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20 changed files with 273 additions and 179 deletions
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@ -4,13 +4,13 @@
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#include "stdafx.h"
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#include "gl3d.h"
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//#include "gl3d.h"
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#include <Vector3.h>
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glut.h>
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#include <gl\glaux.h> // Header File For The Glaux Library
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#include "GLEnabledView.h"
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#include "maths.h"
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#include "Utils.H"
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@ -110,42 +110,6 @@ void BuildGLQuad(float XMin,float XMax,float YMin,float YMax,float Z)
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/**************************************************************************************/
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/**************************************************************************************/
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/**************************************************************************************/
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void TNormalise(TVECTOR &V)
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{
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float SqMag = V.length2();// v.x * v.x + v.y * v.y + v.z * v.z;
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if (SqMag> 0.001f)
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{
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float Mag = (float)sqrt( SqMag);
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V/=Mag;
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}
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}
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/**************************************************************************************/
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TVECTOR TCrossProduct(TVECTOR const &V0,TVECTOR const &V1,const TVECTOR &V2 )
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{
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TVECTOR DV1, DV2;
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TVECTOR Out;
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DV1.X() = V1.X() - V0.X();
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DV1.Y() = V1.Y() - V0.Y();
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DV1.Z() = V1.Z() - V0.Z();
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DV2.X() = V2.X() - V0.X();
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DV2.Y() = V2.Y() - V0.Y();
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DV2.Z() = V2.Z() - V0.Z();
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Out.SetX( (DV1.Z() * DV2.Y()) - (DV1.Y() * DV2.Z()) );
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Out.SetY( (DV1.X() * DV2.Z()) - (DV1.Z() * DV2.X()) );
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Out.SetZ( (DV1.Y() * DV2.X()) - (DV1.X() * DV2.Y()) );
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TNormalise(Out);
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return Out;
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}
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/**************************************************************************************/
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CPoint IDToPoint(int ID,int Width)
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{
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