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bb5093a33c
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277dab29b7
2 changed files with 2 additions and 4 deletions
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@ -121,9 +121,9 @@ ANIM_OUT_DIR := $(DATA_OUT)/anims
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PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob/SbAnim
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PLAYER_ANIM_IN_DIR := $(ACTOR_IN_DIR)/SpongeBob/SbAnim
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# duff
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# duff
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# idlegeneric02 idlegeneric05
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# idlegeneric02 idlegeneric05 idlegeneric03
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PLAYER_ANIM_LIST := buttbounce deathelectric deathfall electricshock fall fireaim firerecoill float getup hitground01 hover idleboots idlecoral \
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PLAYER_ANIM_LIST := buttbounce deathelectric deathfall electricshock fall fireaim firerecoill float getup hitground01 hover idleboots idlecoral \
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idlecoral01 idlegeneric01 idlegeneric03 idlegeneric04 idlelauncher idlenet jumpend jumpstart karate \
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idlecoral01 idlegeneric01 idlegeneric04 idlelauncher idlenet jumpend jumpstart karate \
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knockback knockforward netfirelob netswipe netswipejump run runjumpend runjumpstart runstart runstop soakup teeterback teeterfront wakeup
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knockback knockforward netfirelob netswipe netswipejump run runjumpend runjumpstart runstart runstop soakup teeterback teeterfront wakeup
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PLAYER_ANIM_IN := $(foreach FILE, $(PLAYER_ANIM_LIST),$(PLAYER_ANIM_IN_DIR)/$(FILE).gin)
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PLAYER_ANIM_IN := $(foreach FILE, $(PLAYER_ANIM_LIST),$(PLAYER_ANIM_IN_DIR)/$(FILE).gin)
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@ -20,8 +20,6 @@
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CPlayer::CPlayer()
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CPlayer::CPlayer()
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{
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{
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SetRenderObj(&Skel);
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SetRenderObj(&Skel);
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SetAnimateObj(&Skel);
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};
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};
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/*****************************************************************************/
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/*****************************************************************************/
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