This commit is contained in:
Charles 2001-05-25 19:30:37 +00:00
parent 0f49c8b96b
commit 351c681a8c
2 changed files with 71 additions and 3 deletions

View file

@ -27,6 +27,10 @@
#include "system\vid.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -38,6 +42,8 @@ void CNpcFallingHazard::init()
m_respawnRate = 4;
m_bounceFinish = false;
m_spinFinish = false;
m_rotation = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -60,17 +66,23 @@ void CNpcFallingHazard::processMovement( int _frames )
Pos.vy += m_speed * _frames;
if ( Pos.vy > ( m_bouncePos.vy + 32 ) )
/*if ( Pos.vy > ( m_bouncePos.vy + 32 ) )
{
m_bounceFinish = false;
}
else
else*/
{
if ( m_speed < 3 )
{
m_speed++;
}
}
if ( m_spinFinish )
{
m_rotation += 64 * _frames;
m_rotation &= 4095;
}
}
else
{
@ -140,6 +152,8 @@ void CNpcFallingHazard::processTimer( int _frames )
Pos = m_base;
m_movementTimer = 2 * GameState::getOneSecondInFrames();
m_bounceFinish = false;
m_spinFinish = false;
m_rotation = 0;
}
}
@ -147,7 +161,34 @@ void CNpcFallingHazard::processTimer( int _frames )
void CNpcFallingHazard::collidedWith( CThing *_thisThing )
{
if (m_movementTimer<=0) CNpcHazard::collidedWith(_thisThing);
if ( m_movementTimer <= 0 && m_isActive )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player = (CPlayer *) _thisThing;
if ( !player->isRecoveringFromHit() )
{
player->takeDamage( DAMAGE__HIT_ENEMY );
}
m_bounceFinish = true;
m_spinFinish = true;
m_speed = -5;
m_bounceDir = getRnd() % 2;
m_bouncePos = Pos;
break;
}
default:
ASSERT(0);
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -199,3 +240,27 @@ void CNpcFallingHazard::setWaypoints( sThingHazard *ThisHazard )
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingHazard::render()
{
CHazardThing::render();
if (canRender())
{
DVECTOR &renderPos=getRenderPos();
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = m_rotation;
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
}
}