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cea1bda63f
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279dfe77ea
5 changed files with 23 additions and 32 deletions
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@ -1,3 +1,4 @@
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bodystatic
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headstatic
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headstaticmouthshut
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body1static
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body2static
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body3static
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headsnap
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@ -428,7 +428,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
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{ // NPC_SEA_SNAKE
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ACTORS_SEASNAKE_SBK,
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ANIM_SEASNAKE_HEADSTATICMOUTHSHUT,
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ANIM_SEASNAKE_HEADSNAP,
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NPC_SENSOR_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_CLOSE_NONE,
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@ -230,31 +230,13 @@ void CNpcSeaSnakeEnemy::processMovement( int _frames )
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{
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m_snapTimer -= _frames;
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if ( m_snapTimer <= 0 )
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if ( m_snapTimer > 0 )
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{
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m_animNo = ANIM_SEASNAKE_HEADSTATICMOUTHSHUT;
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m_animPlaying = true;
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m_frame = 0;
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}
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else
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{
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m_openTimer -= _frames;
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if ( m_openTimer <= 0 )
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if ( !m_animPlaying )
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{
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if ( m_animNo == ANIM_SEASNAKE_HEADSTATIC )
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{
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m_animNo = ANIM_SEASNAKE_HEADSTATICMOUTHSHUT;
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}
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else
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{
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m_animNo = ANIM_SEASNAKE_HEADSTATIC;
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}
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m_animNo = ANIM_SEASNAKE_HEADSNAP;
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m_animPlaying = true;
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m_frame = 0;
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m_openTimer = GameState::getOneSecondInFrames() >> 2;
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}
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}
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}
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@ -494,7 +476,7 @@ void CNpcSeaSnakeEnemy::processClose( int _frames )
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m_sensorFunc = NPC_SENSOR_NONE;
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m_snapTimer = m_movementTimer;
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m_openTimer = GameState::getOneSecondInFrames() >> 2;
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//m_openTimer = GameState::getOneSecondInFrames() >> 2;
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}
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@ -609,7 +591,7 @@ void CNpcSeaSnakeSegment::render()
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if ( renderFlag )
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{
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SprFrame = m_actorGfx->Render(renderPos,ANIM_SEASNAKE_BODYSTATIC,0,0);
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SprFrame = m_actorGfx->Render(renderPos,ANIM_SEASNAKE_BODY1STATIC,0,0);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_heading, 4096, m_scale );
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sBBox boundingBox = m_actorGfx->GetBBox();
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@ -738,4 +720,11 @@ void CNpcSeaSnakeEnemy::processShot( int _frames )
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void CNpcSeaSnakeEnemy::processUserCollision( CThing *thisThing )
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{
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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s32 CNpcSeaSnakeEnemy::getFrameShift( int _frames )
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{
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return( ( _frames << 8 ) >> 3 );
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}
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@ -55,6 +55,7 @@ public:
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virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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//virtual CRECT const *getThinkBBox();
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protected:
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virtual s32 getFrameShift( int _frames );
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virtual bool processSensor();
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virtual void processClose( int _frames );
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virtual void processMovement( int _frames );
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@ -85,7 +86,7 @@ protected:
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CNpcPositionHistory m_positionHistoryArray[NPC_SEA_SNAKE_SPACING * NPC_SEA_SNAKE_LENGTH];
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s32 m_collTimer;
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s32 m_snapTimer;
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s32 m_openTimer;
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//s32 m_openTimer;
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bool m_meterOn;
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};
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@ -244,8 +244,8 @@ Health=0
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AttackStrength=20
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[GiantWorm]
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#Gfx=..\..\graphics\characters\giantworm\render\psx\GiantWorm_headstatic0000.bmp
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Gfx=..\..\graphics\characters\seasnake\render\psx\seasnake_headstatic0000.bmp
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Gfx=..\..\graphics\characters\giantworm\render\psx\GiantWorm_headstatic0000.bmp
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#Gfx=..\..\graphics\characters\seasnake\render\psx\seasnake_headstatic0000.bmp
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WayPoints=16
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Speed=3
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TurnRate=128
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@ -282,7 +282,7 @@ Health=64
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AttackStrength=20
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[SeaSnake]
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Gfx=..\..\graphics\characters\seasnake\render\psx\seasnake_headstatic0000.bmp
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Gfx=..\..\graphics\characters\seasnake\render\psx\seasnake_headsnap0000.bmp
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WayPoints=16
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Speed=3
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TurnRate=256
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