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097cb0daf5
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3433e86071
2 changed files with 73 additions and 7 deletions
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@ -94,15 +94,17 @@ void CNpcSeaSnakeSegment::setCollisionSize(int _w,int _h)
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void CNpcSeaSnakeEnemy::postInit()
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{
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int histLength;
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m_npcPath.setPathType( CNpcPath::REPEATING_PATH );
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s16 maxArraySize = NPC_SEA_SNAKE_LENGTH * NPC_SEA_SNAKE_SPACING;
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s16 maxArraySize = NPC_SEA_SNAKE_LENGTH * NPC_SEA_SNAKE_SPACING * 2;
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m_positionHistoryArray[0].pos = Pos;
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m_positionHistoryArray[0].next = &m_positionHistoryArray[1];
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m_positionHistoryArray[0].prev = &m_positionHistoryArray[maxArraySize - 1];
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for ( int histLength = 1 ; histLength < maxArraySize - 1 ; histLength++ )
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for ( histLength = 1 ; histLength < maxArraySize - 1 ; histLength++ )
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{
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m_positionHistoryArray[histLength].pos = Pos;
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m_positionHistoryArray[histLength].next = &m_positionHistoryArray[histLength + 1];
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@ -115,6 +117,23 @@ void CNpcSeaSnakeEnemy::postInit()
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m_positionHistory = &m_positionHistoryArray[0];
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m_spacingHistoryArray[0].spacing = 2;
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m_spacingHistoryArray[0].next = &m_spacingHistoryArray[1];
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m_spacingHistoryArray[0].prev = &m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 1];
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for ( histLength = 1 ; histLength < NPC_SEA_SNAKE_LENGTH - 1 ; histLength++ )
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{
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m_spacingHistoryArray[histLength].spacing = 2;
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m_spacingHistoryArray[histLength].next = &m_spacingHistoryArray[histLength + 1];
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m_spacingHistoryArray[histLength].prev = &m_spacingHistoryArray[histLength - 1];
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}
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m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 1].spacing = 2;
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m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 1].next = &m_spacingHistoryArray[0];
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m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 1].prev = &m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH - 2];
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m_spacingHistory = &m_spacingHistoryArray[0];
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u16 segScale;
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int initLength = NPC_SEA_SNAKE_LENGTH / 3;
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int remLength = NPC_SEA_SNAKE_LENGTH - initLength;
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@ -610,13 +629,45 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
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m_positionHistory = m_positionHistory->prev;
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m_positionHistory->pos = oldPos;
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CNpcPositionHistory *newPos;
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newPos = m_positionHistory;
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for ( skipCounter = 1 ; skipCounter < NPC_SEA_SNAKE_SPACING ; skipCounter++ )
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m_spacingHistory = m_spacingHistory->prev;
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CNpcSpacingHistory *spaceHist;
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spaceHist = m_spacingHistory;
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m_spacingHistory->spacing = _frames;
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int averageFrames = 0;
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for ( int frameCheck = 0 ; frameCheck < NPC_SEA_SNAKE_LENGTH ; frameCheck++ )
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{
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averageFrames += m_spacingHistoryArray[frameCheck].spacing << 8;
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}
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averageFrames /= NPC_SEA_SNAKE_LENGTH;
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int skipDist;
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if ( averageFrames < ( 2 << 8 ) )
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{
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skipDist = NPC_SEA_SNAKE_SPACING + 4;
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}
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else
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{
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skipDist = NPC_SEA_SNAKE_SPACING;
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}
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//for ( skipCounter = 1 ; skipCounter < NPC_SEA_SNAKE_SPACING ; skipCounter++ )
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for ( skipCounter = 1 ; skipCounter < skipDist ; skipCounter++ )
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{
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newPos = newPos->next;
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}
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spaceHist = spaceHist->next;
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oldPos = Pos;
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s32 extension = m_extension;
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@ -677,11 +728,14 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
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}
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oldPos = sinPos;
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for ( skipCounter = 0 ; skipCounter < NPC_SEA_SNAKE_SPACING ; skipCounter++ )
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//for ( skipCounter = 0 ; skipCounter < NPC_SEA_SNAKE_SPACING ; skipCounter++ )
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for ( skipCounter = 0 ; skipCounter < skipDist ; skipCounter++ )
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{
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newPos = newPos->next;
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}
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spaceHist = spaceHist->next;
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extension += 1024;
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extension &= 4095;
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@ -1012,7 +1066,7 @@ void CNpcSeaSnakeEnemy::render()
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DVECTOR &renderPos=getRenderPos();
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SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),0);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_heading, 4096, 4096 );
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m_actorGfx->RotateScale( SprFrame, renderPos, m_heading, 4096, 4096, true );
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sBBox boundingBox = m_actorGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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@ -1153,7 +1207,7 @@ void CNpcSeaSnakeSegment::render()
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if ( renderFlag )
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{
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SprFrame = m_actorGfx->Render(renderPos,m_anim,0,0);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_heading, 4096, m_scale );
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m_actorGfx->RotateScale( SprFrame, renderPos, m_heading, 4096, m_scale, true );
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sBBox boundingBox = m_actorGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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@ -100,11 +100,23 @@ protected:
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CNpcPositionHistory *prev;
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};
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class CNpcSpacingHistory
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{
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public:
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u8 spacing;
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CNpcSpacingHistory *next;
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CNpcSpacingHistory *prev;
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};
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u8 m_segmentCount;
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CNpcSeaSnakeSegment m_segmentArray[NPC_SEA_SNAKE_LENGTH];
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CNpcPositionHistory *m_positionHistory;
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CNpcPositionHistory m_positionHistoryArray[NPC_SEA_SNAKE_SPACING * NPC_SEA_SNAKE_LENGTH];
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CNpcPositionHistory m_positionHistoryArray[NPC_SEA_SNAKE_SPACING * NPC_SEA_SNAKE_LENGTH * 2];
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CNpcSpacingHistory *m_spacingHistory;
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CNpcSpacingHistory m_spacingHistoryArray[NPC_SEA_SNAKE_LENGTH];
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s32 m_collTimer;
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s32 m_snapTimer;
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//s32 m_openTimer;
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