATF
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NPC_COLLAPSING_ACRID_PLATFORM,
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NPC_DROP_PLATFORM,
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NPC_STEAM_SWITCH_PLATFORM,
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NPC_LIFT_PLATFORM,
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NPC_CONVEYOR_PLATFORM,
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NPC_PLAYER_BUBBLE_PLATFORM,
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NPC_CLAM_PLATFORM,
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@ -179,6 +179,10 @@
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#include "platform\psswitch.h"
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#endif
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#ifndef __PLATFORM_PLIFT_H__
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#include "platform\plift.h"
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#endif
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#include "fx\fx.h"
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#include "fx\fxjfish.h"
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@ -411,6 +415,12 @@ CNpcPlatform *CNpcPlatform::Create(int Type)
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break;
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}
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case NPC_LIFT_PLATFORM:
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{
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platform = new ("lift platform") CNpcLiftPlatform;
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break;
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}
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default:
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{
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ASSERT( 0 );
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@ -91,6 +91,7 @@ public:
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NPC_COLLAPSING_ACRID_PLATFORM,
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NPC_DROP_PLATFORM,
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NPC_STEAM_SWITCH_PLATFORM,
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NPC_LIFT_PLATFORM,
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NPC_PLATFORM_TYPE_MAX,
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};
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enum
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@ -123,6 +123,7 @@ LeafRaft=19
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OilRigPlatform=1
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RockBridge=32
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SteamSwitch=33
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LiftPlatform=34
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################################################
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# Triggers
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@ -142,3 +142,5 @@ Gfx=..\..\Graphics\platforms\rockbridge\rockbridge.gin
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[SteamSwitch]
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Gfx=..\..\Graphics\platforms\steam_switch\steam_switch.gin
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[LiftPlatform]
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Gfx=..\..\Graphics\platforms\Industrial\Industrial.gin
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@ -1565,6 +1565,14 @@ SOURCE=..\..\..\source\platform\pleaf.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\plift.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\plift.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\platform\plinear.cpp
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# End Source File
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# Begin Source File
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