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@ -948,7 +948,7 @@ void CPlayer::respawn()
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
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void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
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{
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{
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//pkg m_actorGfx->Render(*_pos,_animNo,_animFrame,m_facing==FACING_RIGHT?0:1);
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m_actorGfx->Render(*_pos,_animNo,_animFrame,m_facing==FACING_RIGHT?0:1);
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}
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}
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