This commit is contained in:
parent
476ae5be9f
commit
2e11130250
1 changed files with 11 additions and 0 deletions
|
@ -631,6 +631,17 @@ void CNpcIronDogfishEnemy::renderOnMapScreen( DVECTOR drawPos )
|
||||||
SprFrame = NULL;
|
SprFrame = NULL;
|
||||||
|
|
||||||
SprFrame = m_actorGfx->Render(drawPos,0,0,false);
|
SprFrame = m_actorGfx->Render(drawPos,0,0,false);
|
||||||
|
|
||||||
|
// initialise some stuff so that boss is always to left when player reads description
|
||||||
|
m_state = IRON_DOGFISH_THUMP_1;
|
||||||
|
m_extendDir = EXTEND_RIGHT;
|
||||||
|
m_steamTimer = 0;
|
||||||
|
m_vulnerableTimer = 0;
|
||||||
|
|
||||||
|
s32 xMin, xMax;
|
||||||
|
m_npcPath.getPathXExtents( &xMin, &xMax );
|
||||||
|
Pos.vx = xMin;
|
||||||
|
m_npcPath.resetPath();
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue