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@ -45,6 +45,7 @@ virtual int canPause();
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static void setReadyToExit() {s_readyToExit=true;}
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static void levelFinished() {s_levelFinished=true;}
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static void restartlevel() {s_restartLevel=true;}
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// static MATRIX &GetCamMtx() {return(CamMtx);}
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static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
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@ -62,6 +63,7 @@ class CPlayer *m_player;
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static FontBank *s_genericFont;
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static MATRIX CamMtx;
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static int s_restartLevel;
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static int s_readyToExit;
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static int s_levelFinished;
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