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c33c668be3
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8 changed files with 46 additions and 9 deletions
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@ -1064,13 +1064,20 @@ u8 CNpcPlatform::checkCollisionDelta( CThing *_thisThing, int threshold, CRECT c
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s32 oldXPos = otherPos.vx - otherPosDelta.vx;
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s32 oldYPos = otherPos.vy - otherPosDelta.vy;
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CRECT otherCollisionArea = _thisThing->getCollisionArea();
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otherCollisionArea.x1 -= otherPosDelta.vx;
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otherCollisionArea.x2 -= otherPosDelta.vx;
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otherCollisionArea.y1 -= otherPosDelta.vy;
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otherCollisionArea.y2 -= otherPosDelta.vy;
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collisionArea.x1 -= posDelta.vx;
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collisionArea.x2 -= posDelta.vx;
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collisionArea.y1 -= posDelta.vy;
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s32 oldCollisionY = collisionArea.y2;
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collisionArea.y2 -= posDelta.vy;
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if ( oldXPos >= collisionArea.x1 && oldXPos <= collisionArea.x2 )
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//if ( oldXPos >= collisionArea.x1 && oldXPos <= collisionArea.x2 )
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if ( otherCollisionArea.x2 >= collisionArea.x1 && otherCollisionArea.x1 <= collisionArea.x2 )
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{
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//if ( oldYPos < collisionArea.y1 + threshold ) //&& otherPos.vy > oldCollisionY )
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if ( getHeightFromPlatformAtPosition( oldXPos, oldYPos, -posDelta.vx, -posDelta.vy ) > 0 )
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@ -1099,10 +1106,12 @@ void CNpcPlatform::collidedWith( CThing *_thisThing )
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CPlayer *player;
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DVECTOR playerPos;
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CRECT collisionArea;
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CRECT playerCollisionArea;
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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playerPos=player->getPos();
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playerCollisionArea = player->getCollisionArea();
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collisionArea=getCollisionArea();
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s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
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@ -1112,7 +1121,8 @@ void CNpcPlatform::collidedWith( CThing *_thisThing )
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threshold = 16;
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}
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if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
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//if( playerPos.vx >= collisionArea.x1 && playerPos.vx <= collisionArea.x2 )
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if( playerCollisionArea.x2 >= collisionArea.x1 && playerCollisionArea.x1 <= collisionArea.x2 )
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{
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if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
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{
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@ -1296,6 +1306,15 @@ int CNpcPlatform::getHeightFromPlatformAtPosition(int _x,int _y, int offsetX, in
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top.vx = offsetX + collisionArea.x2;
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}
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if ( _x > collisionArea.x2 )
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{
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_x = collisionArea.x2;
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}
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else if ( _x < collisionArea.x1 )
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{
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_x = collisionArea.x1;
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}
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// Rotate backwards to find height at current position
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s16 cosVal = rcos( angle );
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