diff --git a/source/gfx/actor.cpp b/source/gfx/actor.cpp index 558b5da38..f79836fa0 100644 --- a/source/gfx/actor.cpp +++ b/source/gfx/actor.cpp @@ -493,9 +493,9 @@ int HalfW=CurrentFrame->W>>1; BBox.YMin=-CurrentFrame->H; BBox.YMax=0; - - RotateScale(Ft4,Pos,Angle,ScaleX,ScaleY); - Angle+=AngleInc; +// +// RotateScale(Ft4,Pos,Angle,ScaleX,ScaleY); +// Angle+=AngleInc; return(Ft4); } @@ -532,11 +532,6 @@ sBBox SBox,CBox; Ft4->x2=Pos.vx+CBox.XMin+SBox.YMax; Ft4->y2=Pos.vy+SBox.XMin-CBox.YMax; Ft4->x3=Pos.vx+CBox.XMax+SBox.YMax; Ft4->y3=Pos.vy+SBox.XMax-CBox.YMax; -// Attempt to fix nasty PSX hardware nastiness :o( -// Ft4->u1--; -// Ft4->u3--; -// Ft4->v2--; -// Ft4->v3--; return(Ft4); }