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@ -281,7 +281,7 @@ void CNpcSmallJellyfishEnemy::processMovementModifier( int _frames, s32 distX, s
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dataPoint /= ( GameState::getOneSecondInFrames() >> 1 );
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}
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m_frame = ( ( m_movementTimer * ( getFrameCount() - 1 ) << 8 ) ) / GameState::getOneSecondInFrames();
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m_frame = ( ( m_movementTimer * ( getFrameCount() - 1 ) << 8 ) ) / ( GameState::getOneSecondInFrames() >> 1 );
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s32 resistance;
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s32 absVelocity = abs( m_velocity );
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