This commit is contained in:
parent
9be320207d
commit
28a8986db5
9 changed files with 44 additions and 225 deletions
|
@ -17,11 +17,7 @@
|
|||
|
||||
#include "Core.h"
|
||||
#include "Layer.h"
|
||||
#include "LayerBack.h"
|
||||
#include "LayerMid.h"
|
||||
#include "LayerAction.h"
|
||||
#include "LayerFore.h"
|
||||
|
||||
#include "LayerTile.h"
|
||||
|
||||
BOOL Test3dFlag=TRUE;
|
||||
|
||||
|
@ -42,13 +38,14 @@ CCore::~CCore()
|
|||
/*****************************************************************************/
|
||||
void CCore::NewMap()
|
||||
{
|
||||
|
||||
RenderFlag=TRUE;
|
||||
|
||||
// To be loaded/created
|
||||
Layers[LAYER_TYPE_BACK]= new CLayerBack();
|
||||
Layers[LAYER_TYPE_MID]= new CLayerMid();
|
||||
Layers[LAYER_TYPE_ACTION]= new CLayerAction();
|
||||
Layers[LAYER_TYPE_FORE]= new CLayerFore();
|
||||
Layers[LAYER_TYPE_BACK]= new CLayerTile("Back", 32, 32, 4.0f, FALSE);
|
||||
Layers[LAYER_TYPE_MID]= new CLayerTile("Mid", TileLayerDefaultWidth/2.0f, TileLayerDefaultHeight/2.0f, 2.0f, FALSE);
|
||||
Layers[LAYER_TYPE_ACTION]= new CLayerTile("Action",TileLayerDefaultWidth/1.0f, TileLayerDefaultHeight/1.0f, 1.0f, TRUE);
|
||||
Layers[LAYER_TYPE_FORE]= new CLayerTile("Fore", TileLayerDefaultWidth/0.5f, TileLayerDefaultHeight/0.5f, 0.5f, FALSE);
|
||||
|
||||
TileViewFlag=0;
|
||||
LayerViewFlag=1;
|
||||
|
@ -69,6 +66,7 @@ void CCore::OpenMap()
|
|||
/*****************************************************************************/
|
||||
void CCore::Render(CMapEditView *View)
|
||||
{
|
||||
|
||||
Vec &ThisCam=GetCam();
|
||||
|
||||
if (TileBank.NeedLoad()) TileBank.LoadTileSets(this);
|
||||
|
@ -186,6 +184,8 @@ CListBox *Dlg=(CListBox *)LayerBar->GetDlgItem(IDC_LAYERBAR_LIST);
|
|||
|
||||
ToolBar->GetToolBarCtrl().PressButton(ID_TOOLBAR_LAYERBAR,LayerViewFlag);
|
||||
Frm->ShowControlBar(LayerBar, LayerViewFlag, FALSE);
|
||||
if (View) UpdateView(View);
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include <Vector>
|
||||
#include "gl3d.h"
|
||||
#include "Layer.h"
|
||||
#include "LayerBack.h"
|
||||
//#include "LayerTile.h"
|
||||
|
||||
#include "TexCache.h"
|
||||
#include "TileSet.h"
|
||||
|
@ -69,7 +69,6 @@ private:
|
|||
CLayer *Layers[LAYER_TYPE_MAX];
|
||||
int ActiveLayer;
|
||||
|
||||
// std::vector<CTileSet> TileSet;
|
||||
CTileBank TileBank;
|
||||
CTexCache TexCache;
|
||||
|
||||
|
|
|
@ -8,181 +8,27 @@
|
|||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include <gl\glut.h>
|
||||
#include "GLEnabledView.h"
|
||||
//#include "GLEnabledView.h"
|
||||
|
||||
#include "MapEditDoc.h"
|
||||
#include "MapEditView.h"
|
||||
//#include "MapEditDoc.h"
|
||||
//#include "MapEditView.h"
|
||||
|
||||
#include "Core.h"
|
||||
#include "Layer.h"
|
||||
#include "Utils.h"
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
/*****************************************************************************/
|
||||
CLayer::CLayer()
|
||||
char *CLayer::GetName()
|
||||
{
|
||||
return(Name);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
CLayer::~CLayer()
|
||||
void CLayer::SetName(char *_Name)
|
||||
{
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayer::Render(CCore *Core,Vec &MapPos,BOOL Is3d)
|
||||
{
|
||||
Render2d(Core,MapPos);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayer::Render2d(CCore *Core,Vec &MapPos)
|
||||
{
|
||||
float XYDiv=GetLayerZPosDiv();
|
||||
return;
|
||||
int Width=Map.GetWidth();
|
||||
int Height=Map.GetHeight();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(MapPos.x/XYDiv,MapPos.y/XYDiv,MapPos.z);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
BuildGLQuad(-1,Width+1,-1,0,0); // Bottom
|
||||
BuildGLQuad(-1,Width+1,Height+1,Height,0); // Top
|
||||
BuildGLQuad(-1,0,Height,0,0); // Left
|
||||
BuildGLQuad(Width,Width+1,Height,0,0); // Right
|
||||
glEnd();
|
||||
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayer::Render3d(CCore *Core,Vec &MapPos)
|
||||
{
|
||||
float XYDiv=GetLayerZPosDiv();
|
||||
int MapW=Map.GetWidth();
|
||||
int MapH=Map.GetHeight();
|
||||
float StartX=MapPos.x/XYDiv;
|
||||
float StartY=MapPos.y/XYDiv;
|
||||
CTexCache &TexCache=Core->GetTexCache();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
for (int YLoop=0; YLoop<MapH; YLoop++)
|
||||
{
|
||||
for (int XLoop=0; XLoop<MapW; XLoop++)
|
||||
{
|
||||
sMapElem &ThisElem=Map.GetTile(XLoop,YLoop);
|
||||
CTile &ThisTile=Core->GetTile(ThisElem.Bank,ThisElem.Tile);
|
||||
|
||||
glLoadIdentity(); // Slow way, but good to go for the mo
|
||||
glTranslatef(StartX+XLoop,StartY-YLoop,MapPos.z);
|
||||
ThisTile.Render();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayer::RenderGrid(CCore *Core,Vec &MapPos)
|
||||
{
|
||||
float XYDiv=GetLayerZPosDiv();
|
||||
int MapW=Map.GetWidth();
|
||||
int MapH=Map.GetHeight();
|
||||
float StartX=MapPos.x/XYDiv;
|
||||
float StartY=MapPos.y/XYDiv;
|
||||
float OverVal=0.5;
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(StartX,StartY,MapPos.z);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glNormal3f( 1,1,1);
|
||||
glColor3ub(255,255,255);
|
||||
|
||||
for (int YLoop=0; YLoop<MapH+1; YLoop++)
|
||||
{
|
||||
glVertex3f( 0-OverVal, -YLoop+1, 0);
|
||||
glVertex3f( MapW+OverVal, -YLoop+1, 0);
|
||||
}
|
||||
|
||||
for (int XLoop=0; XLoop<MapW+1; XLoop++)
|
||||
{
|
||||
glVertex3f( XLoop, 0+1+OverVal, 0);
|
||||
glVertex3f( XLoop, -MapH+1-OverVal, 0);
|
||||
}
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
void CLayer::FindCursorPos(CCore *Core,CMapEditView *View,Vec &MapPos,CPoint &MousePos)
|
||||
{
|
||||
GLint Viewport[4];
|
||||
GLuint SelectBuffer[SELECT_BUFFER_SIZE];
|
||||
int HitCount;
|
||||
int TileID=0;
|
||||
CPoint &CursorPos=Core->GetCursorPos();
|
||||
|
||||
float XYDiv=GetLayerZPosDiv();
|
||||
int MapW=Map.GetWidth();
|
||||
int MapH=Map.GetHeight();
|
||||
float StartX=MapPos.x/XYDiv;
|
||||
float StartY=MapPos.y/XYDiv;
|
||||
|
||||
glGetIntegerv(GL_VIEWPORT, Viewport);
|
||||
glSelectBuffer (SELECT_BUFFER_SIZE, SelectBuffer );
|
||||
glRenderMode (GL_SELECT);
|
||||
|
||||
glInitNames();
|
||||
glPushName(-1);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
gluPickMatrix( MousePos.x ,(Viewport[3]-MousePos.y),5.0,5.0,Viewport);
|
||||
View->SetupPersMatrix();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(StartX,StartY,MapPos.z);
|
||||
|
||||
|
||||
for (int YLoop=0; YLoop<MapH; YLoop++)
|
||||
{
|
||||
for (int XLoop=0; XLoop<MapW; XLoop++)
|
||||
{
|
||||
glLoadName (TileID);
|
||||
glBegin (GL_QUADS);
|
||||
BuildGLQuad(XLoop,XLoop+1,-YLoop,-YLoop+1,0);
|
||||
glEnd();
|
||||
TileID++;
|
||||
}
|
||||
}
|
||||
|
||||
HitCount= glRenderMode (GL_RENDER);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
CursorPos.x=CursorPos.y=-1;
|
||||
|
||||
// Process hits
|
||||
|
||||
GLuint *HitPtr=SelectBuffer;
|
||||
|
||||
if (HitCount) // Just take 1st
|
||||
|
||||
{
|
||||
int HitID=HitPtr[3];
|
||||
CursorPos.x=HitID%MapW;
|
||||
CursorPos.y=HitID/MapW;
|
||||
}
|
||||
glMatrixMode(GL_MODELVIEW); // <-- Prevent arse GL assert
|
||||
|
||||
sprintf(Name,"%s",_Name);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
|
|
@ -29,30 +29,27 @@ enum LAYER_TYPE
|
|||
|
||||
/*****************************************************************************/
|
||||
class CCore;
|
||||
class CMap;
|
||||
class CMapEditView;
|
||||
class CLayer
|
||||
{
|
||||
public:
|
||||
CLayer();
|
||||
~CLayer();
|
||||
CLayer(){};
|
||||
virtual ~CLayer(){};
|
||||
|
||||
// Virtual
|
||||
virtual void Init()=0;
|
||||
virtual char *GetName()=0;
|
||||
virtual void Render(CCore *Core,Vec &MapPos,BOOL Is3d);
|
||||
virtual void Render2d(CCore *Core,Vec &MapPos);
|
||||
virtual void Render3d(CCore *Core,Vec &MapPos);
|
||||
virtual void RenderGrid(CCore *Core,Vec &MapPos);
|
||||
virtual char *GetName();
|
||||
virtual void SetName(char *_Name);
|
||||
|
||||
virtual float GetLayerZPosDiv()=0;
|
||||
virtual BOOL CanRender3d()=0;
|
||||
virtual float GetLayerZPosDiv() {return(ZPosDiv);}
|
||||
|
||||
virtual void FindCursorPos(CCore *Core,CMapEditView *View,Vec &MapPos,CPoint &MousePos);
|
||||
virtual void Render(CCore *Core,Vec &MapPos,BOOL Is3d)=0;
|
||||
virtual void RenderGrid(CCore *Core,Vec &MapPos)=0;
|
||||
|
||||
virtual void FindCursorPos(CCore *Core,CMapEditView *View,Vec &MapPos,CPoint &MousePos)=0;
|
||||
|
||||
protected:
|
||||
CMap Map;
|
||||
|
||||
char Name[256];
|
||||
BOOL Render3dFlag;
|
||||
float ZPosDiv;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
|
||||
[General Info]
|
||||
Version=1
|
||||
LastClass=CMapEditView
|
||||
LastTemplate=CFrameWnd
|
||||
LastClass=CAboutDlg
|
||||
LastTemplate=CDialog
|
||||
NewFileInclude1=#include "stdafx.h"
|
||||
NewFileInclude2=#include "mapedit.h"
|
||||
LastPage=0
|
||||
|
@ -20,10 +20,10 @@ Class8=CMapEditView
|
|||
|
||||
ResourceCount=6
|
||||
Resource1=IDR_MAPEDITYPE (English (U.S.))
|
||||
Resource2=IDR_MAINFRAME (English (U.S.))
|
||||
Resource2=IDD_ABOUTBOX (English (U.S.))
|
||||
Resource3=IDD_LAYERBAR1 (English (U.S.))
|
||||
Resource4=IDD_LAYERBAR (English (U.S.))
|
||||
Resource5=IDD_ABOUTBOX (English (U.S.))
|
||||
Resource5=IDR_MAINFRAME (English (U.S.))
|
||||
Resource6=IDD_TILEBAR (English (U.S.))
|
||||
|
||||
[CLS:CChildFrame]
|
||||
|
@ -84,7 +84,7 @@ Type=0
|
|||
BaseClass=CGLEnabledView
|
||||
HeaderFile=MapEditView.h
|
||||
ImplementationFile=MapEditView.cpp
|
||||
LastObject=ID_TOOLBAR_LAYERBAR
|
||||
LastObject=ID_NEWMAP_OK
|
||||
Filter=C
|
||||
VirtualFilter=VWC
|
||||
|
||||
|
|
|
@ -102,35 +102,11 @@ SOURCE=.\Layer.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LayerAction.cpp
|
||||
SOURCE=.\LayerTile.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LayerAction.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LayerBack.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LayerBack.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LayerFore.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LayerFore.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LayerMid.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\LayerMid.h
|
||||
SOURCE=.\LayerTile.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
|
|
@ -69,10 +69,9 @@ char Dir[_MAX_DIR];
|
|||
char Fname[_MAX_FNAME];
|
||||
char Ext[_MAX_EXT];
|
||||
|
||||
sprintf(FullName,"%s",_Filename);
|
||||
_splitpath(_Filename,Drive,Dir,Fname,Ext);
|
||||
sprintf(Path,"%s%s",Drive,Dir);
|
||||
sprintf(Filename,"%s%s",Fname,Ext);
|
||||
sprintf(Name,"%s",Fname);
|
||||
Loaded=FALSE;
|
||||
}
|
||||
|
||||
|
@ -89,8 +88,10 @@ CTileSet::~CTileSet()
|
|||
void CTileSet::Load(CCore *Core)
|
||||
{
|
||||
CScene Scene;
|
||||
char Filename[256+64];
|
||||
|
||||
Scene.Load(FullName);
|
||||
sprintf(Filename,"%s%s.%s",Path,Name,"Gin");
|
||||
Scene.Load(Filename);
|
||||
|
||||
CNode &ThisNode=Scene.GetSceneNode(0);
|
||||
int ChildCount=ThisNode.GetPruneChildCount();
|
||||
|
|
|
@ -48,12 +48,12 @@ public:
|
|||
int IsLoaded() {return(Loaded);}
|
||||
void Load(CCore *Core);
|
||||
char *GetPath() {return(Path);}
|
||||
char *GetFilename() {return(Filename);}
|
||||
char *GetName() {return(Name);}
|
||||
CTile &GetTile(int No) {return(Tile[No]);}
|
||||
|
||||
|
||||
private:
|
||||
char FullName[256],Path[256],Filename[256];
|
||||
char Path[256],Name[256];
|
||||
std::vector<CTile> Tile;
|
||||
BOOL Loaded;
|
||||
|
||||
|
|
|
@ -23,9 +23,9 @@
|
|||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_3D_CONTROLS 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 141
|
||||
#define _APS_NEXT_RESOURCE_VALUE 142
|
||||
#define _APS_NEXT_COMMAND_VALUE 32775
|
||||
#define _APS_NEXT_CONTROL_VALUE 1015
|
||||
#define _APS_NEXT_CONTROL_VALUE 1018
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue