This commit is contained in:
Daveo 2001-03-09 22:10:53 +00:00
parent 352ffe548c
commit 2cdae615dd
3 changed files with 443 additions and 374 deletions

View file

@ -12,12 +12,9 @@
#include "LayerTile.h"
#include "LayerBack.h"
struct sBackRGBTable
{
u8 R,G,B,P;
};
#include <levelbackgfx.h>
sBackRGBTable BackRGBTable[]=
sBackRGBTable CLayerBack::BackRGBTable[]=
{
{255, 0, 0,0},
{255,255, 0,0},
@ -37,6 +34,15 @@ sBackRGBTable BackRGBTable[]=
#define BackRGBTableSize sizeof(BackRGBTable)/sizeof(sBackRGBTable)
sBackSpriteInfo CLayerBack::InfoTab[]=
{
{FRM_FLOWER,0,0},
{FRM_GHOST,0,3},
{FRM_PUMPKIN,0,3},
{FRM_BUBBLE,NO_SPIN | NO_SCALE | NO_COLOR,3 },
{FRM_BUBBLESMALL,NO_SPIN | NO_SCALE | NO_COLOR,3},
};
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
@ -76,29 +82,6 @@ void CLayerBack::init(DVECTOR &MapPos,int Shift)
setRGB3(&Band[i],Data->Data[i+1].RGB[0],Data->Data[i+1].RGB[1],Data->Data[i+1].RGB[2]);
}
for (int i=0; i<SPRITE_MAX; i++)
{
POLY_GT4 *Gt4=&SpriteList[i].Poly;
sFrameHdr *Frm=Sprites->getFrameHeader(SprFrame[i&1]);
Sprites->prepareGT4(Gt4,Frm,0,0,0,0);
SpriteList[i].W=Frm->W;
SpriteList[i].H=Frm->W;
setSemiTrans(Gt4,1);
// Gt4->tpage|=Tran<<5;
if (Frm->Rotated)
{
Gt4->u2--; Gt4->u3--;
Gt4->v0--; Gt4->v2--;
}
else
{
Gt4->u1--; Gt4->u3--;
Gt4->v2--; Gt4->v3--;
}
InitSprite(&SpriteList[i]);
SpriteList[i].Pos.vx=getRndRange(512<<MOVE_SHIFT);
SpriteList[i].Pos.vy=getRndRange(256<<MOVE_SHIFT);
}
PosDx=0;
PosDy=0;
XOfs=MapPos.vy;
@ -106,11 +89,53 @@ void CLayerBack::init(DVECTOR &MapPos,int Shift)
}
/*****************************************************************************/
void CLayerBack::SetFrames(int Frm0,int Frm1)
void CLayerBack::SetFrames(int Spr0,int Spr1)
{
SprFrame[0]=Frm0;
SprFrame[1]=Frm1;
int Spr[2];
Spr[0]=Spr0;
Spr[1]=Spr1;
for (int i=0; i<SPRITE_MAX; i++)
{
int Type=Spr[i&1];
POLY_GT4 *Gt4=&SpriteList[i].Poly;
sFrameHdr *Frm=Sprites->getFrameHeader(InfoTab[Type].Frame);
SpriteList[i].Type=Type;
Sprites->prepareGT4(Gt4,Frm,0,0,0,0);
SpriteList[i].W=Frm->W;
SpriteList[i].H=Frm->W;
setSemiTrans(Gt4,1);
Gt4->tpage|=InfoTab[Type].Trans<<5;
if (Frm->Rotated)
{
Gt4->u2++; Gt4->u3++;
Gt4->v2++; Gt4->v3++;
}
else
{
Gt4->u1--; Gt4->u3--;
Gt4->v2--; Gt4->v3--;
}
// Init all
setRGB0(Gt4,255,255,255);
setRGB1(Gt4,255,255,255);
setRGB2(Gt4,255,255,255);
setRGB3(Gt4,255,255,255);
SpriteList[i].Angle=0;
SpriteList[i].AngleInc=0;
SpriteList[i].PosInc.vx=0;
SpriteList[i].PosInc.vy=0;
SpriteList[i].Scale.vx=1024;
SpriteList[i].Scale.vy=1024;
SpriteList[i].ScaleInc.vx=0;
SpriteList[i].ScaleInc.vy=0;
InitSprite(&SpriteList[i]);
SpriteList[i].Pos.vx=getRndRange(512<<MOVE_SHIFT);
SpriteList[i].Pos.vy=getRndRange(256<<MOVE_SHIFT);
}
}
/*****************************************************************************/
@ -127,63 +152,75 @@ int Pos=getRnd();
int XInc=(getRndRange((1<<((MOVE_SHIFT*2)/3))-1)+1)<<MOVE_SHIFT;
int YInc=(getRndRange((1<<((MOVE_SHIFT*2)/3))-1)+1)<<MOVE_SHIFT;
switch(StartPos&3)
if (!(InfoTab[SpritePtr->Type].Flags & NO_MOVE))
{
case 0: // Left
SpritePtr->Pos.vx=-63;
SpritePtr->Pos.vy=(Pos%(256+128))-63;
SpritePtr->PosInc.vx=XInc;
if (XInc&1)
SpritePtr->PosInc.vy=+YInc;
else
SpritePtr->PosInc.vy=-YInc;
break;
switch(StartPos&3)
{
case 0: // Left
SpritePtr->Pos.vx=-63;
SpritePtr->Pos.vy=(Pos%(256+128))-63;
SpritePtr->PosInc.vx=XInc;
if (XInc&1)
SpritePtr->PosInc.vy=+YInc;
else
SpritePtr->PosInc.vy=-YInc;
break;
case 1: // Right
SpritePtr->Pos.vx=512+63;
SpritePtr->Pos.vy=(Pos%(256+128))-63;
SpritePtr->PosInc.vx=-XInc;
if (XInc&1)
SpritePtr->PosInc.vy=+YInc;
else
case 1: // Right
SpritePtr->Pos.vx=512+63;
SpritePtr->Pos.vy=(Pos%(256+128))-63;
SpritePtr->PosInc.vx=-XInc;
if (XInc&1)
SpritePtr->PosInc.vy=+YInc;
else
SpritePtr->PosInc.vy=-YInc;
break;
case 2: // Top
SpritePtr->Pos.vx=(Pos%(512+128))-63;
SpritePtr->Pos.vy=-63;
if (YInc&1)
SpritePtr->PosInc.vx=+XInc;
else
SpritePtr->PosInc.vx=-XInc;
SpritePtr->PosInc.vy=YInc;
break;
case 3: // Bottom
SpritePtr->Pos.vx=(Pos%(512+128))-63;
SpritePtr->Pos.vy=256+63;
if (YInc&1)
SpritePtr->PosInc.vx=+XInc;
else
SpritePtr->PosInc.vx=-XInc;
SpritePtr->PosInc.vy=-YInc;
break;
case 2: // Top
SpritePtr->Pos.vx=(Pos%(512+128))-63;
SpritePtr->Pos.vy=-63;
if (YInc&1)
SpritePtr->PosInc.vx=+XInc;
else
SpritePtr->PosInc.vx=-XInc;
SpritePtr->PosInc.vy=YInc;
break;
case 3: // Bottom
SpritePtr->Pos.vx=(Pos%(512+128))-63;
SpritePtr->Pos.vy=256+63;
if (YInc&1)
SpritePtr->PosInc.vx=+XInc;
else
SpritePtr->PosInc.vx=-XInc;
SpritePtr->PosInc.vy=-YInc;
break;
break;
}
SpritePtr->Pos.vx<<=MOVE_SHIFT;
SpritePtr->Pos.vy<<=MOVE_SHIFT;
}
SpritePtr->Pos.vx<<=MOVE_SHIFT;
SpritePtr->Pos.vy<<=MOVE_SHIFT;
SpritePtr->Scale.vx=getRndRange(4095);
SpritePtr->Scale.vy=getRndRange(4095);
SpritePtr->ScaleInc.vx=getRndRange(31)+31;
if (SpritePtr->ScaleInc.vx&1) SpritePtr->ScaleInc.vx=-SpritePtr->ScaleInc.vx;
SpritePtr->ScaleInc.vy=getRndRange(31)+31;
if (SpritePtr->ScaleInc.vy&1) SpritePtr->ScaleInc.vy=-SpritePtr->ScaleInc.vy;
SpritePtr->AngleInc=getRndRange(31)+31;
if (SpritePtr->AngleInc&1) SpritePtr->AngleInc=-SpritePtr->AngleInc;
if (!(InfoTab[SpritePtr->Type].Flags & NO_SCALE))
{
SpritePtr->Scale.vx=getRndRange(4095);
SpritePtr->Scale.vy=getRndRange(4095);
SpritePtr->ScaleInc.vx=getRndRange(31)+31;
if (SpritePtr->ScaleInc.vx&1) SpritePtr->ScaleInc.vx=-SpritePtr->ScaleInc.vx;
SpritePtr->ScaleInc.vy=getRndRange(31)+31;
if (SpritePtr->ScaleInc.vy&1) SpritePtr->ScaleInc.vy=-SpritePtr->ScaleInc.vy;
}
if (!(InfoTab[SpritePtr->Type].Flags & NO_SPIN))
{
SpritePtr->AngleInc=getRndRange(31)+31;
if (SpritePtr->AngleInc&1) SpritePtr->AngleInc=-SpritePtr->AngleInc;
}
if (!(InfoTab[SpritePtr->Type].Flags & NO_COLOR))
{
int i;
i=getRndRange(BackRGBTableSize-1); SpritePtr->Poly.r0=BackRGBTable[i].R; SpritePtr->Poly.g0=BackRGBTable[i].G; SpritePtr->Poly.b0=BackRGBTable[i].B;
i=getRndRange(BackRGBTableSize-1); SpritePtr->Poly.r1=BackRGBTable[i].R; SpritePtr->Poly.g1=BackRGBTable[i].G; SpritePtr->Poly.b1=BackRGBTable[i].B;
i=getRndRange(BackRGBTableSize-1); SpritePtr->Poly.r2=BackRGBTable[i].R; SpritePtr->Poly.g2=BackRGBTable[i].G; SpritePtr->Poly.b2=BackRGBTable[i].B;
i=getRndRange(BackRGBTableSize-1); SpritePtr->Poly.r3=BackRGBTable[i].R; SpritePtr->Poly.g3=BackRGBTable[i].G; SpritePtr->Poly.b3=BackRGBTable[i].B;
}
}