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7031c64996
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35f5514dc5
3 changed files with 19 additions and 7 deletions
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@ -271,7 +271,7 @@ s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete, bool *waypointChang
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return( headingToTarget );
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}
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bool CNpcPath::thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading )
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bool CNpcPath::thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading, u8 waypointDist )
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{
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bool pointChange = false;
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@ -292,7 +292,7 @@ bool CNpcPath::thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s3
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*distX = currentWaypoint->pos.vx - currentPos.vx;
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*distY = currentWaypoint->pos.vy - currentPos.vy;
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if ( abs( *distX ) < 10 )
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if ( abs( *distX ) < waypointDist )
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{
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pointChange = true;
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*pathComplete = incPath();
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@ -45,7 +45,7 @@ public:
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void resetPath();
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void reversePathDir();
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s32 think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange, s32 *distX, s32 *distY );
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bool thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
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bool thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading, u8 waypointDist = 10 );
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bool thinkVertical( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
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bool getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY );
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void getPathXExtents( s32 *minExtent, s32 *maxExtent );
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@ -57,7 +57,7 @@ void CNpcBouncingBarrelHazard::processMovement( int _frames )
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bool pathComplete;
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if ( m_npcPath.thinkFlat( Pos, &pathComplete, &waypointXDist, &waypointYDist, &waypointHeading ) )
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if ( m_npcPath.thinkFlat( Pos, &pathComplete, &waypointXDist, &waypointYDist, &waypointHeading, 1 ) )
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{
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if ( pathComplete )
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{
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@ -68,7 +68,12 @@ void CNpcBouncingBarrelHazard::processMovement( int _frames )
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m_lastWaypoint = Pos;
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}
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moveX = 3 * _frames;
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moveX = 4 * _frames;
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if ( moveX > abs( waypointXDist ) )
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{
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moveX = abs( waypointXDist );
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}
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if ( waypointHeading == 2048 )
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{
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@ -110,15 +115,22 @@ void CNpcBouncingBarrelHazard::processMovement( int _frames )
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nextWaypoint.vx = waypointXDist + Pos.vx;
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nextWaypoint.vy = waypointYDist + Pos.vy;
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s32 waypointDist = abs( nextWaypoint.vx - m_lastWaypoint.vx );
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if ( waypointDist < 1 )
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{
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waypointDist = 1;
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}
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if ( waypointYDist > 0 )
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{
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s32 sineVal = ( abs( Pos.vx - nextWaypoint.vx ) * 1024 ) / abs( nextWaypoint.vx - m_lastWaypoint.vx );
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s32 sineVal = ( abs( Pos.vx - nextWaypoint.vx ) * 1024 ) / waypointDist;
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Pos.vy = nextWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
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}
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else if ( waypointYDist < 0 )
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{
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s32 sineVal = ( abs( Pos.vx - m_lastWaypoint.vx ) * 1024 ) / abs( nextWaypoint.vx - m_lastWaypoint.vx );
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s32 sineVal = ( abs( Pos.vx - m_lastWaypoint.vx ) * 1024 ) / waypointDist;
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Pos.vy = m_lastWaypoint.vy - ( ( abs( nextWaypoint.vy - m_lastWaypoint.vy ) * rsin( sineVal ) ) >> 12 );
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}
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