This commit is contained in:
parent
1966aa6f60
commit
2b171295b5
44 changed files with 588 additions and 603 deletions
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@ -50,7 +50,7 @@ void CNpcEnemy::processCloseClamJumpAttack( int _frames )
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_CLAM_CLAMSNAPUP;
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m_animNo = ANIM_CLAM_SIDESNAP;
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m_frame = 0;
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}
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}
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@ -96,7 +96,7 @@ void CNpcEnemy::processCloseClamSnapAttack( int _frames )
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_CLAM_CLAMSIDESNAP;
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m_animNo = ANIM_CLAM_SIDESNAP;
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m_frame = 0;
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}
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@ -45,7 +45,8 @@
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#include "game\convo.h"
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#endif
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#include "Gfx\Skel.h"
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#include "Gfx\actor.h"
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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@ -63,11 +64,6 @@ void CNpcFriend::init()
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{
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CNpcThing::init();
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// sActorHdr *Hdr=m_skel.Load(ACTORS_SPONGEBOB_A3D);
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// m_skel.Init(Hdr);
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m_skel.Init(ACTORS_SPONGEBOB_A3D);
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m_actorTPage = TPLoadTex(ACTORS_ACTOR_SPONGEBOB_TEX);
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Pos.vx = 100;
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Pos.vy = 100;
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@ -96,10 +92,6 @@ void CNpcFriend::shutdown()
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{
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//m_spriteBank->dump(); delete m_spriteBank;
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// temporary
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//TPFree( m_actorTPage );
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//CAnimDB::Dump( m_data[m_type].animData );
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CNpcThing::shutdown();
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}
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@ -135,11 +127,7 @@ void CNpcFriend::render()
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renderPos.vx = ( Pos.vx + m_drawOffset.vx - offset.vx - ( VidGetScrW() >> 1 ) ) * 20;
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renderPos.vy = ( Pos.vy + m_drawOffset.vy - offset.vy - ( VidGetScrH() >> 1 ) ) * 20;
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m_skel.setPos( renderPos );
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m_skel.setFrame(m_frame);
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m_skel.setAnimNo(m_animNo);
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m_skel.Animate(this);
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m_skel.Render(this);
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m_actorGfx->Render(renderPos,m_frame,m_animNo,false);
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/*s32 x,y;
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s32 scrnWidth = VidGetScrW();
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@ -216,12 +204,7 @@ void CNpcEnemy::init()
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{
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CEnemyThing::init();
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// sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType );
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// m_skel.Init( Hdr );
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m_skel.Init(m_data[m_type].skelType);
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m_actorTPage = TPLoadTex( ACTORS_ACTOR_ENEMY_TEX );
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m_skel.setAng(1024);
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m_actorGfx=CActorPool::GetActor(m_data[m_type].skelType);
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m_animPlaying = true;
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m_animNo = m_data[m_type].initAnim;
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@ -545,7 +528,6 @@ void CNpcEnemy::shutdown()
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m_positionHistory = NULL;
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// temporary
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TPFree( m_actorTPage );
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CEnemyThing::shutdown();
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}
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@ -561,7 +543,7 @@ void CNpcEnemy::think(int _frames)
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if ( m_animPlaying )
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{
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int frameCount = m_skel.getFrameCount();
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int frameCount = m_actorGfx->getFrameCount(m_animNo);
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if ( frameCount - m_frame > _frames )
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{
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@ -576,12 +558,12 @@ void CNpcEnemy::think(int _frames)
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if ( m_heading > 1024 && m_heading < 3072 )
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{
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m_skel.setAng( 3072 );
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//!! m_actorGfx.setAng( 3072 );
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m_reversed = true;
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}
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else
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{
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m_skel.setAng( 1024 );
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//!! m_actorGfx.setAng( 1024 );
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m_reversed = false;
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}
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@ -1284,18 +1266,14 @@ void CNpcEnemy::render()
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if ( m_reversed )
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{
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m_skel.setZAng( ( m_heading + 2048 ) & 4095 );
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//!! m_actorGfx.setZAng( ( m_heading + 2048 ) & 4095 );
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}
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else
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{
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m_skel.setZAng( m_heading );
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//!! m_actorGfx.setZAng( m_heading );
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}
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m_skel.setPos( renderPos );
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m_skel.setFrame(m_frame);
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m_skel.setAnimNo(m_animNo);
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m_skel.Animate(this);
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m_skel.Render(this);
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m_actorGfx->Render(renderPos,m_frame,m_animNo,m_reversed);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -20,7 +20,8 @@
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#include "thing/thing.h"
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#endif
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#include "Gfx/Skel.h"
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//#include "Gfx/Skel.h"
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#ifndef __ENEMY_NPCPATH_H__
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#include "enemy\npcpath.h"
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@ -101,8 +102,7 @@ protected:
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int m_frame;
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int m_animNo;
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CSkel m_skel;
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TPAGE_DESC m_actorTPage;
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CActorGfx *m_actorGfx;
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DVECTOR m_drawOffset;
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};
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@ -500,8 +500,7 @@ protected:
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int m_frame;
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int m_animNo;
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CSkel m_skel;
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TPAGE_DESC m_actorTPage;
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CActorGfx *m_actorGfx;
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DVECTOR m_drawOffset;
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virtual void collidedWith(CThing *_thisThing);
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@ -27,9 +27,9 @@
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#include <ACTOR_CLAM_ANIM.h>
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#endif
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#ifndef __ANIM_SHARKSUB_HEADER__
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#include <ACTOR_SHARKSUB_ANIM.h>
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#endif
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//#ifndef __ANIM_SHARKSUB_HEADER__
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//#include <ACTOR_SHARKSUB_ANIM.h>
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//#endif
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CNpcFriend::NPC_FRIEND_DATA CNpcFriend::m_data[NPC_FRIEND_UNIT_TYPE_MAX] =
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@ -66,8 +66,8 @@ CNpcFriend::NPC_FRIEND_DATA CNpcFriend::m_data[NPC_FRIEND_UNIT_TYPE_MAX] =
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CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
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{
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{ // NPC_LINEAR_PLATFORM
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_PLATFORM_MOVEMENT_FIXED_PATH,
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3,
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//512,
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@ -79,8 +79,8 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
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},
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{ // NPC_CIRCULAR_PLATFORM
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_PLATFORM_MOVEMENT_FIXED_CIRCULAR,
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3,
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128,
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@ -91,8 +91,8 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
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},
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{ // NPC_BUBBLE_PLATFORM
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_PLATFORM_MOVEMENT_BUBBLE,
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3,
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128,
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@ -106,8 +106,8 @@ CNpcPlatform::NPC_PLATFORM_DATA CNpcPlatform::m_data[NPC_PLATFORM_TYPE_MAX] =
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CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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{
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{ // NPC_FALLING_ITEM
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_FALLING_ITEM_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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@ -123,8 +123,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_FISH_HOOK
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_FISH_HOOK,
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NPC_SENSOR_FISH_HOOK_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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@ -140,8 +140,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_DUST_DEVIL
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_RETURNING_HAZARD,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_RETURNING_HAZARD,
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@ -157,8 +157,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_PENDULUM
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_PENDULUM,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_PENDULUM,
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@ -174,8 +174,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_FIREBALL
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_FIREBALL,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIREBALL,
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@ -191,8 +191,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_SAW_BLADE
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_RETURNING_HAZARD,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_RETURNING_HAZARD,
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@ -208,8 +208,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_SMALL_JELLYFISH_1
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_JELLYFISH_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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@ -225,8 +225,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_SMALL_JELLYFISH_2
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_JELLYFISH_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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@ -242,8 +242,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_ANEMONE_1
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_ANEMONE_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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@ -259,8 +259,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_ANEMONE_2
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_ANEMONE_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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@ -276,8 +276,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_ANEMONE_3
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_ANEMONE_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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@ -293,8 +293,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_SKELETAL_FISH
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_GENERIC_USER_VISIBLE,
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NPC_MOVEMENT_FIXED_PATH,
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@ -310,8 +310,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_CLAM_JUMP
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSNAPUP,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_CLAM_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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@ -327,8 +327,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_CLAM_STATIC
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSIDESNAP,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_CLAM_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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@ -344,8 +344,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_SQUID_DART
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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@ -361,8 +361,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_FISH_FOLK
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_FISH_FOLK,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH_WALK,
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@ -378,8 +378,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_PRICKLY_BUG
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH_WALK,
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@ -395,8 +395,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_SEA_SNAKE
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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@ -412,8 +412,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_PUFFA_FISH
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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@ -429,8 +429,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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},
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{ // NPC_ANGLER_FISH
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ACTORS_CLAM_A3D,
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ANIM_CLAM_CLAMSHUT,
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ACTORS_CLAM_SBK,
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ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_FIXED_PATH,
|
||||
|
@ -446,8 +446,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_HERMIT_CRAB
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_FIXED_PATH_WALK,
|
||||
|
@ -463,8 +463,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_MINE
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_STATIC,
|
||||
|
@ -480,8 +480,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_BOOGER_MONSTER
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_BOOGER_MONSTER_USER_CLOSE,
|
||||
NPC_MOVEMENT_STATIC,
|
||||
|
@ -497,8 +497,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_SPIDER_CRAB
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
|
||||
NPC_MOVEMENT_FIXED_PATH_WALK,
|
||||
|
@ -514,8 +514,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_EYEBALL
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_EYEBALL_USER_CLOSE,
|
||||
NPC_MOVEMENT_STATIC,
|
||||
|
@ -531,8 +531,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_BABY_OCTOPUS
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_FIXED_PATH,
|
||||
|
@ -548,8 +548,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_ZOMBIE_FISH_FOLK
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_FISH_FOLK,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_FIXED_PATH_WALK,
|
||||
|
@ -565,8 +565,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_NINJA_STARFISH
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
|
||||
NPC_MOVEMENT_STATIC,
|
||||
|
@ -582,8 +582,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_GHOST
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_FIXED_PATH,
|
||||
|
@ -599,8 +599,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_GHOST_PIRATE
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_GHOST_PIRATE,
|
||||
NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
|
||||
NPC_MOVEMENT_STATIC,
|
||||
|
@ -616,8 +616,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_FLAMING_SKULL
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_FLAMING_SKULL,
|
||||
NPC_SENSOR_FLAMING_SKULL_USER_CLOSE,
|
||||
NPC_MOVEMENT_STATIC,
|
||||
|
@ -633,8 +633,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_SHARK_MAN
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_GENERIC_USER_VISIBLE,
|
||||
NPC_MOVEMENT_FIXED_PATH_WALK,
|
||||
|
@ -650,8 +650,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_OIL_BLOB
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_DEFAULT,
|
||||
NPC_SENSOR_OIL_BLOB_USER_CLOSE,
|
||||
NPC_MOVEMENT_STATIC,
|
||||
|
@ -667,8 +667,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_SKULL_STOMPER
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_SKULL_STOMPER,
|
||||
NPC_SENSOR_SKULL_STOMPER_USER_CLOSE,
|
||||
NPC_MOVEMENT_STATIC,
|
||||
|
@ -684,8 +684,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_MOTHER_JELLYFISH
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_MOTHER_JELLYFISH,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_MOTHER_JELLYFISH,
|
||||
|
@ -701,8 +701,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_SUB_SHARK
|
||||
ACTORS_SHARKSUB_A3D,
|
||||
ANIM_SHARKSUB_SHARKSUBSWIM,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_SUB_SHARK,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_SUB_SHARK,
|
||||
|
@ -718,8 +718,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_PARASITIC_WORM
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_PARASITIC_WORM,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_PARASITIC_WORM,
|
||||
|
@ -735,8 +735,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_FLYING_DUTCHMAN
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_FLYING_DUTCHMAN,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_FLYING_DUTCHMAN,
|
||||
|
@ -752,8 +752,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_IRON_DOGFISH
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_IRON_DOGFISH,
|
||||
NPC_SENSOR_IRON_DOGFISH_USER_CLOSE,
|
||||
NPC_MOVEMENT_IRON_DOGFISH,
|
||||
|
@ -769,8 +769,8 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
|
|||
},
|
||||
|
||||
{ // NPC_PARASITIC_WORM_SEGMENT
|
||||
ACTORS_CLAM_A3D,
|
||||
ANIM_CLAM_CLAMSHUT,
|
||||
ACTORS_CLAM_SBK,
|
||||
ANIM_CLAM_SIDESNAP,
|
||||
NPC_INIT_PARASITIC_WORM_SEGMENT,
|
||||
NPC_SENSOR_NONE,
|
||||
NPC_MOVEMENT_STATIC,
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#endif
|
||||
|
||||
#ifndef __ANIM_SHARKSUB_HEADER__
|
||||
#include <ACTOR_SHARKSUB_ANIM.h>
|
||||
#include <ACTOR_CLAM_ANIM.h>
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -39,13 +39,13 @@ void CNpcEnemy::processSubSharkMovement( int _frames )
|
|||
if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
|
||||
{
|
||||
m_animPlaying = true;
|
||||
m_animNo = ANIM_SHARKSUB_SHARKSUBSWIPE;
|
||||
m_animNo = ANIM_CLAM_SIDESNAP;
|
||||
m_frame = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_animPlaying = true;
|
||||
m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM;
|
||||
m_animNo = ANIM_CLAM_SIDESNAP;
|
||||
m_frame = 0;
|
||||
}
|
||||
}
|
||||
|
@ -156,7 +156,7 @@ void CNpcEnemy::processCloseSubSharkAttack( int _frames )
|
|||
if ( !m_animPlaying )
|
||||
{
|
||||
m_animPlaying = true;
|
||||
m_animNo = ANIM_SHARKSUB_SHARKSUBSPRINTOPEN;
|
||||
m_animNo = ANIM_CLAM_SIDESNAP;
|
||||
m_frame = 0;
|
||||
}
|
||||
|
||||
|
@ -165,7 +165,7 @@ void CNpcEnemy::processCloseSubSharkAttack( int _frames )
|
|||
if ( playerXDistSqr < 10000 )
|
||||
{
|
||||
m_animPlaying = true;
|
||||
m_animNo = ANIM_SHARKSUB_SHARKSUBCHOMP;
|
||||
m_animNo = ANIM_CLAM_SIDESNAP;
|
||||
m_frame = 0;
|
||||
|
||||
m_state = SUB_SHARK_SWALLOW;
|
||||
|
@ -211,7 +211,7 @@ void CNpcEnemy::processCloseSubSharkAttack( int _frames )
|
|||
if ( !m_animPlaying )
|
||||
{
|
||||
m_animPlaying = true;
|
||||
m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM;
|
||||
m_animNo = ANIM_CLAM_SIDESNAP;
|
||||
m_frame = 0;
|
||||
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
||||
m_movementTimer = GameState::getOneSecondInFrames() * 8;
|
||||
|
|
|
@ -68,6 +68,7 @@
|
|||
#include "sound\sound.h"
|
||||
#endif
|
||||
|
||||
#include "gfx\actor.h"
|
||||
|
||||
|
||||
//int GX=512/2;
|
||||
|
@ -95,7 +96,6 @@ int CGameScene::s_levelFinished;
|
|||
|
||||
CGameScene GameScene;
|
||||
|
||||
#include "gfx\actorpool.h"
|
||||
/*****************************************************************************/
|
||||
void CGameScene::init()
|
||||
{
|
||||
|
|
|
@ -5,9 +5,10 @@
|
|||
#include "system\global.h"
|
||||
#include "mem\memory.h"
|
||||
#include "fileio\fileio.h"
|
||||
#include "utils\quat.h"
|
||||
#include "gfx\actor.h"
|
||||
#include "utils\utils.h"
|
||||
#include "utils\pak.h"
|
||||
#include "gfx\prim.h"
|
||||
|
||||
#include <dstructs.h>
|
||||
|
||||
|
@ -16,34 +17,101 @@ CActorGfx *CActorPool::ActorList[CActorPool::MAX_ACTORS];
|
|||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
void CActorGfx::Init(FileEquate _Filename)
|
||||
{
|
||||
CActorPool::GetActor(Filename);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
CActorGfx::CActorGfx(FileEquate _Filename)
|
||||
{
|
||||
int i;
|
||||
Filename=_Filename;
|
||||
/* ActorData=(sActorHdr*)CFileIO::loadFile(Filename);
|
||||
SpriteBank=(sSpriteAnimBank*)CFileIO::loadFile(Filename);
|
||||
|
||||
for (int i=0; i<ActorData->AnimCount; i++)
|
||||
SpriteBank->AnimList=(sSpriteAnim*) MakePtr(SpriteBank,(int)SpriteBank->AnimList);
|
||||
SpriteBank->FrameList=(sSpriteFrame*) MakePtr(SpriteBank,(int)SpriteBank->FrameList);
|
||||
SpriteBank->Palette=(u8*) MakePtr(SpriteBank,(int)SpriteBank->Palette);
|
||||
|
||||
// FixUp AnimList
|
||||
for (i=0; i<SpriteBank->AnimCount; i++)
|
||||
{
|
||||
ActorData->AnimList[i].Move=(s32*) MakePtr(ActorData,(int)ActorData->AnimList[i].Move);
|
||||
ActorData->AnimList[i].Anim=(AnimIdx*) MakePtr(ActorData,(int)ActorData->AnimList[i].Anim);
|
||||
sSpriteAnim *ThisAnim=&SpriteBank->AnimList[i];
|
||||
ThisAnim->Anim=(u16*) MakePtr(SpriteBank,(int)ThisAnim->Anim);
|
||||
}
|
||||
// FixUp FrameList
|
||||
for (i=0; i<SpriteBank->FrameCount; i++)
|
||||
{
|
||||
sSpriteFrame *ThisFrame=&SpriteBank->FrameList[i];
|
||||
ThisFrame->PAKSpr=(u8*) MakePtr(SpriteBank,(int)ThisFrame->PAKSpr);
|
||||
}
|
||||
|
||||
DAVE_DBGMSG("Nodes %i\n",ActorData->BoneCount);
|
||||
DAVE_DBGMSG("Tris %i\n",ActorData->TriCount);
|
||||
DAVE_DBGMSG("Vtx %i\n",ActorData->VtxCount);
|
||||
DAVE_DBGMSG("Anims %i\n",ActorData->AnimCount);
|
||||
*/
|
||||
DAVE_DBGMSG("Anims %i\n",SpriteBank->AnimCount);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
CActorGfx::~CActorGfx()
|
||||
{
|
||||
MemFree(ActorData);
|
||||
MemFree(SpriteBank);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
int TPP=0;
|
||||
int TPA=0;
|
||||
int TPX=512;
|
||||
int TPY=256;
|
||||
int RR=128;
|
||||
int GG=128;
|
||||
int BB=128;
|
||||
int XX=32;
|
||||
int YY=32;
|
||||
//int PW=16;
|
||||
void CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX)
|
||||
{
|
||||
sSpriteAnim &ThisAnim=SpriteBank->AnimList[Anim];
|
||||
u16 FrameNo=ThisAnim.Anim[Frame];
|
||||
sSpriteFrame &ThisFrame=SpriteBank->FrameList[FrameNo];
|
||||
POLY_FT4 *Ft4;
|
||||
u8 Buffer[256*256];
|
||||
|
||||
PAK_doUnpak(Buffer,ThisFrame.PAKSpr);
|
||||
// clut
|
||||
RECT Rect;
|
||||
Rect.x=512;
|
||||
Rect.y=511;
|
||||
Rect.w=SpriteBank->ColorCount;
|
||||
Rect.h=1;
|
||||
LoadImage( &Rect, (u32*)SpriteBank->Palette);
|
||||
|
||||
// Gfx
|
||||
Rect.x=512;
|
||||
Rect.y=256;
|
||||
Rect.w=ThisFrame.W/4;
|
||||
Rect.h=ThisFrame.H;
|
||||
LoadImage( &Rect, (u32*)Buffer);
|
||||
|
||||
Ft4=GetPrimFT4();
|
||||
setXYWH(Ft4,Pos.vx-ThisFrame.XOfs,Pos.vy-ThisFrame.YOfs,ThisFrame.W,ThisFrame.H);
|
||||
setUVWH(Ft4,0,0,ThisFrame.W,ThisFrame.H);
|
||||
setRGB0(Ft4,RR,GG,BB);
|
||||
setTPage(Ft4,0,0,TPX,TPY);
|
||||
setClut(Ft4, TPX, 511);
|
||||
AddPrimToList(Ft4,0);
|
||||
|
||||
Ft4=GetPrimFT4();
|
||||
setXYWH(Ft4,Pos.vx-ThisFrame.XOfs,Pos.vy-ThisFrame.YOfs,ThisFrame.W,ThisFrame.H);
|
||||
Ft4->x0-=XX;
|
||||
Ft4->x1-=XX;
|
||||
Ft4->y0+=YY;
|
||||
Ft4->y1+=YY;
|
||||
|
||||
setUVWH(Ft4,0,0,ThisFrame.W,ThisFrame.H);
|
||||
setRGB0(Ft4,0,0,0);
|
||||
setSemiTrans(Ft4,1);
|
||||
setTPage(Ft4,0,0,TPX,TPY);
|
||||
setClut(Ft4, TPX, 511);
|
||||
AddPrimToList(Ft4,0);
|
||||
|
||||
}
|
||||
|
||||
|
@ -98,7 +166,7 @@ int Idx;
|
|||
Idx=FindFreeIdx();
|
||||
ASSERT(Idx!=-1);
|
||||
|
||||
NewActor=new ("ActorPool") CActorPool(Filename);
|
||||
NewActor=new ("ActorPool") CActorGfx(Filename);
|
||||
ActorList[Idx]=NewActor;
|
||||
|
||||
return(NewActor);
|
||||
|
@ -109,7 +177,7 @@ int Idx;
|
|||
/*****************************************************************************/
|
||||
void CActorPool::DumpActor(FileEquate Filename)
|
||||
{
|
||||
CActorPool *ThisActor;
|
||||
CActorGfx *ThisActor;
|
||||
int Idx;
|
||||
|
||||
// Is Loaded?
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
/******************/
|
||||
/*** Actor Bank ***/
|
||||
/******************/
|
||||
/*******************/
|
||||
/*** Actor Stuff ***/
|
||||
/*******************/
|
||||
|
||||
#ifndef __ACTOR_HEADER__
|
||||
#define __ACTOR_HEADER__
|
||||
|
@ -16,30 +16,30 @@
|
|||
class CActorGfx
|
||||
{
|
||||
public:
|
||||
CActorGfx(){};
|
||||
CActorGfx(FileEquate Filename);
|
||||
~CActorGfx();
|
||||
// CActorGfx(){};
|
||||
CActorGfx(FileEquate Filename);
|
||||
virtual ~CActorGfx();
|
||||
|
||||
void Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX);
|
||||
void Dump();
|
||||
void Init(FileEquate _Filename);
|
||||
void Render(DVECTOR &Pos,int Anim,int Frame,bool FlipX);
|
||||
void Dump();
|
||||
|
||||
int getFrameCount() {return(0);}
|
||||
int getFrameCount(int Anim) {return(SpriteBank->AnimList[Anim].FrameCount);}
|
||||
|
||||
FileEquate GetFilename() {return(Filename);}
|
||||
FileEquate GetFilename() {return(Filename);}
|
||||
private:
|
||||
FileEquate Filename;
|
||||
sSpriteAnimBank *ActorData;
|
||||
sSpriteAnimBank *SpriteBank;
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
class CActorBank
|
||||
class CActorPool
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
MAX_ACTORS=8,
|
||||
};
|
||||
// virtual ~ActorBank(){};
|
||||
|
||||
static void Init();
|
||||
|
||||
|
|
|
@ -151,11 +151,10 @@ int Time = GameState::getFramesSinceLast();
|
|||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*
|
||||
void CMoveTex::Add(sTexInfo &SrcFrame,sTexInfo &DstFrame)
|
||||
{
|
||||
int Idx;
|
||||
// ASSERT(SrcFrame.w==DstFrame.w);
|
||||
// ASSERT(SrcFrame.h==DstFrame.h);
|
||||
|
||||
for (Idx=0; Idx<MOVETEX_MAX && MoveTexList[Idx].Src; Idx++);
|
||||
|
||||
|
@ -166,10 +165,11 @@ CMoveTex &ThisTex=MoveTexList[Idx];
|
|||
ThisTex.Src=&SrcFrame;
|
||||
ThisTex.Dst=&DstFrame;
|
||||
}
|
||||
|
||||
*/
|
||||
/*****************************************************************************/
|
||||
void CMoveTex::MoveTex()
|
||||
{
|
||||
/*
|
||||
CMoveTex *ThisTex=MoveTexList,*NextTex;
|
||||
|
||||
for (int Idx=0; Idx<MOVETEX_MAX; Idx++)
|
||||
|
@ -180,6 +180,7 @@ CMoveTex *ThisTex=MoveTexList,*NextTex;
|
|||
MoveImage((RECT*)ThisTex.Src,ThisTex.Dst->x,ThisTex.Dst->y);
|
||||
ThisTex.Src=0;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
|
|
@ -42,14 +42,14 @@ public:
|
|||
|
||||
CMoveTex()
|
||||
{
|
||||
Src=0;
|
||||
// Src=0;
|
||||
}
|
||||
|
||||
static void Add(sTexInfo &SrcFrame,sTexInfo &DstFrame);
|
||||
//static void Add(sTexInfo &SrcFrame,sTexInfo &DstFrame);
|
||||
static void MoveTex();
|
||||
|
||||
private:
|
||||
sTexInfo *Src,*Dst;
|
||||
// sTexInfo *Src,*Dst;
|
||||
|
||||
static CMoveTex MoveTexList[];
|
||||
};
|
||||
|
|
|
@ -234,8 +234,7 @@ void CPlayer::init()
|
|||
// m_onPlatform = false;
|
||||
// m_prevOnPlatform = false;
|
||||
|
||||
m_skel.Init(ACTORS_SPONGEBOB_A3D);
|
||||
TPLoadTex(ACTORS_ACTOR_SPONGEBOB_TEX);
|
||||
m_actorGfx=CActorPool::GetActor(ACTORS_SPONGEBOB_SBK);
|
||||
|
||||
for(int i=0;i<NUM_PLAYERMODES;i++)
|
||||
{
|
||||
|
@ -259,8 +258,8 @@ m_animFrame=0;
|
|||
|
||||
s_screenPos=128;
|
||||
|
||||
m_skel.setAng(512);
|
||||
//m_skel.setAngInc(678);
|
||||
//!! m_actorGfx.setAng(512);
|
||||
//m_actorGfx.setAngInc(678);
|
||||
|
||||
setCollisionSize(25,50);
|
||||
setCollisionCentreOffset(0,-25);
|
||||
|
@ -348,11 +347,6 @@ else if(Pos.vy>m_mapEdge.vy-64)Pos.vy=m_mapEdge.vy-64;
|
|||
|
||||
// Look around
|
||||
int pad=getPadInputHeld();
|
||||
if(PadGetDown(0)&PAD_CIRCLE)
|
||||
{
|
||||
m_skel.blink();
|
||||
}
|
||||
|
||||
|
||||
// Camera scroll..
|
||||
if(m_cameraScrollDir==-1)
|
||||
|
@ -454,33 +448,24 @@ m_fontBank->print(40,40,posBuf);
|
|||
// Render
|
||||
if(m_invincibleFrameCount==0||m_invincibleFrameCount&2)
|
||||
{
|
||||
#ifdef __USER_paul__
|
||||
if(mouth!=-1)
|
||||
{
|
||||
m_skel.setMouthTex(mouth);
|
||||
mouth=-1;
|
||||
}
|
||||
if(eyes!=-1)
|
||||
{
|
||||
m_skel.setEyeTex(eyes);
|
||||
eyes=-1;
|
||||
}
|
||||
#endif
|
||||
|
||||
//int xval=(255-(MAP2D_BLOCKSTEPSIZE*(-m_cameraScrollPos.vx>>8)));
|
||||
//DrawLine(xval-7,0,xval-7,255,0,128,255,0);
|
||||
//DrawLine(xval+7,0,xval+7,255,0,128,255,0);
|
||||
|
||||
SetGeomOffset(SCREEN_GEOM_CENTRE_X+m_playerScreenGeomPos.vx,SCREEN_GEOM_CENTRE_Y+m_playerScreenGeomPos.vy);
|
||||
if(panim!=-1)
|
||||
m_skel.setAnimNo(panim);
|
||||
else
|
||||
m_skel.setAnimNo(m_animNo);
|
||||
m_skel.setFrame(m_animFrame);
|
||||
m_skel.Animate(this);
|
||||
m_skel.Render(this);
|
||||
//!! SetGeomOffset(SCREEN_GEOM_CENTRE_X+m_playerScreenGeomPos.vx,SCREEN_GEOM_CENTRE_Y+m_playerScreenGeomPos.vy);
|
||||
// if(panim!=-1)
|
||||
// m_actorGfx.setAnimNo(panim);
|
||||
// else
|
||||
// m_actorGfx.setAnimNo(m_animNo);
|
||||
//!! m_actorGfx.setFrame(m_animFrame);
|
||||
//!! m_actorGfx.Animate(this);
|
||||
//!! m_actorGfx.Render(this);
|
||||
//!! m_currentPlayerModeClass->render();
|
||||
//!! SetGeomOffset(SCREEN_GEOM_CENTRE_X,SCREEN_GEOM_CENTRE_Y);
|
||||
DVECTOR Pos={256,128};
|
||||
m_actorGfx->Render(Pos,m_animNo,m_animFrame,0);
|
||||
m_currentPlayerModeClass->render();
|
||||
SetGeomOffset(SCREEN_GEOM_CENTRE_X,SCREEN_GEOM_CENTRE_Y);
|
||||
}
|
||||
|
||||
|
||||
|
@ -634,7 +619,7 @@ void CPlayer::setFacing(int _facing)
|
|||
if(m_facing!=_facing)
|
||||
{
|
||||
m_facing=_facing;
|
||||
m_skel.setDir(_facing);
|
||||
//!! m_actorGfx.setDir(_facing);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -687,7 +672,7 @@ void CPlayer::setAnimFrame(int _animFrame)
|
|||
}
|
||||
int CPlayer::getAnimFrameCount()
|
||||
{
|
||||
return m_skel.getFrameCount(m_animNo);
|
||||
return m_actorGfx->getFrameCount(m_animNo);
|
||||
}
|
||||
int CPlayer::getAnimNo()
|
||||
{
|
||||
|
|
|
@ -22,9 +22,8 @@
|
|||
#include "thing/thing.h"
|
||||
#endif
|
||||
|
||||
#ifndef __GFX_SKELSPNG_H__
|
||||
#include "gfx/skelspng.h"
|
||||
#endif
|
||||
#include "gfx/actor.h"
|
||||
|
||||
|
||||
#ifndef __DATA_STRUCTS_HEADER__
|
||||
#include <dstructs.h>
|
||||
|
@ -189,7 +188,7 @@ private:
|
|||
static const AnimSfx s_animSfx[];
|
||||
int m_animFrame;
|
||||
int m_animNo;
|
||||
CSkelSpongeBob m_skel;
|
||||
CActorGfx *m_actorGfx;
|
||||
|
||||
DVECTOR m_playerScreenGeomPos;
|
||||
DVECTOR m_cameraPos;
|
||||
|
|
|
@ -123,7 +123,8 @@ void CPlayerModeBubbleMixture::think()
|
|||
// Blowing?
|
||||
if(m_blowing)
|
||||
{
|
||||
m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
|
||||
//!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
|
||||
m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
|
||||
m_player->setAnimFrame(m_blowFrame);
|
||||
m_blowFrame++;
|
||||
if(m_blowFrame>=m_player->getAnimFrameCount())
|
||||
|
|
|
@ -84,7 +84,8 @@ void CPlayerModeChop::think()
|
|||
// Chopping?
|
||||
if(m_chopping)
|
||||
{
|
||||
m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
|
||||
//!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
|
||||
m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
|
||||
m_player->setAnimFrame(m_chopFrame);
|
||||
m_chopFrame++;
|
||||
if(m_chopFrame>=m_player->getAnimFrameCount())
|
||||
|
|
|
@ -103,7 +103,8 @@ void CPlayerModeNet::think()
|
|||
// Netting?
|
||||
if(m_netting)
|
||||
{
|
||||
m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
|
||||
//!!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
|
||||
m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
|
||||
m_player->setAnimFrame(m_netFrame);
|
||||
m_netFrame++;
|
||||
if(m_netFrame>=m_player->getAnimFrameCount())
|
||||
|
|
|
@ -62,7 +62,8 @@
|
|||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateFall::enter(CPlayerModeBase *_playerMode)
|
||||
{
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
|
||||
// _playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -257,12 +257,14 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
|
|||
static IdleAnims s_unarmedIdleAnims[]=
|
||||
{
|
||||
// start frame loop frame end frame loop count
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
|
||||
{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEHOOLA, ANIM_SPONGEBOB_FACEBACK, 5 },
|
||||
{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEWIGGLEARM, ANIM_SPONGEBOB_FACEBACK, 5 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
|
||||
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
|
||||
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
|
||||
//!! { ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEHOOLA, ANIM_SPONGEBOB_FACEBACK, 5 },
|
||||
//!! { ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEWIGGLEARM, ANIM_SPONGEBOB_FACEBACK, 5 },
|
||||
//!! { -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
|
||||
//!! { -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEHOOLA, -1, 4 }, // default
|
||||
|
||||
};
|
||||
static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
|
||||
IdleAnims *CPlayerStateUnarmedIdle::getIdleAnimsDb(int _animNo)
|
||||
|
@ -285,9 +287,10 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
|
|||
static IdleAnims s_coralBlowerIdleAnims[]=
|
||||
{
|
||||
// start frame loop frame end frame loop count
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
|
||||
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
|
||||
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
|
||||
//!! { -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
|
||||
//!! { -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
|
||||
{ -1, ANIM_SPONGEBOB_IDLEHOOLA, -1, 1 },
|
||||
};
|
||||
static int s_numCoralBlowerIdleAnims=sizeof(s_coralBlowerIdleAnims)/sizeof(IdleAnims);
|
||||
IdleAnims *CPlayerStateCoralBlowerIdle::getIdleAnimsDb(int _animNo)
|
||||
|
|
|
@ -67,7 +67,8 @@
|
|||
---------------------------------------------------------------------- */
|
||||
void CPlayerStateJump::enter(CPlayerModeBase *_playerMode)
|
||||
{
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
|
||||
//!! _playerMode->setAnimNo(ANIM_SPONGEBOB_HOVER);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
|
||||
m_jumpFrames=0;
|
||||
|
||||
_playerMode->jump();
|
||||
|
|
|
@ -71,7 +71,8 @@ void CPlayerStateRun::enter(CPlayerModeBase *_playerMode)
|
|||
}
|
||||
else
|
||||
{
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTART);
|
||||
//!! _playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTART);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
|
||||
}
|
||||
|
||||
if(controlHeld&PI_LEFT)
|
||||
|
@ -126,7 +127,8 @@ void CPlayerStateRun::think(CPlayerModeBase *_playerMode)
|
|||
_playerMode->setState(STATE_IDLE);
|
||||
if(m_numberOfTimeAnimHasLooped>=4)
|
||||
{
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTOP);
|
||||
//!! _playerMode->setAnimNo(ANIM_SPONGEBOB_RUNSTOP);
|
||||
_playerMode->setAnimNo(ANIM_SPONGEBOB_FIRE);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include "thing/thing.h"
|
||||
#endif
|
||||
|
||||
#include "Gfx/Skel.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
|
||||
class CProjectile : public CEnemyProjectileThing
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "gfx\prim.h"
|
||||
#include "gfx\tpage.h"
|
||||
#include "utils\utils.h"
|
||||
#include "gfx\actorpool.h"
|
||||
#include "gfx\actor.h"
|
||||
|
||||
#include "system\gp.h"
|
||||
|
||||
|
@ -117,9 +117,7 @@ void InitSystem() // reordered to reduce black screen (hope all is well
|
|||
|
||||
CBubicleFactory::init();
|
||||
|
||||
CActorPool::AddActor(ACTORS_SPONGEBOB_A3D);
|
||||
// CAnimDB::Init();
|
||||
// CAnimDB::Load(ACTORS_SPONGEBOB_ABK);
|
||||
CActorPool::AddActor(ACTORS_SPONGEBOB_SBK);
|
||||
|
||||
#if defined(__DEBUG_MEM__)
|
||||
DebugMemFontInit();
|
||||
|
|
|
@ -1,33 +1,7 @@
|
|||
/*=========================================================================
|
||||
|
||||
PAK.CPP
|
||||
|
||||
Author: Gary Liddon @ Climax (from work by Nick Pelling && Carl Muller)
|
||||
Created:
|
||||
Project: Diablo PSX
|
||||
Purpose: PAK decompress \ compress code
|
||||
|
||||
Copyright (c) 1997 Climax Development Ltd
|
||||
|
||||
===========================================================================*/
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Includes
|
||||
-------- */
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
||||
/* Glib
|
||||
---- */
|
||||
|
||||
/* Local
|
||||
----- */
|
||||
#include "system\global.h"
|
||||
#include <string.h>
|
||||
#include "pak.h"
|
||||
#include "utils\pak.h"
|
||||
|
||||
/* Graphics
|
||||
-------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Tyepdefs && Defines
|
||||
|
@ -44,7 +18,7 @@
|
|||
struct Block
|
||||
{
|
||||
int data[128];
|
||||
BOOL blockrep;
|
||||
bool blockrep;
|
||||
int blocksize;
|
||||
int blockoffset;
|
||||
|
||||
|
@ -115,7 +89,7 @@ void Block::writeBlock(void)
|
|||
}
|
||||
|
||||
// Get ready for next block
|
||||
blockrep = FALSE;
|
||||
blockrep = false;
|
||||
blockoffset = 0;
|
||||
blocksize = -1;
|
||||
}
|
||||
|
@ -158,7 +132,7 @@ int lowLevelPak(u8 * Dest,u8 const * buffer,int insize,Block & theblock)
|
|||
|
||||
theblock.Dest=Dest;
|
||||
theblock.outsize=0;
|
||||
theblock.blockrep=FALSE;
|
||||
theblock.blockrep=false;
|
||||
|
||||
BACKDIST = -128;
|
||||
FORWARDDIST = 255;
|
||||
|
@ -244,7 +218,7 @@ int lowLevelPak(u8 * Dest,u8 const * buffer,int insize,Block & theblock)
|
|||
{
|
||||
/* We have found a match */
|
||||
theblock.writeBlock();
|
||||
theblock.blockrep = TRUE;
|
||||
theblock.blockrep = true;
|
||||
theblock.blocksize = bestlength;
|
||||
theblock.blockoffset = bestoffset;
|
||||
inpos += bestlength;
|
||||
|
@ -257,7 +231,7 @@ int lowLevelPak(u8 * Dest,u8 const * buffer,int insize,Block & theblock)
|
|||
|
||||
/* Terminate file */
|
||||
|
||||
theblock.blockrep = TRUE;
|
||||
theblock.blockrep = true;
|
||||
theblock.blocksize = 0;
|
||||
theblock.blockoffset = 0;
|
||||
theblock.writeBlock();
|
||||
|
|
|
@ -1,61 +1,12 @@
|
|||
/*=========================================================================
|
||||
|
||||
PAK.H
|
||||
|
||||
Author: Carl Muller (algorithm Nick Pelling && Carl Muller)
|
||||
Created:
|
||||
Project:
|
||||
Purpose:
|
||||
|
||||
Copyright (c) 1997 Climax Development Ltd
|
||||
|
||||
===========================================================================*/
|
||||
|
||||
#ifndef __PAK_PAK_H__
|
||||
#define __PAK_PAK_H__
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Includes
|
||||
-------- */
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
||||
/* Glib
|
||||
---- */
|
||||
#include <gtypes.h>
|
||||
|
||||
/* Local
|
||||
----- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Tyepdefs && Defines
|
||||
------------------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Structure defintions
|
||||
-------------------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Globals
|
||||
------- */
|
||||
|
||||
/* Vars
|
||||
---- */
|
||||
|
||||
/* Data
|
||||
---- */
|
||||
|
||||
/* Functions
|
||||
--------- */
|
||||
int PAK_doPak(u8 * Dest,u8 const * source,int insize);
|
||||
int PAK_doUnpak(u8 * Dest,u8 const * Source);
|
||||
int PAK_findPakSize(u8 const * souce,int insize);
|
||||
int PAK_getLastAmountOfDataRead(void);
|
||||
|
||||
/*---------------------------------------------------------------------- */
|
||||
|
||||
#endif /* __PAK_PAK_H__ */
|
||||
|
||||
/*===========================================================================
|
||||
end */
|
||||
#endif
|
||||
|
|
|
@ -580,6 +580,7 @@ s32 Dpx, Dpy, Dpz;
|
|||
return (Dpx + Dpy + Dpz);
|
||||
}
|
||||
/*****************************************************************************/
|
||||
/*
|
||||
inline void QuatSlerp(sQuat *s, sQuat *d, int t, sQuat *o)
|
||||
{
|
||||
s32 xx, yy, zz, ww;
|
||||
|
@ -627,8 +628,9 @@ sQuat to;
|
|||
gte_LoadAverageShort12(s, &to, c0, c1, o);
|
||||
o->vw = ((c0 * s->vw) + (c1 * to.vw)) >> 12;
|
||||
}
|
||||
|
||||
*/
|
||||
/*****************************************************************************/
|
||||
/*
|
||||
static const s32 DeltaErr = 1000;
|
||||
inline void NormalizeQuaternion(sQuat *o)
|
||||
{
|
||||
|
@ -646,5 +648,5 @@ s32 t = (u32)((s32)o->vx*o->vx+(s32)o->vy*o->vy+(s32)o->vz*o->vz+(s32)o->vw*o->v
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue