This commit is contained in:
parent
1966aa6f60
commit
2b171295b5
44 changed files with 588 additions and 603 deletions
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@ -47,6 +47,7 @@ int round(float f)
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}
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//***************************************************************************
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/*
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void alignFile( FILE *f, int align )
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{
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long fp = ftell(f);
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@ -57,6 +58,17 @@ void alignFile( FILE *f, int align )
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fwrite(buffer, s, 1, f);
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}
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}
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*/
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//***************************************************************************
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void PadFile(FILE *File)
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{
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int Pad=ftell(File) & 3;
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if (Pad)
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{
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fwrite(&Pad,Pad,1,File);
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}
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}
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//***************************************************************************
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GString CheckFileString(const char * Str)
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@ -148,3 +160,58 @@ FILE *File=fopen(Name,"rb");
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}
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return((char*)Name);
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}
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/**************************************************************************************/
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struct sTgaHdr
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{
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char id; // 0
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char colmaptype; // 1
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char imagetype; // 2
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char fei[2]; // 3
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char cml[2]; // 5
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char cmes; // 7
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short xorig; // 8
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short yorig; // 10
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short width; // 12
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short height; // 14
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char depth; // 15
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char imagedesc; // 16
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};
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void SaveTGA(char *Filename,int W,int H,u8 *Data,bool IsBGR)
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{
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FILE *File;
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sTgaHdr FileHdr;
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File=fopen(Filename,"wb");
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memset(&FileHdr,0 ,sizeof(sTgaHdr));
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FileHdr.imagetype= 2; //imagetype
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FileHdr.width = W;
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FileHdr.height= H;
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FileHdr.depth=24;
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fwrite(&FileHdr,sizeof(sTgaHdr),1,File);
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if (!IsBGR)
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{
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fwrite(Data,W*H*3,1,File);
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}
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else
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{
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int Size=W*H;
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for (int i=0; i<Size;i++)
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{
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fwrite(&Data[2],1,1,File);
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fwrite(&Data[1],1,1,File);
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fwrite(&Data[0],1,1,File);
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Data+=3;
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}
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}
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fclose(File);
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}
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//***************************************************
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@ -100,6 +100,10 @@ SOURCE=.\facestore.h
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# End Source File
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# Begin Source File
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SOURCE=.\IniClass.h
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# End Source File
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# Begin Source File
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SOURCE=.\List.h
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# End Source File
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# Begin Source File
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@ -66,9 +66,12 @@ void DebugStr();
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int round(float f);
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void alignFile( FILE *f, int align );
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//void alignFile( FILE *f, int align );
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void PadFile(FILE *File);
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char *FindFile(const char *Name);
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void SaveTGA(char *Filename,int W,int H,u8 *Data,bool IsBGR=false);
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//***************************************************************************
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#endif
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@ -127,7 +127,7 @@ void Export(char *OutFile)
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}
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/*----------------------------------------------------------------------------*/
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char *GetData(char *GroupEntry,char *KeyEntry)
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char *GetData(const char *GroupEntry,const char *KeyEntry)
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{
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int Group=FindGroup(GroupEntry);
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if (Group==-1) return(0);
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@ -138,14 +138,14 @@ int Entry=FindKey(GroupEntry,KeyEntry);
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}
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/*----------------------------------------------------------------------------*/
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char *GetStr(char *GroupEntry,char *KeyEntry)
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char *GetStr(const char *GroupEntry,const char *KeyEntry)
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{
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char *Str=GetData(GroupEntry,KeyEntry);
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return(Str);
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}
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/*----------------------------------------------------------------------------*/
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int GetInt(char *GroupEntry,char *KeyEntry)
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int GetInt(const char *GroupEntry,const char *KeyEntry)
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{
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char *Str=GetData(GroupEntry,KeyEntry);
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int Var=0;
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@ -153,6 +153,15 @@ int Var=0;
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return(Var);
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}
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/*----------------------------------------------------------------------------*/
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bool GetInt(const char *GroupEntry,const char *KeyEntry,int &Var)
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{
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char *Str=GetData(GroupEntry,KeyEntry);
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if (!Str) return(false);
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Var=atol(Str);
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return(true);
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}
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/*----------------------------------------------------------------------------*/
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int UpdateGroup(char *GroupEntry)
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{
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@ -241,7 +250,7 @@ void StripGroupName(char *Name)
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}
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/*----------------------------------------------------------------------------*/
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int FindGroup(char *GroupEntry)
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int FindGroup(const char *GroupEntry)
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{
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for (int Loop=0;Loop<IniGroup.size();Loop++)
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{
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@ -251,7 +260,7 @@ int FindGroup(char *GroupEntry)
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}
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/*----------------------------------------------------------------------------*/
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int FindKey(char *GroupEntry,char *KeyEntry)
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int FindKey(const char *GroupEntry,const char *KeyEntry)
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{
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int Group=FindGroup(GroupEntry);;
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if (Group==-1) return(-1);
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@ -846,7 +846,11 @@ void SprSet::WriteSprFile(char const * Name)
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---------------------------------------------------------------------- */
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void SprFrame::SetFrameAndInfo(Frame const & Fr,FileInfo const & NewMyFileInfo,int MaxSize)
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{
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Frame::CopyFrame(Fr);
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if (this!=&Fr)
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{
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Frame::CopyFrame(Fr);
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}
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MyFileInfo=NewMyFileInfo;
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OrigW=Fr.GetWidth();
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@ -110,12 +110,12 @@ BOOL operator==(sExpMapElem const &v1)
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/*****************************************************************************/
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/*** Things ******************************************************************/
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/*****************************************************************************/
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struct sExpLayerActor
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struct sExpLayerThing
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{
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int Speed;
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int TurnRate;
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int Health;
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int AttackStrength;
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int Speed;
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int TurnRate;
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bool CollisionFlag;
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bool PlayerFlag;
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int Spare[8];
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@ -131,26 +131,3 @@ void CLayerActor::GUIChanged(CCore *Core)
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}
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}
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/*****************************************************************************/
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/*** Functions ***************************************************************/
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/*****************************************************************************/
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void CLayerActor::ExportThing(CExport &Exp,sLayerThing &ThisThing)
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{
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int i,ListSize=ThisThing.XY.size();
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sExpLayerActor OutThing;
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// Point List
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Exp.Write(&ListSize,sizeof(int));
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for (i=0 ;i<ListSize; i++)
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{
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Exp.Write(&ThisThing.XY[i],sizeof(CPoint));
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}
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// Thing
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OutThing.Health=ThisThing.Data.Health;
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OutThing.AttackStrength=ThisThing.Data.AttackStrength;
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OutThing.Speed=ThisThing.Data.Speed;
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OutThing.TurnRate=ThisThing.Data.TurnRate;
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OutThing.CollisionFlag=ThisThing.Data.CollisionFlag;
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OutThing.PlayerFlag=ThisThing.Data.PlayerFlag;
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Exp.Write(&OutThing,sizeof(sExpLayerActor));
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}
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@ -31,9 +31,6 @@ public:
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void GUIThingUpdate(bool OnlySel=false);
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void GUIThingPointUpdate(bool OnlySel=false);
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void ExportThing(CExport &Exp,sLayerThing &ThisThing);
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protected:
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CGUILayerActor GUI;
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@ -114,27 +114,3 @@ void CLayerItem::GUIChanged(CCore *Core)
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{
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}
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/*****************************************************************************/
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/*** Functions ***************************************************************/
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/*****************************************************************************/
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void CLayerItem::ExportThing(CExport &Exp,sLayerThing &ThisThing)
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{
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/*
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int i,ListSize=ThisThing.XY.size();
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sExpLayerItem OutThing;
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// Point List
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Exp.Write(&ListSize,sizeof(int));
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for (i=0 ;i<ListSize; i++)
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{
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Exp.Write(&ThisThing.XY[i],sizeof(CPoint));
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}
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// Thing
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OutThing.Health=ThisThing.Data.Health;
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OutThing.AttackStrength=ThisThing.Data.AttackStrength;
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OutThing.Speed=ThisThing.Data.Speed;
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OutThing.TurnRate=ThisThing.Data.TurnRate;
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OutThing.CollisionFlag=ThisThing.Data.CollisionFlag;
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OutThing.PlayerFlag=ThisThing.Data.PlayerFlag;
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Exp.Write(&OutThing,sizeof(sExpLayerItem));
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*/
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}
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void GUIThingDefClear();
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void GUIThingUpdate(bool OnlySel=false);
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void ExportThing(CExport &Exp,sLayerThing &ThisThing);
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protected:
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CGUILayerItem GUI;
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@ -136,27 +136,3 @@ void CLayerPlatform::GUIChanged(CCore *Core)
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*/
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}
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/*****************************************************************************/
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/*** Functions ***************************************************************/
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/*****************************************************************************/
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void CLayerPlatform::ExportThing(CExport &Exp,sLayerThing &ThisThing)
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{
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/*
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int i,ListSize=ThisThing.XY.size();
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sExpLayerPlatform OutThing;
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// Point List
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Exp.Write(&ListSize,sizeof(int));
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for (i=0 ;i<ListSize; i++)
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{
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Exp.Write(&ThisThing.XY[i],sizeof(CPoint));
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}
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// Thing
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OutThing.Health=ThisThing.Data.Health;
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OutThing.AttackStrength=ThisThing.Data.AttackStrength;
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OutThing.Speed=ThisThing.Data.Speed;
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OutThing.TurnRate=ThisThing.Data.TurnRate;
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OutThing.CollisionFlag=ThisThing.Data.CollisionFlag;
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OutThing.PlayerFlag=ThisThing.Data.PlayerFlag;
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Exp.Write(&OutThing,sizeof(sExpLayerPlatform));
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*/
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}
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void GUIThingUpdate(bool OnlySel=false);
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void GUIThingPointUpdate(bool OnlySel=false);
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void ExportThing(CExport &Exp,sLayerThing &ThisThing);
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protected:
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// CGUILayerPlatform GUI;
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@ -701,6 +701,26 @@ int i,ListSize=ThingList.size();
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ExportThingNames(Exp);
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}
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/*****************************************************************************/
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void CLayerThing::ExportThing(CExport &Exp,sLayerThing &ThisThing)
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{
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int i,ListSize=ThisThing.XY.size();
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sExpLayerThing OutThing;
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// Point List
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Exp.Write(&ListSize,sizeof(int));
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for (i=0 ;i<ListSize; i++)
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{
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Exp.Write(&ThisThing.XY[i],sizeof(CPoint));
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}
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// Thing
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OutThing.Health=ThisThing.Data.Health;
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OutThing.AttackStrength=ThisThing.Data.AttackStrength;
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OutThing.Speed=ThisThing.Data.Speed;
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OutThing.TurnRate=ThisThing.Data.TurnRate;
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OutThing.CollisionFlag=ThisThing.Data.CollisionFlag;
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OutThing.PlayerFlag=ThisThing.Data.PlayerFlag;
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Exp.Write(&OutThing,sizeof(sExpLayerThing));
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}
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/*****************************************************************************/
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void CLayerThing::ExportThingNames(CExport &Exp)
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@ -78,7 +78,7 @@ virtual void SaveThingNames(CFile *File);
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virtual void LoadThingScript(const char *Filename);
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virtual void Export(CCore *Core,CExport &Exp);
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virtual void ExportThing(CExport &Exp,sLayerThing &ThisThing)=0;
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virtual void ExportThing(CExport &Exp,sLayerThing &ThisThing);
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virtual void ExportThingNames(CExport &Exp);
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// Functions
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@ -9,12 +9,14 @@
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#include <vector>
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#include <DaveLib.h>
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#include <io.h>
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#include <SprSet.h>
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#include "MkActor.h"
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#include <pak.h>
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using namespace std;
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//#define CheckDups 1
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//#define OutputTGA
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//***************************************************************************
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vector<CMkActor> ActorList;
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@ -257,6 +259,7 @@ int Error=0;
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sFrame NewFrame;
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NewFrame.Filename=Find.name;
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ThisAnim.Frames.push_back(NewFrame);
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Error=_findnext( FileHandle, &Find);
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}
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_findclose( FileHandle);
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@ -283,7 +286,7 @@ int i,ListSize=AnimList.size();
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//***************************************************************************
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void CMkActor::LoadFrame(sFrame &ThisFrame,bool VRamFlag)
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{
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ThisFrame.FrameIdx=LoadBmp(ThisFrame.Filename,VRamFlag);
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ThisFrame.FrameIdx=LoadBmp(ThisFrame.Filename,VRamFlag);
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}
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//***************************************************************************
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@ -310,7 +313,7 @@ Rect OriginalRect;
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nfAreaBytes=nfLineWidthBytes*nfH;
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Bmp.PsxSize=nfAreaBytes;
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Bmp.Psx=(u8*)malloc(nfAreaBytes);
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Bmp.Psx=(u8*)malloc(nfAreaBytes+16);
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ASSERT(Bmp.Psx);
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for (int y=0;y<nfH;y++)
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@ -324,7 +327,7 @@ Rect OriginalRect;
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PixAddr=&Bmp.Psx[(x/2)+(nfLineWidthBytes*y)];
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if (PixAddr>&Bmp.Psx[nfAreaBytes]) printf("!");
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if (PixAddr>=&Bmp.Psx[nfAreaBytes]) ASSERT(!"");
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if ((x&1))
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{
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*PixAddr&=0x0f;
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@ -344,39 +347,28 @@ int CMkActor::LoadBmp(GString &Name,bool VRamFlag)
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{
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GString Filename=SpriteDir+Name;
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int Idx,i,ListSize;
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int W,H,Size;
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sBmp NewBmp;
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Frame &Bmp=NewBmp.Bmp;
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int BmpListSize=BmpList.size();
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sBmp NewBmp;
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SprFrame &NewFrame=NewBmp.Bmp;
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FileInfo ThisInfo;
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NewBmp.Filename=Filename;
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NewBmp.RGB=0;
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NewBmp.Pak=0;
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NewBmp.Psx=0;
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NewBmp.VRamFlag=VRamFlag;
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Bmp.LoadBMP(Filename);
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W=Bmp.GetWidth();
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H=Bmp.GetHeight();
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Size=W*H;
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NewBmp.RGB=(u8*)malloc(Size*3);
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ASSERT(NewBmp.RGB);
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Bmp.MakeRGB(NewBmp.RGB);
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// ThisInfo.SetInfo(name, CrossHair, ThisZeroColZero, MoveUVs, AllowRotate, ShrinkToFit, m_allocateAs16bit);
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ThisInfo.SetInfo(Filename, false, true, false, false, true, false);
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#if _DEBUG && 0
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{
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u8 *TGA=(u8*)malloc(Size*3);
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ASSERT(TGA);
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Bmp.FlipY();
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Bmp.MakeRGB(TGA);
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Bmp.FlipY();
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NewBmp.RGB=0;
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NewBmp.Pak=0;
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NewBmp.Psx=0;
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NewBmp.VRamFlag=VRamFlag;
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char OutName[256];
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sprintf(OutName,"\\x\\%s.tga",Name);
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SaveTGA(OutName,W,H,TGA,true);
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free(TGA);
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}
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#endif
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NewFrame.LoadBMP(Filename);
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#ifdef CheckDups
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int Size=NewFrame.GetWidth()*NewFrame.GetHeight();
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NewBmp.RGB=(u8*)malloc(Size*3);
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ASSERT(NewBmp.RGB);
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NewFrame.MakeRGB(NewBmp.RGB);
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// Check for dups (Broken at the mo, ah well)
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// Gen Chksum
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u8 *RGB=NewBmp.RGB;
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NewBmp.ChkR=NewBmp.ChkG=NewBmp.ChkB=0;
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@ -386,15 +378,13 @@ u8 *RGB=NewBmp.RGB;
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NewBmp.ChkG+=*RGB++;
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NewBmp.ChkB+=*RGB++;
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}
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ListSize=BmpList.size();
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Idx=-1;
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int Idx=-1;
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// Find existing
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for (i=0; i<ListSize && Idx==-1; i++)
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for (int i=0; i<BmpListSize && Idx==-1; i++)
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{
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sBmp &ThisBmp=BmpList[i];
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if (ThisBmp.Filename==Filename) Idx=i;
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if (ThisBmp.ChkR==NewBmp.ChkR && ThisBmp.ChkG==NewBmp.ChkG && ThisBmp.ChkB==NewBmp.ChkB)
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// if (ThisBmp.ChkR==NewBmp.ChkR && ThisBmp.ChkG==NewBmp.ChkG && ThisBmp.ChkB==NewBmp.ChkB)
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{
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if (IsImageSame(ThisBmp,NewBmp)) Idx=i;
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}
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|
@ -406,23 +396,38 @@ u8 *RGB=NewBmp.RGB;
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free(NewBmp.RGB);
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return(Idx);
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}
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MakePsxGfx(NewBmp);
|
||||
#endif
|
||||
BmpList.push_back(NewBmp);
|
||||
if (VRamFlag)
|
||||
BmpList[BmpListSize].Bmp.SetFrameAndInfo(BmpList[BmpListSize].Bmp,ThisInfo,0);
|
||||
MakePsxGfx(BmpList[BmpListSize]);
|
||||
|
||||
|
||||
#if _DEBUG && defined(OutputTGA)
|
||||
{
|
||||
TexGrab.AddMemFrame(NewBmp.Filename,NewBmp.Bmp);
|
||||
Frame &OutF=BmpList[BmpListSize].Bmp;
|
||||
u8 *TGA=(u8*)malloc(OutF.GetWidth()*OutF.GetHeight()*3);
|
||||
ASSERT(TGA);
|
||||
OutF.FlipY();
|
||||
OutF.MakeRGB(TGA);
|
||||
OutF.FlipY();
|
||||
|
||||
char OutName[256];
|
||||
sprintf(OutName,"\\x\\%s.tga",Name);
|
||||
SaveTGA(OutName,OutF.GetWidth(),OutF.GetHeight(),TGA,true);
|
||||
free(TGA);
|
||||
}
|
||||
return(ListSize);
|
||||
#endif
|
||||
|
||||
return(BmpListSize);
|
||||
}
|
||||
|
||||
//***************************************************************************
|
||||
bool CMkActor::IsImageSame(sBmp &Bmp0,sBmp &Bmp1)
|
||||
{
|
||||
int W0=Bmp0.Bmp.GetWidth();
|
||||
int H0=Bmp0.Bmp.GetHeight();
|
||||
int W1=Bmp1.Bmp.GetWidth();
|
||||
int H1=Bmp1.Bmp.GetHeight();
|
||||
int W0=Bmp0.Bmp.GetOrigW();
|
||||
int H0=Bmp0.Bmp.GetOrigH();
|
||||
int W1=Bmp1.Bmp.GetOrigW();
|
||||
int H1=Bmp1.Bmp.GetOrigH();
|
||||
int Size=W0*H0*3;
|
||||
u8 *RGB0=Bmp0.RGB;
|
||||
u8 *RGB1=Bmp1.RGB;
|
||||
|
@ -436,6 +441,7 @@ u8 *RGB1=Bmp1.RGB;
|
|||
}
|
||||
return(true);
|
||||
}
|
||||
|
||||
//***************************************************************************
|
||||
//***************************************************************************
|
||||
//***************************************************************************
|
||||
|
@ -592,6 +598,11 @@ vector<sSpriteFrame> Out;
|
|||
else
|
||||
{ // Pak
|
||||
Out[i].PAKSpr=(u8*)ftell(File);
|
||||
Out[i].XOfs=-ThisBmp.Bmp.GetX();
|
||||
Out[i].YOfs=-ThisBmp.Bmp.GetY();
|
||||
Out[i].W=ThisBmp.Bmp.GetWidth();
|
||||
Out[i].H=ThisBmp.Bmp.GetHeight();
|
||||
|
||||
fwrite(ThisBmp.Pak,1,ThisBmp.PakSize,File);
|
||||
PadFile(File);
|
||||
}
|
||||
|
|
|
@ -23,15 +23,14 @@ struct sAnim
|
|||
//***************************************************************************
|
||||
struct sBmp
|
||||
{
|
||||
GString Filename;
|
||||
Frame Bmp;
|
||||
int ChkR,ChkG,ChkB;
|
||||
u8 *RGB;
|
||||
u8 *Psx;
|
||||
u8 *Pak;
|
||||
int PsxSize;
|
||||
int PakSize;
|
||||
bool VRamFlag;
|
||||
SprFrame Bmp;
|
||||
int ChkR,ChkG,ChkB;
|
||||
u8 *RGB;
|
||||
u8 *Psx;
|
||||
u8 *Pak;
|
||||
int PsxSize;
|
||||
int PakSize;
|
||||
bool VRamFlag;
|
||||
};
|
||||
|
||||
//***************************************************************************
|
||||
|
@ -39,7 +38,6 @@ class CMkActor
|
|||
{
|
||||
public:
|
||||
CMkActor(GString &ActorName,GString &ActorPath,GString &SpritePath);
|
||||
// ~CMkActor();
|
||||
|
||||
static void SetTPData(const char *Name,int TPBase,int TPW,int TPH);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue