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@ -631,6 +631,17 @@ void CNpcIronDogfishEnemy::renderOnMapScreen( DVECTOR drawPos )
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SprFrame = NULL;
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SprFrame = m_actorGfx->Render(drawPos,0,0,false);
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// initialise some stuff so that boss is always to left when player reads description
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m_state = IRON_DOGFISH_THUMP_1;
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m_extendDir = EXTEND_RIGHT;
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m_steamTimer = 0;
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m_vulnerableTimer = 0;
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s32 xMin, xMax;
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m_npcPath.getPathXExtents( &xMin, &xMax );
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Pos.vx = xMin;
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m_npcPath.resetPath();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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